DarkenedNeed Posted February 15, 2011 Share Posted February 15, 2011 I never saw a mod that allowed to you to tame animals or creatures. Not by casting a spell, but actually taming them, and making them pets, or maybe mounts. Link to comment Share on other sites More sharing options...
IgnorantBeast101 Posted February 15, 2011 Share Posted February 15, 2011 That might take awhile for someone to accomplish. Summons are good, but what you're requesting...it's twice as difficult... Im not talking about me doing it, but Im sure someone else could help. Also, include what types of animals/creatures u would want as pets... Link to comment Share on other sites More sharing options...
DarkenedNeed Posted February 15, 2011 Author Share Posted February 15, 2011 More along realistic creatures, but not the daedra. That would be a whole different mod Link to comment Share on other sites More sharing options...
Deleted1848331User Posted February 15, 2011 Share Posted February 15, 2011 I would think just a spell adding them to the PlayerFaction and stopping combat witht he player would work, but that's instantly :P And you don't want it as a spell. Link to comment Share on other sites More sharing options...
MarkInMKUK Posted February 15, 2011 Share Posted February 15, 2011 (edited) A couple of off-the-cuff ideas. Maybe something based on your speechcraft, but modified in some way to take into account how "nature friendly" your character build is. A "ranger-ish" build (light armor, bow/light blade, stealth type) would be easier to imagine as an animal-coaxer than a raging barbarian type waving a huge axe or a paladin clanking along in plate mail - war horses have to be trained not just coaxed. A mage would probably take the easy option and cast a spell, unless they had a specific reason to coax an animal, in which case speechcraft and maybe illusion would be the factors. City animals like rats and cats and dogs may respond better to the noisier types - not sure on that. If we're going to use fantasy stereotypes, a mage should (traditionally) be rat or cat friendly, or maybe snake-friendly for the more evil ones, and possibly bird-friendly as well. Ranger-types tend towards wolves and big cats, maybe falcons and meerkats. Thieves might drift towards rats or cats too, maybe a snake. Warriors? Horses, Tigers, but they tend not to be that easy on animal companions so maybe less stereotypes apply. Coaxing might also need knowledge of the animal - things it eats, habits, etc - maybe scrolls or books about them for sale or to be discovered. Also a few npcs ought to gain pets, just to make it look "right". Edited February 15, 2011 by MarkInMKUK Link to comment Share on other sites More sharing options...
DarkenedNeed Posted February 16, 2011 Author Share Posted February 16, 2011 Well I was thinking that It would be based on a new skill. With it being based on Speechcraft, players could get up that skill, go tame some of the best creatures in the game, and practically walk through the whole game with there pets killing everything. Link to comment Share on other sites More sharing options...
DarkenedNeed Posted February 16, 2011 Author Share Posted February 16, 2011 A couple of off-the-cuff ideas. Maybe something based on your speechcraft, but modified in some way to take into account how "nature friendly" your character build is. A "ranger-ish" build (light armor, bow/light blade, stealth type) would be easier to imagine as an animal-coaxer than a raging barbarian type waving a huge axe or a paladin clanking along in plate mail - war horses have to be trained not just coaxed. A mage would probably take the easy option and cast a spell, unless they had a specific reason to coax an animal, in which case speechcraft and maybe illusion would be the factors. City animals like rats and cats and dogs may respond better to the noisier types - not sure on that. If we're going to use fantasy stereotypes, a mage should (traditionally) be rat or cat friendly, or maybe snake-friendly for the more evil ones, and possibly bird-friendly as well. Ranger-types tend towards wolves and big cats, maybe falcons and meerkats. Thieves might drift towards rats or cats too, maybe a snake. Warriors? Horses, Tigers, but they tend not to be that easy on animal companions so maybe less stereotypes apply. Coaxing might also need knowledge of the animal - things it eats, habits, etc - maybe scrolls or books about them for sale or to be discovered. Also a few npcs ought to gain pets, just to make it look "right". I like the idea the last idea. Needing to learn about the animals first. Link to comment Share on other sites More sharing options...
vvk78 Posted February 16, 2011 Share Posted February 16, 2011 Path of the Druid (Druid Mod) allows animals to be more friendly to you, and you can summon beasts or even turn into them! Link to comment Share on other sites More sharing options...
DarkenedNeed Posted February 18, 2011 Author Share Posted February 18, 2011 Path of the Druid (Druid Mod) allows animals to be more friendly to you, and you can summon beasts or even turn into them!Sounds good, but it's a bit to much. Link to comment Share on other sites More sharing options...
austinrocks Posted February 18, 2011 Share Posted February 18, 2011 you can get pets as companions, remember some dogs and such, wolves adopt a dog. http://www.tesnexus.com/downloads/file.php?id=16528 had a mountain lion as a pet as well, real drag when they die in the game, have the same problem with the horses though. dread wolf http://www.tesnexus.com/downloads/file.php?id=10534 just search for what sounds fun, its probably one the site. Link to comment Share on other sites More sharing options...
Recommended Posts