Pegorino Posted July 7, 2015 Share Posted July 7, 2015 Very nice indeed. I would suggest though in adding some arched walls (those with the covering) since I assume a lot of players like me enjoy's walking around the battlements of their castle. Check Castle Dunkerlore mod by Centurion for Oblivion, or Almgard for a better inspiration of a lore friendly location. Link to comment Share on other sites More sharing options...
Tlaffoon Posted July 7, 2015 Author Share Posted July 7, 2015 (edited) All the castle battlements and towers are already accessible and navmeshed as it is (even the spiral staircases). The walls are about 10 feet thick so two people can walk abreast two at a time. So you and your followers can walk around the battlements, explore the towers and everything already :wink: I believe what you were suggesting is adding a wooden hoarding and arcades. I might add some hoardings as a build option in game but I don't plan on making any false arcades(arched walls) as the architecture will clash with this castle as it's based off irish design whereas arcades are french. As lore goes I plan to make the castles backstory as being built by an ancient King of the reach from about the same period as castle volkihar. Far as the castle size goes including the outer wards it covers about 115,000sq. ft and the walls are around 40ft tall I believe. Edited July 7, 2015 by Tlaffoon Link to comment Share on other sites More sharing options...
Tlaffoon Posted July 8, 2015 Author Share Posted July 8, 2015 Just some clutter junk and stuff..that tower in the background is just a place hold till I make a better model http://i.imgur.com/CdrtonT.jpg Link to comment Share on other sites More sharing options...
Pegorino Posted July 8, 2015 Share Posted July 8, 2015 Very nice models, the last one for example could be easily reused as a porch for a tavern with two floors for Riften, with a patio with tables outside. I really like your progress, it's solid and well studied in the architecture. Link to comment Share on other sites More sharing options...
Tlaffoon Posted July 10, 2015 Author Share Posted July 10, 2015 I'll probably release the majority of my meshes from this mod once it's finished (excepting the castle itself) just in case someone wants to use them for such a thing. Thanks, I'm trying pretty hard to make sure all of the buildings are structurally sound. Thats the one thing that always bothered me about the vanilla meshes. Also I built a new bridge I think I'm going to redo the arch caps though they just seem a little bit oversized. http://i.imgur.com/oyKLxSn.jpg Link to comment Share on other sites More sharing options...
Tlaffoon Posted July 11, 2015 Author Share Posted July 11, 2015 (edited) I think this version looks a bit better...and only about 200k polys (maybe a bit overboard on the trim :geek: )http://i.imgur.com/5NLjxfi.jpg Edited July 11, 2015 by Tlaffoon Link to comment Share on other sites More sharing options...
ScrollThief84 Posted July 11, 2015 Share Posted July 11, 2015 Wow! Looks really good :) I actually like the first image of the bridge the best. I like the look of the over sized stone. I wonder though, when looking at the castle about what the dungeon will look like... Such an EPIC castle should have an equally impressive dungeon. Anyway, I will be watching this and can't wait to explore it. Cheers Link to comment Share on other sites More sharing options...
Tlaffoon Posted July 11, 2015 Author Share Posted July 11, 2015 Hmm I think with that suggestion I need to expand the castle dungeon a bit :wink:. I'm not sure if I want to put the oubliette in the dungeon or in a wall tower though.. Suggestions are always welcome :pirate: (I like these little smiley faces if you haven't noticed) Link to comment Share on other sites More sharing options...
Tlaffoon Posted July 12, 2015 Author Share Posted July 12, 2015 Future High mages room/laboratory in the castle dungeon.http://i.imgur.com/jcb7C70.png Link to comment Share on other sites More sharing options...
Tlaffoon Posted July 14, 2015 Author Share Posted July 14, 2015 (edited) Fixed the mapping on this bad boy.http://i.imgur.com/QQt8833.pngNow I'm trying to figure out whether I want it in the Great Hall or not.. Yay or Nay?http://i.imgur.com/xXdxhw8.pngAs a side note seeing as I have 40+ npcs to make dialog for..if anyone wants to write some scripts and such for them that would be helpful. I'd like to have at least 100-200 lines of dialog per character. This can include dialogs between player to npc or npc to npc, general greetings/goodbyes pretty much anything you can think of as long as its lore friendly and pertinent to the character's role. And remember to use proper titles when addressing player and such. If interested pm me or just post here (proper credit will be given of course). Edited July 14, 2015 by Tlaffoon Link to comment Share on other sites More sharing options...
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