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Missing Flare Mesh


bryman1970

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I loaded up a saved game I had made from inside a building in the City Isles district (i'm currently using Better Cities). I left the house and eventually needed to use my Flare spell during an attack. I fired off the spell and I noticed I had a missing mesh. I didn't have any problems with missing meshes prior to getting this message. I tried loading the save again, thinking maybe it was somehow not loaded correctly. I even fired a few off inside the buiding to make sure it worked, which they both did. After leaving, I tested it out agaijn. There was the missing mesh message again. I tried using a magic graphical enhancement replacer, but those were just textures. I have no idea why this isn't working, but it's strange that as soon as I leave the house, it happens. Anyone have any ideas?

 

http://i56.tinypic.com/2mz9k0.jpg

 

Edit: Not sure if this is relevant, but I tried doing the Bloated Float quest a few times before this save, in which I got the infamous bug after I rested which cayused the game to crash. I had to revert to a save before I took on the quest so I could get out of it.

 

Edit: I just tried loading an early save even before I stepped on the Bloated Float from the district in the center of the IC. As soon as I stepped into the Temple district, I got the missing meshes message again.

Edited by bryman1970
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Please post your mod list via Wrye Bash, as in this image:

 

http://img695.imageshack.us/img695/9199/wryebashmodlist.jpg

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Here you go:

 

 

Active Mod Files:
00  Oblivion.esm
01  Jog_X_Mod.esm
02  All Natural Base.esm  [Version 1.2.1]
03  Cobl Main.esm  [Version 1.72]
04  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]
05  Mart's Monster Mod.esm  [Version 3.7b3p3]
06  Mart's Monster Mod for OOO.esm  [Version 0.9.9MB3]
07  Kvatch Rebuilt.esm
08  Better Cities Resources.esm  [Version 4.9.0]
09  HorseCombatMaster.esm
**  Cobl Races TNR.esp  [Version 1.53]
**  Cobl Races TNR SI.esp  [Version 1.53]
0A  Unofficial Oblivion Patch.esp  [Version 3.3.4]
0B  DLCShiveringIsles.esp
0C  Unofficial Shivering Isles Patch.esp  [Version 1.4.1]
0D  Better Cities .esp  [Version 4.7.0]
0E  Natural_Habitat_by_Max_Tael.esp
0F  All Natural.esp  [Version 1.2]
10  All Natural - SI.esp  [Version 1.2.1]
11  Enhanced Water v2.0 HDMI.esp
12  Symphony of Violence.esp
13  MIS.esp
14  MIS New Sounds Optional Part.esp
15  Atmospheric Oblivion.esp
16  All Natural - Real Lights.esp  [Version 1.2.1]
17  ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp
18  RAEVWD New Sheoth.esp  [Version 1.6.1]
19  Reset the Blood Decal Variable.esp
1A  Enhanced Economy.esp  [Version 5.2]
1B  Crowded Roads Revisited.esp  [Version 1.1]
1C  FF_Real_Thirst.esp
1D  DarNifiedUI Config Addon.esp
1E  Streamline 3.1.esp
1F  Cobl Glue.esp  [Version 1.72]
20  Cobl Si.esp  [Version 1.63]
21  FF_Real_Thirst, Cobl.esp
22  Cobl Tweaks.esp  [Version 1.44]
23  Bob's Armory Oblivion.esp
24  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]
25  OOO 1.32-Cobl.esp  [Version 1.72]
26  Mart's Monster Mod for OOO.esp  [Version 0.9.9MB3]
**  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]
27  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3]
28  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]
29  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]
2A  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]
2B  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]
2C  Mart's Monster Mod - Friendlier Factions MMM+Fran.esp  [Version 3.7b3p3]
2D  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]
2E  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3]
**  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]
2F  Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp  [Version 3.7b3p3]
**  MMM-Cobl.esp  [Version 1.69]
30  Kvatch Rebuilt.esp
31  Kvatch Rebuilt - OOO Compatibility.esp
32  Kvatch Rebuilt Weather Patch.esp
33  Nascosto Isles 3.esp
34  All Natural - Nascosto Isles Weather Patch.esp  [Version 2.0]
35  thievery.esp
36  thievery - EE patch.esp  [Version 4.2]
37  VOILA.esp
38  VOILA - Soldiers of Empire.esp
39  Knights.esp
3A  Knights - Unofficial Patch.esp  [Version 1.1]
3B  SM Plugin Refurbish - Knights.esp  [Version 1.06]
**  Mart's Monster Mod for OOO - Knights .esp  [Version 0.9.9MB3]
3C  Blood&Mud.esp
3D  Blood&Mud - EE patch.esp  [Version 4.2]
3E  ImpeREAL Empire - Unique Forts.esp
3F  Harvest [Flora].esp  [Version 3.0.0]
40  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]
41  Bag of Holding.esp  [Version 1.5.0]
42  DS Less Predictable Respawn.esp  [Version 1.1]
43  Dungeon Actors Have Torches 1.6 DT.esp
44  Exterior Actors Have Torches 1.3 DT.esp
45  Oblivifall - Ambiant Dungeon SFX.esp  [Version 1.2]
46  Respawning Varla & Welkynd Stones.esp
47  Salmo the Baker, Cobl.esp  [Version 3.08]
48  ScriptIcon_Replacer.esp
49  Enhanced Vegetation [125%].esp
4A  Alternative Start by Robert Evrae.esp
4B  RealisticFatigue.esp
4C  RealisticHealth.esp
4D  RealisticForceMedium.esp
4E  RealSleepExtended.esp  [Version 2.5]
4F  EnchantmentRestore.esp
50  EnchantmentRestore_Wells.esp
51  RenGuardOverhaul.esp
52  DeadlyReflex 5 - Combat Moves.esp
53  Duke Patricks - Near Miss Magic And Arrows Alert The Target.esp  [Version 7.1]
54  Duke Patricks - Actors Can Miss Now.esp
55  Duke Patricks - Fresh Kills Now Alert The NPCs.esp  [Version 4]
**  Item interchange - Placement.esp  [Version 0.76]
56  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]
57  AMB.esp
58  Cobl Races.esp  [Version 1.52]
59  Cobl Races - Balanced.esp  [Version 1.52]
5A  Better Cities Full - B&M Edition.esp  [Version 4.9.0]
5B  Better Cities - VWD of the IC.esp  [Version 4.7.0]
5C  Better Imperial City.esp  [Version 4.9.0]
5D  Better Cities - Thievery.esp  [Version 4.8.0]
5E  Better Imperial City FPS Patch.esp  [Version 4.8.1]
5F  Better Cities - COBL.esp  [Version 2.1]
60  Better Cities Full - B&M Edition FPS Patch.esp  [Version 4.9.0]
61  MRP - Loading area.esp
62  NoMoreIFoundMessages.esp
63  SPAWN.esp  [Version 0.3]
64  Real Hunger, Cobl.esp  [Version 1.6.1]
65  Cobl Silent Equip Misc.esp  [Version 01]
**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.2]
66  Improved Imperial Infrastructure.esp
67  road+bridges.esp  [Version 4.6]
**  NRB4 Standard Road Record.esp
68  III-RoadBridgesPatch.esp
69  Bashed Patch, 0.esp

 

 

I tried loading a few more saves, and sometimes it was fine in the worldspace but then I lost it when I entered some ruins. I also didn't rebash the patch again when I last installed a few mods, which were the Duke Patrick mods. I don't know if that matters or not, just thought i'd mention it.

Edited by bryman1970
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You should ALWAYS run BOSS and then rebuilt your Bashed Patch whenever you add, remove or edit any mod. I suggest you do that. From your list, I cannot see anything obvious that would be causing a missing magic mesh -- I am not familiar with the Duke Partick mods, as I've always found them troublesome.
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@ Hickory: I do always use BOSS for the most part, but as for the III-RoadBridgesPatch.esp , the Read Me for the Improved Imperial Infrastructure mod said to have the patch right before the Bashed Patch, so I moved it manually, as well as the New Roads & Bridges.esp and the Improved Imperial Infrastructure.esp itself. I thought I could get away with not rebuilding the Bashed Patch with certain mods if they didn't say to do so in the instructions, but I suppose it's good practice to do this every time.

 

@Whalecakes: That's very possible. I didn't seem to have this problem before I added those 3 mods. I'll try rebuilding the Bashed Patch first, and if that doesn't work, i'll uncheck that one and see if it still happens. If I have to not use it, so be it.

 

Edit: Well, I guess the Duke Patricks - Near Miss Magic And Arrows Alert The Target.esp came with meshes. I assumed, like the other 2 Duke patrick mods, there was just the .esp files. I added those and rebuilt the Bashed Patch and fired off about 3 or 4 Flare spells and I didn't get those missing mesh messages. I'm willing to bet my problem is fixed.

Edited by bryman1970
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@ Hickory: I do always use BOSS for the most part, but as for the III-RoadBridgesPatch.esp , the Read Me for the Improved Imperial Infrastructure mod said to have the patch right before the Bashed Patch, so I moved it manually,

 

When it comes to load order, every mod maker and his/her granny want THEIR mod to load last. The development team at BOSS are impartial experts in what they do. On the whole, always go by what BOSS says, and if you have unresolved issues with your load order, a quick post on the BOSS forum at Bethsoft will soon put you right..

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