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Signs in Megaton are flickering


planrawsto

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What kind of PC is this running on?

 

Windows 7, x64. GTX 770, 24GBs of RAM (stuck in extra I had lying around, and RAM is cheap so...) and an i5-4670k. Built it about a year and a half ago. Only game I've had issues with thus far.

 

I sorted with NMM per M48A5s suggestion: http://i.imgur.com/T5UyUiq.jpg

 

I'll also give my FO3 folder and its files full permissions. I forgot to install it into C:/games this time.

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two of the mods DLC plugins are out of order, fix those two so they reflect the DLC order of "over-ride"

  1. the pitt always after anchorage but before Broken steel.
  2. Anchorage always first.

look again at what you posted.

Fomm will not do this. Fomm will sort these correctly.

 

A word to the wise, windows limits the ram usage to 2.5 gigs not matter what you use. you flat can not use more that what the system regulates.

where ram matters is in the Video cards amount, not the system. "GPU" Built in

Fallout needs only 1 gig , it may use more but that is us, it only requires 1

your almost done.

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two of the mods DLC plugins are out of order, fix those two so they reflect the DLC order of "over-ride"

  1. the pitt always after anchorage but before Broken steel.
  2. Anchorage always first.

look again at what you posted.

Fomm will not do this. Fomm will sort these correctly.

 

A word to the wise, windows limits the ram usage to 2.5 gigs not matter what you use. you flat can not use more that what the system regulates.

where ram matters is in the Video cards amount, not the system. "GPU" Built in

Fallout needs only 1 gig , it may use more but that is us, it only requires 1

your almost done.

 

I fixed the other issues, but your assertion about ram usage is ... mistaken. Unless you're just referring to Fallout 3's usage? Windows x64 can take plenty advantage of more than 2.5 GBs of RAM... up to 16.8 million terabytes, in fact. I'm using 10GB at a constant rate right now.

 

Edit: Apologies, you must be specifically referring to Fallout 3. Yeah, I was aware of that, I was just throwing out random system specs. I realize RAM isn't very useful for game knowledge, but I'd rather show I have too much than for someone to wonder if I had too little.

Edited by planrawsto
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the load limits for Fo3 ,once stated 225 ,then as time went on, lower numbers were posted, I believe it is now 135 ? what ever that limit may be is determined by the code we install.

 

updates to mods, changed code to match that of today's PCs changes that which once was to what is.

To further place impact on those limits, we can Enhance textures, increase the amount of scripting and animations and the limits get to a poijnt of nothing, there just seems to nothing left.

 

These Nothing left reports are seen in post here and there, and every where that the threshold seems to be with the games Engines limits.

Not Just this game, but all games, all companies. The More we pile onto what was sold, the more we Enhance the playable worlds we make, the shear amount of possibilities we cross the boarders of those limits are exaggerated.

 

so, because of all the things involved, we think we can reduce blame to things as small as "memory" , well my memory is very tuned to all of these facts.

but the words and how they get used...is again subjected to limits of understandings. we all understand 1 thing...when it comes to crashing? LOL, fallout 3 wins every time. Though the most Enjoyable game to mod...it is also the easiest to screw up, push it's limits way past those thresh-holds.

 

NMC textures, on top of really "Dense" thickly programed, supper heavy scripting, tremendous eye candy, and shear foolish wants and needs. we have what we have....Bugs, lot and lot of bugs, then we throw salt on it, make it burn by every post about what happens when the infestation begins...infestations , a word..this word here used in this medium means simply "bugs" the game bugged out for what ever reason.....but if you are not a modder, you might take the Words "differently."

 

For one of the best challenges is to over come defensive posts or the games weirdness, Buggy ness, or peoples mistakes with the bugs.

Understand the word before responding to a post is the biggest challenge so far. You focus on the problem gets derailed by concern of the use of words instead of trying to get on the same page. I over look all of that because I am trying to decrypt the post's bug's or the meaning of that persons post points to some thing I have seen, experienced or have read about.

Bug in any language is a Just that...here..means the games software, a thing that does not work or is there all the time..and DOES work...oh yeah, I forgot to tell you, I use bugs to fix other bugs.

why?..wait...what do i now mean? well, If I know how to produce a bug to find yet another bug, where that bug is not available to find in any normal way, this is fighting fire with fire, and it means I know how to break-it in order to fix it.

 

do this enough, it gets really boring to see the same bug's over and over again getting posted here...all the while knowing why, but not knowing The IF part, no one has the same exact setup..so the bugs , though are the same, show up because of different reasons.

 

you like weather mod's ? I can show how to makes bugs to test other programs with.

you like NPC mod's I know how to make bugs to fix NPC mods too.

every category listed in the master files. the esm mains are the source materials used to find and test any and all bugs.

---------------------

This means nothing to you probably...now but later...much later you will understand it.

Voices, they seem to just not work with some mods when installed, and then later on, installed in a different way ,now they work.

scripts work and then don't? that's a real killer of a story, one I will not post about.

I need to leave something for you to investigate and leave some fun too.

as for your load order, I was talking about the installed mod load order ,not precisely the load order you posted. each plugin has with in their headers, the load orders of last edited . This is where most do not look. there are several mods that have incorrect load orders within the header....now if you know what all that means , then you know the mod is broken or will break the game...this totally depends and where and when it's loaded, this code runs fixed or not ,so any Vanilla scripts that point to a spot that the miss-configured mod that is over riding the vanilla code will break the game.

Bug's built in going along for the ride , unseen and yet functional. a way to use the code to fix other codes..in other mods.

 

Now, with that wall of text, you have something usable. use the tools and this to discover mod's and how they work.

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