LimaHotel807 Posted June 26, 2015 Share Posted June 26, 2015 Okay so I'm developing a mod that adds a new follower to the game and I have a quest set up for the follower. I want to set it up so that you can't ask him to follow you until the quest is complete but after days of searching the abyss that is the internet I've hit a dead end with very little results to help me. I have read that I can set up a script to add the follower to the correct factions once the final quest stage is reached but I can't for the life of me figure out how, the script is constantly failing to compile and I don't know what else to do. So if someone could walk me through what to do that would be great and I would be so grateful for any help. Link to comment Share on other sites More sharing options...
skinnytecboy Posted June 26, 2015 Share Posted June 26, 2015 There are two types of follower that you can add; A custom standalone follower with unique scripts or a follower that uses the vanilla system. The latter is by far the easiest and doesn't require too much scripting knowledge. See here for this method: http://deck16.net/post/22645519500/making-a-unique-voiced-follower-in-skyrim-part-1 (read even if you're making a custom, as it's very informative). For a custom follower. See here: http://skyrimmw.weebly.com/skyrim-modding/making-a-custom-follower-skyrim-modding-tutorial As for making your follower follow at a certain quest stage, simple. Just place a getstage condition upon the enlist dialogue. Link to comment Share on other sites More sharing options...
LimaHotel807 Posted June 26, 2015 Author Share Posted June 26, 2015 There are two types of follower that you can add; A custom standalone follower with unique scripts or a follower that uses the vanilla system. The latter is by far the easiest and doesn't require too much scripting knowledge. See here for this method: http://deck16.net/post/22645519500/making-a-unique-voiced-follower-in-skyrim-part-1 (read even if you're making a custom, as it's very informative). For a custom follower. See here: http://skyrimmw.weebly.com/skyrim-modding/making-a-custom-follower-skyrim-modding-tutorial As for making your follower follow at a certain quest stage, simple. Just place a getstage condition upon the enlist dialogue.Where is the enlist dialogue? I can't seem to find it. :/ Link to comment Share on other sites More sharing options...
skinnytecboy Posted June 26, 2015 Share Posted June 26, 2015 There are two types of follower that you can add; A custom standalone follower with unique scripts or a follower that uses the vanilla system. The latter is by far the easiest and doesn't require too much scripting knowledge. See here for this method: http://deck16.net/post/22645519500/making-a-unique-voiced-follower-in-skyrim-part-1 (read even if you're making a custom, as it's very informative). For a custom follower. See here: http://skyrimmw.weebly.com/skyrim-modding/making-a-custom-follower-skyrim-modding-tutorial As for making your follower follow at a certain quest stage, simple. Just place a getstage condition upon the enlist dialogue.Where is the enlist dialogue? I can't seem to find it. :/Please read the Deck 16 tutorial. I promise it will help you. But just so you know; enlist (follow me I need your help) can be found in the Generic Favor Dialogue quest. Link to comment Share on other sites More sharing options...
Mattiewagg Posted June 27, 2015 Share Posted June 27, 2015 For compilation failure, it may be that you have not yet extracted Scripts.rar from your Skyrim/Data. Extract the contents of the file into Skyrim/Data. Link to comment Share on other sites More sharing options...
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