Slowair6 Posted July 4, 2015 Share Posted July 4, 2015 Hi everyone short question How do I create both BSXFlags and BSBehaviorGraphExtradata?Long storyI'm working on animated static that use script in creation kit to controll them, it look fine in Nifskope but it not working in gamesomehow I figured it out that I need both BSXFlags and BSBehaviorGraphExtradata to make it work.but there is no BSXFlags or BSBehaviorGraphExtradata when I export the mesh from 3dsmax so...(go back to short question) any idea guys? Link to comment Share on other sites More sharing options...
zilav Posted July 4, 2015 Share Posted July 4, 2015 In NifScope right click on root BSFadeNode and select Node \ Attach Extra Data Link to comment Share on other sites More sharing options...
Slowair6 Posted July 5, 2015 Author Share Posted July 5, 2015 (edited) In NifScope right click on root BSFadeNode and select Node \ Attach Extra DataThank Zilav, BTW is there a way to make 3dsmax automatic created them? Edited July 5, 2015 by Slowair6 Link to comment Share on other sites More sharing options...
mindboggles Posted July 25, 2015 Share Posted July 25, 2015 You can also block copy/paste from a vanilla nif. If your making an animated nif the data for the animation is held in the hkx files, you can skip Havok completely and just use Gamebryo, I've made a few nifs for Skyrim this way and you can even get working activators. Link to comment Share on other sites More sharing options...
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