Pegorino Posted July 22, 2015 Share Posted July 22, 2015 You could create a new worldspace, it gives you extra space and it keeps everything well optimized. It just loads your stuff, without any additional clutter or statics laid in the vanilla game. You could personalize it with a forest, mine, village and other stuff. If you need a hand in something, just send me a PM. Link to comment Share on other sites More sharing options...
Tlaffoon Posted July 22, 2015 Author Share Posted July 22, 2015 The only problem with it being in another worldspace is the war that takes place in the quest version. Which happens throughout the reach in about 20 battles/skirmishes, and I wanted to keep the "I'm still in skyrim feel". Really i'm just landscaping the area around the castle about 10-15 cells. And i'm assuming since nothing happens in the reach it shouldn't cause any issues or have a lot incompatibilities with other mods. I'll be adding some mines, small farms, a few fastholds in the mountains, and a small forest beside the castle.. and possibly another forest between the Haafingar/reach border as well. However the second major stage of the quest happens in a portion of highrock and will need a new worldspace. I plan for it to be about the size of a hold in skyrim mainly encompassing the western reach and territories. This part is pretty much only possible with a team so if thats something youd be interested in I'd be more than happy for your help :D Link to comment Share on other sites More sharing options...
Pegorino Posted July 22, 2015 Share Posted July 22, 2015 Just tell me what needs done, and I'll send a couple of interiors and other stuff for you to use (of course NPC-ready and navmeshed). Also, did you found those farms? Link to comment Share on other sites More sharing options...
Tlaffoon Posted July 22, 2015 Author Share Posted July 22, 2015 Sounds good. I've found 3 of them it's possible i've deleted the rest but I'll look some more...I've deleted an entire folder of meshes before so it wouldn't surprise me :facepalm: Link to comment Share on other sites More sharing options...
Tlaffoon Posted July 24, 2015 Author Share Posted July 24, 2015 Some road/foresting and work on a farm.http://i.imgur.com/Uahkph0.jpghttp://i.imgur.com/6KY3OzM.jpg Link to comment Share on other sites More sharing options...
ScrollThief84 Posted July 24, 2015 Share Posted July 24, 2015 That forest has a really nice atmosphere, could get lost in it :) Link to comment Share on other sites More sharing options...
Tlaffoon Posted July 24, 2015 Author Share Posted July 24, 2015 That's the hope.. had to hid that orc stronghold after all :pirate: I really wish I had some higher poly beech trees to work with instead of these vanilla trees...but I don't :confused: I've mostly been modelling the inside of the guard house today should have that finished soon. Link to comment Share on other sites More sharing options...
joshuaadriel Posted July 26, 2015 Share Posted July 26, 2015 Just an observation: Brannon is quite tall for an Elder Scrolls Breton, is there a particular reason why? Is he a mix between Nord and Breton or something like that? Link to comment Share on other sites More sharing options...
Tlaffoon Posted July 26, 2015 Author Share Posted July 26, 2015 That is the case, I figured it would be more lore friendly seeing as he is native to the western reach. I probably should have mentioned that in his description but he's still a work in progress. Link to comment Share on other sites More sharing options...
joshuaadriel Posted July 26, 2015 Share Posted July 26, 2015 Since you asked for our opinion on the dialogue and studying to be a professional writer, I'm revising your dialogue (if you don't mind), have made annotations and so on, but I'm a bit confused; why does Brannon have multiple-choice dialogue? Isn't he a NPC and Lord Dracon is the player? Link to comment Share on other sites More sharing options...
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