EvilDeadAsh34 Posted February 11, 2011 Share Posted February 11, 2011 Would anyone be willing to offer a tutorial (basic or advanced) on how to make high-res retextures? I've looked all over the internet and can't seem to find anything that gives good instructions on how to up-res textures. I see so many great high-res mods added all the time to the nexus and it's making me crazy that i don't know how to do it myself. :P All i'm asking is for a little guidance because what i've tried just doesn't seem to be going so great and any help is GREATLY appreciated. Props to Hectrol, BlackBlossom, CaBaL 120 and numerous others that do great high-res work. I wish i knew what you guys (and girls) know. Link to comment Share on other sites More sharing options...
MDC519 Posted February 11, 2011 Share Posted February 11, 2011 Would anyone be willing to offer a tutorial (basic or advanced) on how to make high-res retextures? I've looked all over the internet and can't seem to find anything that gives good instructions on how to up-res textures. I see so many great high-res mods added all the time to the nexus and it's making me crazy that i don't know how to do it myself. :P All i'm asking is for a little guidance because what i've tried just doesn't seem to be going so great and any help is GREATLY appreciated. Props to Hectrol, BlackBlossom, CaBaL 120 and numerous others that do great high-res work. I wish i knew what you guys (and girls) know.Basically, the steps for re-texing an object in hi-res is the same as doing a normal re-tex. You are just taking an existing texture (.dds file converted to an .xcf or photoshop format) in your photo-editing program---photoshop, gimp, etc.---and increasing the resolution of the image---i.e. a 1024x1024 file is increaed to a 2048x2048 or higher---it is then edited and saved as a new .dds. Link to comment Share on other sites More sharing options...
davidlallen Posted February 11, 2011 Share Posted February 11, 2011 You are just taking an existing texture (.dds file converted to an .xcf or photoshop format) in your photo-editing program---photoshop, gimp, etc.---and increasing the resolution of the imageWhat that does is increase the filesize and slow down the game, without actually making the object look better. When you increase the size of the image in photoshop, photoshop cannot magically add detail. The key step in the middle is *artwork*. You need to edit the image, make it less fuzzy, add detail and so forth. Link to comment Share on other sites More sharing options...
MDC519 Posted February 11, 2011 Share Posted February 11, 2011 (edited) You are just taking an existing texture (.dds file converted to an .xcf or photoshop format) in your photo-editing program---photoshop, gimp, etc.---and increasing the resolution of the imageWhat that does is increase the filesize and slow down the game, without actually making the object look better. When you increase the size of the image in photoshop, photoshop cannot magically add detail. The key step in the middle is *artwork*. You need to edit the image, make it less fuzzy, add detail and so forth.I did say that, just not as detailed an explanation as you did.... :rolleyes: If you read further down I said "---it is then edited and saved as a new .dds."Yes it will increase file size and it can slow down the game depending on the machine and the quantity of the files. :thumbsup: Edited February 11, 2011 by MDC519 Link to comment Share on other sites More sharing options...
davidlallen Posted February 11, 2011 Share Posted February 11, 2011 Sorry for the confusion. Link to comment Share on other sites More sharing options...
MDC519 Posted February 11, 2011 Share Posted February 11, 2011 Sorry for the confusion.No problem! :biggrin: Link to comment Share on other sites More sharing options...
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