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WIP Castle Faolan


Tlaffoon

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Current progress report:

Finished modeling and implementing the guardhouse interior. Currently cluttering and etc.

Replaced the main tower with a new tower as seen in the above images.

And i'm currently trying to decide whether to add a small chapel somewhere in the castle but I am undecided on it.

Also i've begun modeling some bulwarks and a towerhouse for knights (or something of that sort) on the outer ward. As well I've finished the oubliette in one of the round towers.

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I see that further down they are responses to the player, but there is an instance at the beginning where it isn't.

 

*I suggest to use the "Intimidation" and "Persuasion" choices in instances like this one.

 

Player Option 1: . . . As you wish. You may stay.

Player Option 2: (Intimidate) I said dismissed.

Player Option 3: (Persuade) It was not a question.

Urg reaction 1: (stands next to player)

Urg reaction 2: (slight fear; leaves in a hurry)

Urg reaction 3: (leaves)

Urg reaction 4: (Unsuccessful intimidation) My lord, I insist I stay as I’m supposed to.

Urg reaction 5: (Unsuccessful persuasion) My lord, as I said, I’m to protect you at all times.

 

*This is where it lost me.

 

Player: Orcs have such an infallible disposition, wouldn't you say?

+Brannon Option 1: (stares at Urg) It would seem so, my lord.

+Brannon Option 2: They're a queer bunch indeed, my lord.

+Brannon Option 3: (slight smile)

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Very nice :thumbsup: This is why I usually just make models lol

 

I assume the part that lost you was the dialog switch from Urg to Brannon..maybe? Or you might be talking about the three dialog options for brannon in that case they correspond to what the player says to Urg.

Such as:

Player option 1 - Brannon option 2

Player option 2 - Brannon option 3

Player option 3 - Brannon option 1

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Sweet :D If you're interested I could use your help in writing some dialogs for npcs. Or you can just edit my sketchy dialogs or both. If interested I'd probably have you start with some more inconsequential characters such as general help around the castle since they don't rely heavily upon the main quest progression.

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It was but I decided to change the name to Dracon. So in the lore i'm implementing the land is known as Dracon's hold and the fortress as Castle Dracon.

 

-At least that's the plan :blink: for now

Edited by Tlaffoon
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