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Boss Load Order Problems?


aaroncox

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well i just installed a few mods today, and it was running fine until it crashed... out of no where... and i restarted it and now my arms are stretched out, and i'm sunk halfway through the floor... i can't move..and game crashes when i go to menu also... i think my load order is wrong because my main oblivion.esm isn't in the right spot i don't think. but boss isn't helping me fix the problem , and says everything is loaded correctly.. i tried manually moving my files where they need to be and it's locked in place in my data folder.

 

any suggestions?

 

here is a list of my load order

 

Oblivion.esm

Mart's Monster Mod.esm

Better Cities Resources.esm

CM Partners.esm

HorseCombatMaster.esm

DLCShiveringIsles.esp

Better Cities .esp

Natural_Weather_by_Max_Tael.esp

Natural_Weather_HDR_by_Max_Tael.esp

Natural_Habitat_by_Max_Tael.esp

Natural_Water_by_Max_Tael.esp

Mart's Monster Mod.esp

Mart's Monster Mod - Shivering Isles.esp

Mart's Monster Mod - Additional Enemy NPC Vars.esp

Mart's Monster Mod - Diverse Imperial Armor.esp

Mart's Monster Mod - Hunting & Crafting.esp

Mart's Monster Mod - Looting NPCs & Creatures.esp

Mart's Monster Mod - Durability & Damage.esp

Mart's Monster Mod - No Reavers.esp

Mart's Monster Mod - No Werewolves.esp

Mart's Monster Mod - Dungeons of MMM.esp

Mart's Monster Mod - More Wilderness Life.esp

Mart's Monster Mod - Extra Wounding.esp

Mart's Monster Mod - Farm Animals.esp

Mart's Monster Mod - Diverse WaterLife.esp

Mart's Monster Mod - Slof Horses Complete.esp

Knights.esp

Mart's Monster Mod - Knights.esp

Mart's Monster Mod - City Defences.esp

xuldarkforest.esp

xulStendarrValley.esp

xulTheHeath.esp

XulEntiusGorge.esp

xulFallenleafEverglade.esp

xulColovianHighlands_EV.esp

xulChorrolHinterland.esp

xulBeachesOfCyrodiilLostCoast.esp

xulBravilBarrowfields.esp

xulLushWoodlands.esp

xulAncientYews.esp

xulAncientRedwoods.esp

xulCloudtopMountains.esp

xulArriusCreek.esp

xulPatch_AY_AC.esp

xulRollingHills_EV_withoutWheat.esp

xulPantherRiver.esp

xulRiverEthe.esp

xulBrenaRiverRavine.esp

xulImperialIsle.esp

xulBlackwoodForest.esp

xulCheydinhalFalls.esp

Natural_Vegetation_by_Max_Tael.esp

CM Partners.esp

CM Partners Special NPCs.esp

CM Partners NPC.esp

CM Partners More NPCs.esp

CM Partners Marker NPCs.esp

CM Partners Extra NPCs.esp

Better Cities Full.esp

Better Cities - No LEYAWIIN Flooding.esp

Better Imperial City.esp

Better Cities Full FPS Patch.esp

Better Imperial City FPS Patch.esp

Mart's Monster Mod - More Passive Wildlife.esp

Better Cities - VWD of the IC.esp

xulAspenWood.esp

xulSkingradOutskirts.esp

xulSnowdale.esp

xulCliffsOfAnvil.esp

Deadly Reflex 6 - Timed block and 150% damage.esp

Deadly Reflex 6 - Timed Block and 250% damage.esp

Deadly Reflex 6 - Timed Block with no damage or durability changes.esp

DeadlyReflex 6 - Combat Moves.esp

DRSplatter.esp

Mounted_Spellcasting_Deadly_Reflex_Compatible.esp

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Your oblivion.esm is in the correct place -- it must always be first. If you are running the game from the launcher, don't, as the data window will mess with the load order. Run BOSS and then run the game from the oblivion.exe.

 

Regarding your stretched character, that is cause by Deadly Reflex 6, which needs a special skeleton.

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Regarding your stretched character, that is cause by Deadly Reflex 6, which needs a special skeleton.

DR 6 does not need a special skeleton, it works fine with vanilla Oblivion when properly installed. I've thoroughly tested DR 6 BETA since the day of release with a minimal "testing" Load Order, a full LO of 200+ mods, and anything in between. Most problems people report with DR 6 are simple installation errors or mod conflicts, such as an animation replacer.

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does my load order appear fine? if so, does anyone have an idea why my guy has streched arms? and can't move? now i can use my weapon and strike..but everytime i press the menu button the game freezes.

 

any suggestions?

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so just to see...i deactivated all of my mods accept for oblivion.esm and started a new game.. and same problem...arms stretched out and can't move etc....so i'm guessing it's not the mods..but something wrong with the game files? which is weird because i've been playing this game for almost a whole year and never had this problem, [nor did i change/touch any files except mods and the boss files...]
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, such as an animation replacer.

 

Like DR6.

DR 6 conflicting with itself? C'mon now Hickory you're better than that. I like how you cherrypicked five words and ignored rest of the substance of the post. Anyway, let's try again.

 

DR 6 does in fact replace animations, that's why if you add another animation replacer on top of DR 6 you will have problems. DR 6 works perfectly fine with the vanilla skeleton. You do not need a "special skeleton". I have no body or skeleton mods whatsoever and have used DR 6 since it's first hour of release. Again, most problems people report with DR 6 are simple installation errors or mod conflicts, such as an animation replacer. If that's not clear I mean installation errors with DR 6, and mod conflicts with DR 6, such as an animation replacer conflicting with DR 6's animations.

Edited by Smooth613
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@Hickory: Then what are you implying by this? (In spoilers to not take any more focus away from the OPs issue.)

 

 

 

, such as an animation replacer.

 

Like DR6.

 

Certainly if taken in context with rest of my statement it would seem so, but since you picked only a few words of a statement it's hard to know exactly what you were saying.

 

I said: "Most problems people report with DR 6 are simple installation errors or mod conflicts, such as an animation replacer."

 

Then you quoted: ", such as an animation replacer." and replied "Like DR 6."

 

So when taken in context with the entire statement it certainly implies the following... "Most problems people report with DR 6 are simple installation errors or mod conflicts, such as an animation replacer; like DR 6."

 

See where that brings us back to? I'm not trying to argue but the way you cherry picked a few words and replied it made zero sense. The original point of me stating what I did was to clear up the fact that DR 6 does not need a "special skeleton" to function properly. That's all.

 

[/line]

Now back to the OP: How about posting a screenshot of your exact problem for us to visualize? That should help point us in the right direction in order to help resolve the issue. And a few more questions...

 


  1.  
  2. --What OS are you using, Windows 7, Vista, or XP?
  3. --Where did you originally install Oblivion to, what directory?
  4. --What directory did you reinstall Oblivion to?

 

If you answered Vista or Windows 7 to question #1, AND answered Program Files to either and/or both questions #2 & #3, it's very likely your issues are related to UAC, Windows security. UAC does not like when protected files or folders, such as those inside Program Files, are altered or modified in anyway. Windows also keeps certain files in the Virtual Store and therefor when you uninstall the game, from Program Files, you are not completely uninstalling it. A result of this is problems can carry over from one installation to another. Below is some more information to help guide you through properly uninstalling and reinstalling Oblivion.

Virtual Store – Win 7 & Vista |

 

Windows is basically ghosting your files since you installed to Program Files. UAC doesn't like it when files are altered in anyway and sees this as a security threat. This is why you should always install Oblivion outside of Program Files to a directory such as <drive letter>:\Games\Oblivion.

 

Windows is storing the files in the VirtualStore, located at <drive letter>:\Users\<username>\AppData\VirtualStore.Window 7 Related problems, etc...

[/line]

Windows 7 Related Issues

 

Are you using Windows 7 or Vista? Did you install Oblivion to the default directory of Program Files? If you answered yes to to both then you are likely experiencing, or will experience problems due to UAC, Windows security. Windows doesn't like it when an application, program, or even the user, attempts to alter files in a protected directory. UAC sees this a potential security threat and treats it as a malicious attack and blocks the action from happening. To prevent this you need to install Oblivion outside the jurisdiction of UAC, to an unprotected directory. A popular and suitable location is <drive letter>:\Games\Oblivion. For information on proper installation I suggest you follow Bben's Reinstall Procedure.

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...some stuff...

 

The original point of me stating what I did was to clear up the fact that DR 6 does not need a "special skeleton" to function properly. That's all.

 

\meshes\characters\_1stperson\skeleton.nif

\meshes\DeadlyReflex Data\skeleton.nif

\meshes\DeadlyReflex Data\Guts\skeleton.nif

\meshes\DeadlyReflex Data\Skycaptains Kicker\skeleton.nif

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