Ultimatepurge Posted February 8, 2011 Share Posted February 8, 2011 (edited) http://i.imgur.com/rgeED.jpg what it looks like with TLB off.http://i.imgur.com/x7YKl.jpg What I kinda want it to look like, but it only appears like this with TLB on. Edit: The helmet I mean, the helmet. Edited February 8, 2011 by Ultimatepurge Link to comment Share on other sites More sharing options...
TodaY Posted February 8, 2011 Share Posted February 8, 2011 Flip the normals (a low explanation post asks for a low explanation answer) Download nifskope (latest version) and doubleclick the helmet mesh. Rightclick it, select mesh, then flip normals.If that doesnt work, click the helmet, and expand the highlighted tree branch to the left. Rightclick the material and remove it, then open up one of the imperialsoldier armor meshes (extract them from your bsa using obmm if you hadnt already) , copy (ctrl+c) one of the materials, paste (ctrl+v) that in your helmet branch.If that doesnt work, try redoing the normalmap for the texture - there are a few good tutorials on it (the best is on the cs wiki) but i cant link as im on my iphone Link to comment Share on other sites More sharing options...
Ultimatepurge Posted February 8, 2011 Author Share Posted February 8, 2011 (edited) Turned out I had somehow destroyed the alpha channel on the normalmap. Fixed it, and instant victory! Thanks for pointing me in the right direction. Edited February 8, 2011 by Ultimatepurge Link to comment Share on other sites More sharing options...
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