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What new or cool gameplay mechanics do you want?


Kerberus14

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What I have done so far for Skyrim:

 

- Natural leveling system (closest you can get to real life growths - you have to sleep to level-up, stamina and magicka increases depend on your sleep time)

- Weight management system (originally I wanted it to make it based on food items but the script was getting so complicated that I thought I would make it another mod altogether, the one that I have right now is there to scale with the natural leveling system, which looks very nice)

- A fatigue mod that drains your stamina based on your carry weight

- Fainting feature which works just like you think it would, too much stamina exhaustion means you fall to the ground, if this happens in the water you just drown and die.

- A real-time waiting and sleeping feature which is compatible with the natural leveling system.

- Skills now make sense, if you have skill in alchemy, you gain more resistances too poison and disease, if you are master at magic then you will take less damage from magic sources

- Actor values now make sense too! Having them scale in real-time was a real hassle but I've done it with minimal script lag.

 

All of these features are in one mod called ELGO on the Nexus, the mod is almost 100% customizable for the exception of Natural Gains.

 

I don't know what I should do next.. I wanted to make some cool vampire swords(but I need someone who can model and maybe animate) which require you to feed them blood to enhance their damage and make them fire spells when you wave them around and stuff, an alternative death mod?(dying will create another character, the place the character died at will have a tombstone) IDK, think and write something you wanted to be in Skyrim that is gameplay related, spells even.

 

You name it, maybe I can do it, maybe I can't, but I'll try.

Before you do make a request know what I can do:

1. I can create pretty unique spells.

2. Use already existing animations, use already existing sounds or add sounds to the game.

3. Create intricate and complicated papyrus scripts.

 

 

Usually if you request something like quests or anything related to AI, level design or anything less of me placing an item in a dungeon and attaching a script to it I will just fry, don't fry me bro.

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-Being able to attack while jumping or falling. This was possible back in Oblivion, and I sorta miss it.

 

-Jumping while sprinting.

 

-Attacking overriding blocking, so that I don't need to drop my guard before attacking, which causes a delay. Preferably, enemies should be able to do this as well. That should result in faster-paced fights with a more natural feeling and emphasis on timing.

 

-Using staffs and scrolls leveling the equivalent magic skill, so it actually makes sense for mages to use them.

Edited by Relativelybest
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There's someone working on a huge mod which does these:

-Being able to attack while jumping or falling. This was possible back in Oblivion, and I sorta miss it.

-Jumping while sprinting.

-Attacking overriding blocking, so that I don't need to drop my guard before attacking, which causes a delay. Preferably, enemies should be able to do this as well. That should result in faster-paced fights with a more natural feeling and emphasis on timing.

You can find the topic on the bethesda skyrim forums.

- Using staffs and scrolls leveling the equivalent magic skill, so it actually makes sense for mages to use them.

SURE, sounds legit, will do.

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- Throwing items. I've always wanted to be able to 'throw' misc items with a chance to knock out your enemy.

- Throwing knives and axes, cos you've just spotted a deer, you need the leather and you're out of septims, arrows and are level 2. That would be awesome.

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- Throwing items. I've always wanted to be able to 'throw' misc items with a chance to knock out your enemy.

- Throwing knives and axes, cos you've just spotted a deer, you need the leather and you're out of septims, arrows and are level 2. That would be awesome.

 

Didn't someone already do that?

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Having a mod that simply gives me the ability to fight underwater would be god damn amazing.

Maybe to keep the slight realism, making it cost extra stamina if you swing a heavy blade underwater or as such.

 

I've been trying to look for it for .. a good while now and so far only one popped up: which ended up not working anymore due to the age.

 

 

Who knows, this might open a door for other modders who might want to make underwater dungeons or new underwater creatures !

 

Would be neat.

And i'd appreciate so much if you did it.

Edited by Bellenettiel
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Having a mod that simply gives me the ability to fight underwater would be god damn amazing.

Maybe to keep the slight realism, making it cost extra stamina if you swing a heavy blade underwater or as such.

 

I've been trying to look for it for .. a good while now and so far only one popped up: which ended up not working anymore due to the age.

 

 

Who knows, this might open a door for other modders who might want to make underwater dungeons or new underwater creatures !

 

Would be neat.

And i'd appreciate so much if you did it.

 

There's someone working on a huge mod which does that, you can find the topic on the bethesda forums, it's a WIP tho.

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