Tlaffoon Posted July 26, 2015 Author Share Posted July 26, 2015 Current progress report:Finished modeling and implementing the guardhouse interior. Currently cluttering and etc.Replaced the main tower with a new tower as seen in the above images.And i'm currently trying to decide whether to add a small chapel somewhere in the castle but I am undecided on it.Also i've begun modeling some bulwarks and a towerhouse for knights (or something of that sort) on the outer ward. As well I've finished the oubliette in one of the round towers. Link to comment Share on other sites More sharing options...
Tlaffoon Posted July 26, 2015 Author Share Posted July 26, 2015 I don't mind at all :pirate: The multiple choices are due to the players responses. It would work better if I put it in a dialog tree for easier navigation but..i'm lazy. Link to comment Share on other sites More sharing options...
joshuaadriel Posted July 26, 2015 Share Posted July 26, 2015 I see that further down they are responses to the player, but there is an instance at the beginning where it isn't. *I suggest to use the "Intimidation" and "Persuasion" choices in instances like this one. Player Option 1: . . . As you wish. You may stay. Player Option 2: (Intimidate) I said dismissed. Player Option 3: (Persuade) It was not a question. Urg reaction 1: (stands next to player) Urg reaction 2: (slight fear; leaves in a hurry) Urg reaction 3: (leaves) Urg reaction 4: (Unsuccessful intimidation) My lord, I insist I stay as I’m supposed to. Urg reaction 5: (Unsuccessful persuasion) My lord, as I said, I’m to protect you at all times. *This is where it lost me. Player: Orcs have such an infallible disposition, wouldn't you say? +Brannon Option 1: (stares at Urg) It would seem so, my lord. +Brannon Option 2: They're a queer bunch indeed, my lord. +Brannon Option 3: (slight smile) Link to comment Share on other sites More sharing options...
Tlaffoon Posted July 26, 2015 Author Share Posted July 26, 2015 Very nice :thumbsup: This is why I usually just make models lol I assume the part that lost you was the dialog switch from Urg to Brannon..maybe? Or you might be talking about the three dialog options for brannon in that case they correspond to what the player says to Urg.Such as:Player option 1 - Brannon option 2Player option 2 - Brannon option 3Player option 3 - Brannon option 1 Link to comment Share on other sites More sharing options...
joshuaadriel Posted July 26, 2015 Share Posted July 26, 2015 I think that you missed some possible responses from the player. Already "fixed" it. :cool: Link to comment Share on other sites More sharing options...
Tlaffoon Posted July 26, 2015 Author Share Posted July 26, 2015 Sweet :D If you're interested I could use your help in writing some dialogs for npcs. Or you can just edit my sketchy dialogs or both. If interested I'd probably have you start with some more inconsequential characters such as general help around the castle since they don't rely heavily upon the main quest progression. Link to comment Share on other sites More sharing options...
joshuaadriel Posted July 26, 2015 Share Posted July 26, 2015 Sure. :cool: Link to comment Share on other sites More sharing options...
joshuaadriel Posted July 26, 2015 Share Posted July 26, 2015 Is Faolan the name of the realm/land also? Link to comment Share on other sites More sharing options...
Tlaffoon Posted July 26, 2015 Author Share Posted July 26, 2015 Good to hear :smile: I'll send you a pm with some details later. Its about 3am here..and i'm feeling a nap coming on. Link to comment Share on other sites More sharing options...
Tlaffoon Posted July 26, 2015 Author Share Posted July 26, 2015 (edited) It was but I decided to change the name to Dracon. So in the lore i'm implementing the land is known as Dracon's hold and the fortress as Castle Dracon. -At least that's the plan :blink: for now Edited July 26, 2015 by Tlaffoon Link to comment Share on other sites More sharing options...
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