bryman1970 Posted February 10, 2011 Share Posted February 10, 2011 (edited) I loaded up a saved game I had made from inside a building in the City Isles district (i'm currently using Better Cities). I left the house and eventually needed to use my Flare spell during an attack. I fired off the spell and I noticed I had a missing mesh. I didn't have any problems with missing meshes prior to getting this message. I tried loading the save again, thinking maybe it was somehow not loaded correctly. I even fired a few off inside the buiding to make sure it worked, which they both did. After leaving, I tested it out agaijn. There was the missing mesh message again. I tried using a magic graphical enhancement replacer, but those were just textures. I have no idea why this isn't working, but it's strange that as soon as I leave the house, it happens. Anyone have any ideas? http://i56.tinypic.com/2mz9k0.jpg Edit: Not sure if this is relevant, but I tried doing the Bloated Float quest a few times before this save, in which I got the infamous bug after I rested which cayused the game to crash. I had to revert to a save before I took on the quest so I could get out of it. Edit: I just tried loading an early save even before I stepped on the Bloated Float from the district in the center of the IC. As soon as I stepped into the Temple district, I got the missing meshes message again. Edited February 10, 2011 by bryman1970 Link to comment Share on other sites More sharing options...
Hickory Posted February 10, 2011 Share Posted February 10, 2011 Please post your mod list via Wrye Bash, as in this image: http://img695.imageshack.us/img695/9199/wryebashmodlist.jpg Link to comment Share on other sites More sharing options...
bryman1970 Posted February 10, 2011 Author Share Posted February 10, 2011 (edited) Here you go: Active Mod Files: 00 Oblivion.esm 01 Jog_X_Mod.esm 02 All Natural Base.esm [Version 1.2.1] 03 Cobl Main.esm [Version 1.72] 04 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] 05 Mart's Monster Mod.esm [Version 3.7b3p3] 06 Mart's Monster Mod for OOO.esm [Version 0.9.9MB3] 07 Kvatch Rebuilt.esm 08 Better Cities Resources.esm [Version 4.9.0] 09 HorseCombatMaster.esm ** Cobl Races TNR.esp [Version 1.53] ** Cobl Races TNR SI.esp [Version 1.53] 0A Unofficial Oblivion Patch.esp [Version 3.3.4] 0B DLCShiveringIsles.esp 0C Unofficial Shivering Isles Patch.esp [Version 1.4.1] 0D Better Cities .esp [Version 4.7.0] 0E Natural_Habitat_by_Max_Tael.esp 0F All Natural.esp [Version 1.2] 10 All Natural - SI.esp [Version 1.2.1] 11 Enhanced Water v2.0 HDMI.esp 12 Symphony of Violence.esp 13 MIS.esp 14 MIS New Sounds Optional Part.esp 15 Atmospheric Oblivion.esp 16 All Natural - Real Lights.esp [Version 1.2.1] 17 ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp 18 RAEVWD New Sheoth.esp [Version 1.6.1] 19 Reset the Blood Decal Variable.esp 1A Enhanced Economy.esp [Version 5.2] 1B Crowded Roads Revisited.esp [Version 1.1] 1C FF_Real_Thirst.esp 1D DarNifiedUI Config Addon.esp 1E Streamline 3.1.esp 1F Cobl Glue.esp [Version 1.72] 20 Cobl Si.esp [Version 1.63] 21 FF_Real_Thirst, Cobl.esp 22 Cobl Tweaks.esp [Version 1.44] 23 Bob's Armory Oblivion.esp 24 Oscuro's_Oblivion_Overhaul.esp [Version 1.34] 25 OOO 1.32-Cobl.esp [Version 1.72] 26 Mart's Monster Mod for OOO.esp [Version 0.9.9MB3] ** Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3] 27 Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3] 28 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3] 29 Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3] 2A Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3] 2B Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3] 2C Mart's Monster Mod - Friendlier Factions MMM+Fran.esp [Version 3.7b3p3] 2D Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3] 2E Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3] ** Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3] 2F Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp [Version 3.7b3p3] ** MMM-Cobl.esp [Version 1.69] 30 Kvatch Rebuilt.esp 31 Kvatch Rebuilt - OOO Compatibility.esp 32 Kvatch Rebuilt Weather Patch.esp 33 Nascosto Isles 3.esp 34 All Natural - Nascosto Isles Weather Patch.esp [Version 2.0] 35 thievery.esp 36 thievery - EE patch.esp [Version 4.2] 37 VOILA.esp 38 VOILA - Soldiers of Empire.esp 39 Knights.esp 3A Knights - Unofficial Patch.esp [Version 1.1] 3B SM Plugin Refurbish - Knights.esp [Version 1.06] ** Mart's Monster Mod for OOO - Knights .esp [Version 0.9.9MB3] 3C Blood&Mud.esp 3D Blood&Mud - EE patch.esp [Version 4.2] 3E ImpeREAL Empire - Unique Forts.esp 3F Harvest [Flora].esp [Version 3.0.0] 40 Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] 41 Bag of Holding.esp [Version 1.5.0] 42 DS Less Predictable Respawn.esp [Version 1.1] 43 Dungeon Actors Have Torches 1.6 DT.esp 44 Exterior Actors Have Torches 1.3 DT.esp 45 Oblivifall - Ambiant Dungeon SFX.esp [Version 1.2] 46 Respawning Varla & Welkynd Stones.esp 47 Salmo the Baker, Cobl.esp [Version 3.08] 48 ScriptIcon_Replacer.esp 49 Enhanced Vegetation [125%].esp 4A Alternative Start by Robert Evrae.esp 4B RealisticFatigue.esp 4C RealisticHealth.esp 4D RealisticForceMedium.esp 4E RealSleepExtended.esp [Version 2.5] 4F EnchantmentRestore.esp 50 EnchantmentRestore_Wells.esp 51 RenGuardOverhaul.esp 52 DeadlyReflex 5 - Combat Moves.esp 53 Duke Patricks - Near Miss Magic And Arrows Alert The Target.esp [Version 7.1] 54 Duke Patricks - Actors Can Miss Now.esp 55 Duke Patricks - Fresh Kills Now Alert The NPCs.esp [Version 4] ** Item interchange - Placement.esp [Version 0.76] 56 Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3] 57 AMB.esp 58 Cobl Races.esp [Version 1.52] 59 Cobl Races - Balanced.esp [Version 1.52] 5A Better Cities Full - B&M Edition.esp [Version 4.9.0] 5B Better Cities - VWD of the IC.esp [Version 4.7.0] 5C Better Imperial City.esp [Version 4.9.0] 5D Better Cities - Thievery.esp [Version 4.8.0] 5E Better Imperial City FPS Patch.esp [Version 4.8.1] 5F Better Cities - COBL.esp [Version 2.1] 60 Better Cities Full - B&M Edition FPS Patch.esp [Version 4.9.0] 61 MRP - Loading area.esp 62 NoMoreIFoundMessages.esp 63 SPAWN.esp [Version 0.3] 64 Real Hunger, Cobl.esp [Version 1.6.1] 65 Cobl Silent Equip Misc.esp [Version 01] ** All Natural - Indoor Weather Filter For Mods.esp [Version 1.2] 66 Improved Imperial Infrastructure.esp 67 road+bridges.esp [Version 4.6] ** NRB4 Standard Road Record.esp 68 III-RoadBridgesPatch.esp 69 Bashed Patch, 0.esp I tried loading a few more saves, and sometimes it was fine in the worldspace but then I lost it when I entered some ruins. I also didn't rebash the patch again when I last installed a few mods, which were the Duke Patrick mods. I don't know if that matters or not, just thought i'd mention it. Edited February 10, 2011 by bryman1970 Link to comment Share on other sites More sharing options...
Hickory Posted February 10, 2011 Share Posted February 10, 2011 You should ALWAYS run BOSS and then rebuilt your Bashed Patch whenever you add, remove or edit any mod. I suggest you do that. From your list, I cannot see anything obvious that would be causing a missing magic mesh -- I am not familiar with the Duke Partick mods, as I've always found them troublesome. Link to comment Share on other sites More sharing options...
whalecakes Posted February 10, 2011 Share Posted February 10, 2011 It's probably using some kind of trigger zone centered on the projectile. I'd guess it's from the 'near miss alerts actors' mod. Link to comment Share on other sites More sharing options...
bryman1970 Posted February 10, 2011 Author Share Posted February 10, 2011 (edited) @ Hickory: I do always use BOSS for the most part, but as for the III-RoadBridgesPatch.esp , the Read Me for the Improved Imperial Infrastructure mod said to have the patch right before the Bashed Patch, so I moved it manually, as well as the New Roads & Bridges.esp and the Improved Imperial Infrastructure.esp itself. I thought I could get away with not rebuilding the Bashed Patch with certain mods if they didn't say to do so in the instructions, but I suppose it's good practice to do this every time. @Whalecakes: That's very possible. I didn't seem to have this problem before I added those 3 mods. I'll try rebuilding the Bashed Patch first, and if that doesn't work, i'll uncheck that one and see if it still happens. If I have to not use it, so be it. Edit: Well, I guess the Duke Patricks - Near Miss Magic And Arrows Alert The Target.esp came with meshes. I assumed, like the other 2 Duke patrick mods, there was just the .esp files. I added those and rebuilt the Bashed Patch and fired off about 3 or 4 Flare spells and I didn't get those missing mesh messages. I'm willing to bet my problem is fixed. Edited February 10, 2011 by bryman1970 Link to comment Share on other sites More sharing options...
Hickory Posted February 10, 2011 Share Posted February 10, 2011 @ Hickory: I do always use BOSS for the most part, but as for the III-RoadBridgesPatch.esp , the Read Me for the Improved Imperial Infrastructure mod said to have the patch right before the Bashed Patch, so I moved it manually, When it comes to load order, every mod maker and his/her granny want THEIR mod to load last. The development team at BOSS are impartial experts in what they do. On the whole, always go by what BOSS says, and if you have unresolved issues with your load order, a quick post on the BOSS forum at Bethsoft will soon put you right.. Link to comment Share on other sites More sharing options...
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