dootdoot Posted February 7, 2011 Share Posted February 7, 2011 I am attempting to mirror an object across the x axis to not have to duplicate work on each side. I selected the mesh in edit mode, did a mirror on the local x axis. In Blender, the texture still draws on the correct "outside" face of the mesh. Checking the normals shows all the normals are still facing "outward" the same way they were on the original mesh. When I export this and open it in Nifskope, the texture is still being drawn on the inside face of the mesh. I have attempted to set a -1.00 size on the x and y axes (one at a time) before exporting to see if it would correct the issue, but no luck. I have searched for the answer, but this only seemed to suggest trying the things I already tried, but then again I'm an amateur at Blender and perhaps I misunderstood something. Does anyone have any idea what else I can do to put the texture back on the outside of the mesh? Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted February 7, 2011 Share Posted February 7, 2011 You can do a ctrl-n in blender to recalc normals, that usually fixes it for me. In nifskope you can right click->mesh->flip normals and that usually does it too, at least aesthetically. There might be some lighting or something in game that will still not look right doing it this way, I'm not sure. Link to comment Share on other sites More sharing options...
LHammonds Posted February 7, 2011 Share Posted February 7, 2011 Are you exporting with the mirror modifier still active (did not know it was possible to do this) or did you apply the mirror modifier before export? After you apply a mirror, be sure to calculate all normals to the outside with CTRL+N. LHammonds Link to comment Share on other sites More sharing options...
dootdoot Posted February 8, 2011 Author Share Posted February 8, 2011 The normals are facing out, at least that's what the draw normals graphic shows, blue lines leading away from the "outward" faces. I tried Ctrl + n just in case but nothing changed. I'm uncertain what is meant by "applying" the mirror modifier (as I said, I'm an amateur with blender). The object is a duplicate of another object (one half a pair of greaves). I built the right leg, then duplicated the mesh directly on top of the original. I then selected the new mesh, and mirrored the mesh on the local x axis. Nothing apparent to my level of knowledge seems wrong while in Blender when at this point in the process. It also exported the duplicated mesh without issue as far as the export itself was concerned, just with the inverted textures. Is there something specific you mean by "applying" the mirror? Link to comment Share on other sites More sharing options...
AllanOcelot Posted February 9, 2011 Share Posted February 9, 2011 go into edit mode in bledner, face select, make sure you are veiwing the item textured. Click on a face that is showing inverted on its self, select it and press W - go down the flip normals, and flip it. Before dismissing it, export and test in nifskope. Other than the normals it might be because youve ont set the materials? Link to comment Share on other sites More sharing options...
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