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Fallout: Red Revolution DLC


supradragunov7

Fallout: Red Revolution Mod DLC  

40 members have voted

  1. 1. Will you download the Fallout: Red Revolution mod when it's released?

    • Yes
      34
    • No
      3
    • Undecided
      3


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http://i310.photobucket.com/albums/kk407/darthmandalore2007/Cancelled.png?t=1305331801

My computer was damaged, and after the format, I lost all the content I had for this game.

 

Unfortunately, I do not have the motivation to continue working with these, as there are other game tools and mods that I am going to begin to undertake. I would love to upload all the stuff I had, it was maybe 50% done. But I can't... ):

 

If anybody would like to use my ideas, feel free, just add a nice credit for me!

 

 

ALL CONTENT BELOW THIS POINT IS INVALID...

 

 

 

 

http://i310.photobucket.com/albums/kk407/darthmandalore2007/FRR2.png

GET RED. OR GET DEAD. A FALLOUT 3 MOD FOR THE PEOPLE.

COMING SUMMER 2011. PREPARE.

 

This happens to my first real mod project for Fallout 3, using the G.E.C.K., that I plan to release to the general public. It's been in the works for a couple of weeks now, and already I've made such PROGRESS that Karl Marx himself would BOOKMARK this thread. And yes, I know my Photoshop work is sexy. Enjoy!

 

http://i310.photobucket.com/albums/kk407/darthmandalore2007/Storyline-2.png?t=1297641029

 

The mod's questline begins as soon as you step out of Vault 101 into the Capital Wasteland. You discover the location to the secret base of a neo-Communist organization that seeks to provide shelter, food and protection to the less fortunate survivors in the Wastes. You are given the opportunity to join forces with this group; will you either gain their trust or deceive them, help fuel the rage of inner revolt or douse the flames, lead the group to arms against the Enclave or their own imminent destruction at your hands?

 

http://i310.photobucket.com/albums/kk407/darthmandalore2007/YOUDECIDE.png?t=1297641416

Learn more at the official modpage / modDB page / join the Steam group!

 

http://i310.photobucket.com/albums/kk407/darthmandalore2007/Features.png?t=1297642895

— approximately 3-4 hours of added gameplay!

— seamless content that fits with the retro theme and atmospheric balance of Fallout 3!

— a 7-part questline, with engaging story-telling elements, unique characters, challenges and meaningful outcomes!

— 4 brand new maps to explore, scavenge and make your own!

— a 10-track Soviet-esque radio station, with it's own DJ and crazy sidequests!

— a multitude of custom items and rewards!

 

http://i310.photobucket.com/albums/kk407/darthmandalore2007/Untitled-1-5.png?t=1297807684

 

http://i310.photobucket.com/albums/kk407/darthmandalore2007/FAQS.png

When is the mod going to be released?

I'm hoping for an early as possible release so I can start on the Fallout: New Vegas mod I have planned, but I set a self-deadline of Summer 2011. I won't pull a Black Mesa.

 

Will there be voice acting?

Not in the initial release, no. I'd rather concentrate on building the maps, designing the quests and working out the kinks and bugs after it's done than finding and casting voice actors. But, eventually.

 

http://i310.photobucket.com/albums/kk407/darthmandalore2007/Downloads.png

The game is still in development. Click here to sign up for the open beta!

Thread last updated: February 17th, 2011.

Edited by supradragunov7
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well, i would remove the DLC part

as far as i know, only official expansions are considered DLCs

all the un-official ones are mods

but that's just a tiny point

 

when reading this, i was almost sure that this was a complete project

if this was so, i would have enjoyed giving it a try

 

quite frankly, this sounds great

if you get to be with the communists, but still keep good relations with the BoS and all, then it's quite a good idea

 

if you could tell what exactly you need help with, i think you'll get more help

but again, that's just my opinion :)

 

good luck to you, and i hope to see this done

 

one last point, and this is a suggestion

there are many weapon mods around, where you may find some good weapons to use on the communist forces, that will look much more realistic than the one's in the original game

especially look at the 19th and 20th Century Weapons mod

it may just have some of the things you'll need

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Thanks for the tips, and the feedback!

 

I'll make sure to check out those 19th, 20th century weapons mod, but I think I've already got the items, weapons and armour that I need. As for what assistance I will require, tutorials on any must-have features in a content mod would be well appreciated, because this is my first time using the G.E.C.K. on this level.

 

And yes, the mod is playing as a neo-Commie faction against the Enclave, but remains neutral with the Brotherhood.

 

~sd7

Edited by supradragunov7
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I am looking forward to this mod a lot. Any idea when it is going to be done?

 

As I stated in the FAQs, the mod will be finished hopefully by Summer 2011. I'm planning to release it quicker, though. The more time I have to get working on my New Vegas mod, the better.

 

Wow. Impressive design for this page and the official modpage. This is the way mod announcements should be made! Good job for spending the time on it.

 

Thanks, very much. I try to pay huge attention to detail and strive to make my material as Bethesda-ish as possible (without the horrible patching jobs), from the content to the Photoshop work. But what gets me to the finish line is feedback from the community. Thanks again!

Edited by supradragunov7
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Looks good, I'll probably be giving it a try when it comes out!

 

Good to hear, comrade. Keep watching the official site, I publish some good reading material, previews, glimpses, and more. And you can use the Steam group to notify you of changes.

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I get to kill commies? Then yes, I'll download it when it's available.

 

Hopefully it won't conflict with all the mods I'm already running. I'd hate to have to give up my 20th Century Weapons, FWE, or the others that I really enjoy. Though I'd probably disable whatever I needed to just to cack some red bastards for a while, then re-enable them.

 

Sounds like you've got all your ideas pretty much down if you're going to release this summer, but if you want any quest ideas or whatnot, feel free to send me a message. I'm still a friggin amateur with GECK and haven't tried GIMP, Blender, or any of that other stuff, but I can come up with ideas out the wazoo.

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I get to kill commies? Then yes, I'll download it when it's available.

 

Hopefully it won't conflict with all the mods I'm already running. I'd hate to have to give up my 20th Century Weapons, FWE, or the others that I really enjoy. Though I'd probably disable whatever I needed to just to cack some red bastards for a while, then re-enable them.

 

Sounds like you've got all your ideas pretty much down if you're going to release this summer, but if you want any quest ideas or whatnot, feel free to send me a message. I'm still a friggin amateur with GECK and haven't tried GIMP, Blender, or any of that other stuff, but I can come up with ideas out the wazoo.

 

Yep, you can choose to kill them, too. That would be sacrificing the questline though, because the mod is playing with commies against the Enclave. At least exploit them for the rewards and then waste them, da?

 

Would you like to contact me on Steam Community to speak about quest ideas?

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