csmithsr90 Posted February 13, 2011 Share Posted February 13, 2011 (edited) In the mod I am making about half of the re-textures I am working with are turning up shiny. What is odd is when I first made the new item and tried it in game it was just great. All of a sudden it has gone plastic on me. If anyone can figure this out please help. A shiny veteran ranger helmet sucks big time. Here is what I have done so far. I have re-edited my .dds files to remove the alpha channel. I have saved copies in both DXT3 and DXT5 .dds formats. I have refefenced the file in the items edit window in GECK as an alternative texture. I have turned the glossiness in the nif down from 10 to 8, 6, 3 or even 1. Can Someone give me another solution please. The armor I made in the identicle way using the same process with the same programs works fine ... most of the time. Then sometimes it shears and ends up being the texture of a female ghoul of all things. This has happened twice on me. So please help. And no it's not a graphics card driver ..... FNVEdit hasn't been any help in discovering the problem either. Maybe I just don't know what to look for there. I use Gimp 2.6 for .dds texturesNifScope 1.2.01 for model retexturingGECK 1.1.0.262 Thanks Edited February 14, 2011 by csmithsr90 Link to comment Share on other sites More sharing options...
Kaya47 Posted February 13, 2011 Share Posted February 13, 2011 Your problem is not within the base dds file. I assume that you already have a normal map for your texture (the one with _n.dds). Open it and go to Alpha channel - if you want your object shiny fill it white; if you want it matte fill it black. Save your files in DXT3 with mipmaps turned on. Open your mesh in Nifskope and asign both textures in NiTriStrips - BBShaderPPLightingProperty - BBShaderTextureSet. If still doesn`t work, try this: open your nif in Nifskope, open a similar working (vanilla is good) object in a separate Nifskope. Now go to your mesh, expand NiTriStrips and you`ll see NiTriStripsData. Right click on NiTriStripsData -> Block - Copy. Now go to vanilla mesh expand NiTriStrips and on NiTriStripsData - right click -> Block - Paste Over (not Paste). Now you`ll see your model but with vanillas` textures - change textures with your textures in NiTriStrips - BBShaderPPLightingProperty - BBShaderTextureSet. There is one more thing you should know: if your object doesn`t have any lights on it (a _g.dds file), be sure to check that Emissive Color in NiTriStrips - NiMaterialProperty is set to black. If the Emissive Color is white, be sure that you have a _g.dds file asigned to your mesh in BBShaderTextureSet (if the _g.dds file is black it will not emit any color). If you still have problems, you can send me an email at [email protected] with your mesh and texture files and help you out. Also send me a PM to announce that you emailed me your files. Link to comment Share on other sites More sharing options...
csmithsr90 Posted February 14, 2011 Author Share Posted February 14, 2011 Kaya47 ... Thank you for attempting to help. Neither suggestion helped. Since I don't have PM capabilities set up I won't be doing that. I did send requested files to you though. here is what I have done since. I pulled the original nif from the game and applied ONLY my base texture. Same results, although I can see the details better under the high gloss shine. Then when in game ... the texture glitch monster attacked both this helmet nif and the armor that had been doing just fine. I went back and checked in GECK what may have been happening and in GECK both models now show as camouflaged instead of my textures. AHHHHHHH!!!!!!! Nothing changed with the armor model or textures. .... BETHESDA< WHAT HAVE YOU DONE???? I never ... never had problems like this with Morrowind (I know different engine), Oblivion, or Fallout 3. I've done a gazillion re-textures. Have I gone senile in between these games?? .... Nah to many others having the same problems. End of rant .... Link to comment Share on other sites More sharing options...
davidlallen Posted February 14, 2011 Share Posted February 14, 2011 Please check that when you are saving your dds files, you have mipmaps turned on. In geck, missing mipmaps cause some other random texture to be displayed. In game, missing mipmaps only appear to cause a slight worsening of frame rate. Link to comment Share on other sites More sharing options...
csmithsr90 Posted February 14, 2011 Author Share Posted February 14, 2011 Please check that when you are saving your dds files, you have mipmaps turned on. In GECK, missing mipmaps cause some other random texture to be displayed. In game, missing mipmaps only appear to cause a slight worsening of frame rate.They are saved as DTX5 with mip maps .... Just went back and checked for sure. So texture ripping is Game Engine doing something weird ... My mistake or Bethesda? Link to comment Share on other sites More sharing options...
davidlallen Posted February 15, 2011 Share Posted February 15, 2011 You have sent the files to kaya47, let us know if you get any information back. Link to comment Share on other sites More sharing options...
csmithsr90 Posted February 15, 2011 Author Share Posted February 15, 2011 You have sent the files to kaya47, let us know if you get any information back.Will do Link to comment Share on other sites More sharing options...
csmithsr90 Posted February 15, 2011 Author Share Posted February 15, 2011 (edited) You have sent the files to kaya47, let us know if you get any information back.Will doNo reply from Kaya47 yet, but now things are worse .... the textures should be darkened, smoothed and contrasted versions of vanilla veteran ranger armor. The beret is a re-textured red beret with a navy seals emblem. The beret is now shiney and look at the armor. Who knows what texture They are... And the helmet a glowing red mass of who knows what. Edited February 15, 2011 by csmithsr90 Link to comment Share on other sites More sharing options...
AllanOcelot Posted February 15, 2011 Share Posted February 15, 2011 Hmm I see your problem, But did you know that primm wants a new sherif, I suggest you see to this matter at once! Link to comment Share on other sites More sharing options...
csmithsr90 Posted February 15, 2011 Author Share Posted February 15, 2011 Yeah Yeah Yeah I know that. On the way to the outpost now but stopped along the way TO FIX TEXTURES DRIVING ME CRAZY!!!!!!!! Sorry I lost the load for a second. I am a bit OCD about my mods. I cant seem to get back into the game without fixing what used to work perfectly well. Link to comment Share on other sites More sharing options...
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