TheOscar0 Posted July 1, 2015 Share Posted July 1, 2015 Skyrim's Tough Choices Skyrim's Tough Choices is a mod I'm working on which gives you the ability to craft your character into the way you want them to be. Caring, kind and helpful, or evil, greedy and unforgiving. Essentially, what I'm working on here with this mod is a new bunch of big, small and misc quests where you get choices to change the outcome of the quests. For example, somebody might ask you to talk to their employer about being paid more. When speaking to the employer, you will have the option to persuade them to give their employee more pay, or you have the option to take a one time payment for yourself from the employer and make the problem disappear. With these different outcomes, you can really shape how you play the game, and how these mannerisms will impact on your future choices in Skyrim. Let me know what you think about this idea! Link to comment Share on other sites More sharing options...
Mattiewagg Posted July 1, 2015 Share Posted July 1, 2015 "Essentially, what I'm working on here with this mod is a new bunch of big, small and misc quests where you get choices to change the outcome of the quests." Ala Immersive Quests? I assure you it's not dead. It's a good idea, just... essentially the same idea. Link to comment Share on other sites More sharing options...
DDProductions83 Posted July 1, 2015 Share Posted July 1, 2015 Also to note, there's a reason most game companies don't actually do this (CD Projekt Red 100% excluded), it's double the effort for half the payout, IE you turn into the US government. Sure the player gets choices but you do twice the work for the few people, outspoken as they are, that actually do it one way or another and care. Game companies offer it as a illusion for the most part, choice at the end that only makes them change one thing, all your choices don't matter because your end choice is all that matters KOTOR, Mass effect, etc. So while it may be a good idea, I think it would probably be better to just go with something with more oomph to it or help one of the ones that is a WIP, hell even mattie there is gonna lost 60+ hours of work into witcher 3 now, she could use the help! And this is coming from experience, Descent was my first real mod and I went with a bloody split quest where you could choose one side or the other, and each has all its own crap, awesome quest, terribly done (It was my first) but a massive waste of time imo. The amount you can do and create is limited by the fact that you're a freebie amateur modder, make the best of it, and if that best is exactly what you stated and want to do and see, then f*#@ all go with it. I just like to create insanity and stories and crazy s#*!, no need for multiple choice there. I am also making these for me, I don't need some evil character coming into Discworld and wanting to slaughter everyone, adds to my work to give everyone bloody lines and crap, hell even witcher doesn't allow you to even touch civilians so giggidy they were like F IT as well. Make what ya love, you don't need validation for it yo! Link to comment Share on other sites More sharing options...
Mattiewagg Posted July 2, 2015 Share Posted July 2, 2015 (edited) I have not yet opened TW3. I have to finish a damn commitment to Beyond Skyrim (at least one of them) before I get to that. However, I've got time set aside for IQ every week, so that's wonderful. We'll see if it gets finished this summer. Edit: So that's where my post went! Didn't realize you posted in both forums. :) Edited July 2, 2015 by Mattiewagg Link to comment Share on other sites More sharing options...
icecreamassassin Posted July 6, 2015 Share Posted July 6, 2015 I think the idea is cool, and the paradigm laid down by Audrey Lorde comes to mind "There are no new ideas, only new ways of making them felt". Skyrim did the choose your own adventure concept in 3 major ways; civil war, blades/graybeards and dark brotherhood, and I think the concept is great and immersive, but yes it does mean twice the work for the same payoff, but that should not be a deterrent if you want to make it happen. The more important limiting factor is skill; if you have no quest building skill or scripting skills under your belt, this is a complex concept that may well be out of your depth, so study up, start simple and go from there. If you jump head long into a massive project from day one like I did, you spend about 6 months ripping your hair out before you become efficient and can make things happen on a whim. Best of luck though, I for one would love to see more true choices in Skyrim rather than merely the illusion Link to comment Share on other sites More sharing options...
Mattiewagg Posted July 8, 2015 Share Posted July 8, 2015 I think the idea is cool, and the paradigm laid down by Audrey Lorde comes to mind "There are no new ideas, only new ways of making them felt". Skyrim did the choose your own adventure concept in 3 major ways; civil war, blades/graybeards and dark brotherhood, and I think the concept is great and immersive, but yes it does mean twice the work for the same payoff, but that should not be a deterrent if you want to make it happen. The more important limiting factor is skill; if you have no quest building skill or scripting skills under your belt, this is a complex concept that may well be out of your depth, so study up, start simple and go from there. If you jump head long into a massive project from day one like I did, you spend about 6 months ripping your hair out before you become efficient and can make things happen on a whim. Best of luck though, I for one would love to see more true choices in Skyrim rather than merely the illusionHe joined IQ. Also, he does have previous experience in quests. But I agree w/ what you're saying. Link to comment Share on other sites More sharing options...
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