whitsyinferno Posted July 4, 2015 Share Posted July 4, 2015 (edited) new Vegas missing master problem does anyone know how to fix this please help thanksheres' my mod list: FalloutNV.esm=1TribalPack.esm=1MercenaryPack.esm=1ClassicPack.esm=1CaravanPack.esm=1DeadMoney.esm=1HonestHearts.esm=1OldWorldBlues.esm=1LonesomeRoad.esm=1GunRunnersArsenal.esm=1oHUD.esm=1AWorldOfPain(Preview).esm=1NVInteriors_Core.esm=1NVInteriors_ComboEdition.esm=1NVInteriors_WastelandEditon.esm=1Niner.esm=1NVWillow.esp=1NevadaSkies.esm=1NVStripOpen.esm=1FCOMaster.esm=1Caliber.esm=1CaliberXgunrunners.esm=1CaliberXhonesthearts.esm=1New Vegas Redesigned 3.esm=1Gomorrah Redesigned.esp=1Project Nevada - Core.esm=1Project Nevada - Extra Options.esm=1Project Nevada - Cyberware.esp=1Project Nevada - Equipment.esm=1Project Nevada - Rebalance.esp=1The Mod Configuration Menu.esp=1MMUE POP.esp=1The Weapon Mod Menu.esp=1WeaponModsExpanded.esp=1EVE FNV - ALL DLC.esp=1delilah.esp=1MoreNiner.esp=1MaxFollowers12.esp=1UnlimitedCompanions.esp=1FNV Realistic Wasteland Lighting - Darker Nights.esp=1FNV Realistic Wasteland Lighting - Full.esp=1NevadaSkies - Ultimate DLC Edition.esp=1NevadaSkies - TTW Edition.esp=1NevadaSkies - Basic Edition.esp=1Project Nevada - Dead Money.esp=1Project Nevada - Honest Hearts.esp=1Project Nevada - Old World Blues (No Cyberware).esp=1Project Nevada - Lonesome Road.esp=1Project Nevada - Gun Runners' Arsenal.esp=1Project Nevada - EVE All DLC.esp=1StripOpenMain.esp=1FCO - GlowingOne.esp=1FCO - Playable Races + Roberts Patch.esp=1FCO - Delilah.esp=1FCO - Niner.esp=1FCO - Willow.esp=1FCO - Willow (Cazy).esp=1CASM with MCM.esp=1NewVegasExtendedMapMarkers.esp=1New Vegas Redesigned 3.esp=1Cass alternate version.esp=1Readius_NV.esp=1Vurt's WFO.esp=1CourierCacheWSE.esp=1Galaxy News Radio (Full).esp=1MojaveExtended100.esp=1MojaveExtended20.esp=1MojaveExtended40.esp=1MojaveExtended60.esp=1MojaveExtended80.esp=1BetterGamePerformanceV4.esp=1Project Nevada - Cyberware Additions.esp=1Project Nevada - Rebalance Complete.esp=1Project Nevada - All DLC.esp=11911.esp=1Crossbow.esp=1DEagle.esp=1M14.esp=1NV Desert Eagle.esp=1PPSh41.esp=1R700.esp=1SVT40.esp=1MosinNagant.esp=1 Edited July 4, 2015 by whitsyinferno Link to comment Share on other sites More sharing options...
whitsyinferno Posted July 4, 2015 Author Share Posted July 4, 2015 the TTW for nevada skies isnt active Link to comment Share on other sites More sharing options...
Oubliette Posted July 4, 2015 Share Posted July 4, 2015 This is the subforum for general site feedback, suggestions and questions. You should really be asking your questions in the sub forum for FNV mod problems. That said: Get and learn how to use Wrye, it can easily pinpoint with color coding what mod is missing a masters and tell you what masters it's missing. Link to comment Share on other sites More sharing options...
M48A5 Posted July 4, 2015 Share Posted July 4, 2015 @whitsyinferno, You NevadaSkies - TTW Edition.esp (Tale of Two Wastelands) and you do not have TTW. No TTW=CTD on load. You need to READ your load order. Also, open NMM and for each mod, left click on the name and read the required masters in the right panel. Link to comment Share on other sites More sharing options...
whitsyinferno Posted July 4, 2015 Author Share Posted July 4, 2015 @whitsyinferno, You NevadaSkies - TTW Edition.esp (Tale of Two Wastelands) and you do not have TTW. No TTW=CTD on load. You need to READ your load order. Also, open NMM and for each mod, left click on the name and read the required masters in the right panel.i said TTW isnt active but thats ok Link to comment Share on other sites More sharing options...
whitsyinferno Posted July 4, 2015 Author Share Posted July 4, 2015 doesn't matter now people I've fixed it myself Link to comment Share on other sites More sharing options...
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