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Crash inside springvale elementary


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Inside a certain area in springvale elementary my game crashes, it doesn't always crash immediately but it crashes often enough to keep me from getting through it. this is my load order:

Fallout3.esm=1
Anchorage.esm=1
ThePitt.esm=1
BrokenSteel.esm=1
PointLookout.esm=1
Zeta.esm=1
CALIBR.esm=1
iHUD.esm=1
Inventory Access.esm=1
Mart's Mutant Mod.esm=1
Project Beauty.esm=1
RH_IRONSIGHTS.esm=1
Point Lookout Reborn.esm=1
Sydney Follower.esp=1
Companion Core.esm=1
RobCo Certified v2.esm=1
CRAFT.esm=1
Bornagain Outcast T-45d Texture Patch.esp=1
CASM.esp=1
grass.esp=1
CRAFT - Activation Perk.esp=1
GNR Enhanced.esp=1
KarmaStealIncrease1010.esp=0
DC Moods.esp=1
Fallout_3_XP_Faster_10.esp=0
ClassicEnclaveAPA-Better-APA-english.esp=0
KarmaCannibalIncrease1010.esp=1
Mart's Mutant Mod - DLC The Pitt.esp=1
Sprint Mod.esp=1
ClassicEnclaveAPA-Better-APA-german.esp=0
ClassicEnclaveAPA-english.esp=1
Mart's Mutant Mod - DLC Point Lookout.esp=1
GNR Cleaned up.esp=1
Sydney Follower - Load Order Fix.esp=1
ClassicEnclaveAPA-german.esp=0
KarmaThreshold1010.esp=0
DarNifiedUIF3.esp=1
Fallout_3_XP_Faster_20.esp=0
Fallout_3_XP_Faster_30.esp=0
Fallout_3_XP_Faster_40.esp=0
Sydney Follower - Recruitment Fix.esp=1
Rivet_City_Security_1.1.esp=0
Rivet_city_security.esp=0
FO3_WRP.esp=1
Fallout_3_XP_Faster_50.esp=0
Fallout_3_XP_Faster_60.esp=0
Fallout_3_XP_Faster_70.esp=0
Fallout_3_XP_Faster_80.esp=0
Fallout_3_XP_Faster_90.esp=0
Fallout_3_XP_Slower_10.esp=0
Fallout_3_XP_Slower_100.esp=0
Fallout_3_XP_Slower_125.esp=0
Fallout_3_XP_Slower_150.esp=0
KarmaChurchDecrease1010.esp=0
Princess Better Prompts v1pt1.esp=1
KarmaEasy1010.esp=0
KarmaHard1010.esp=0
KarmaFutureImperfect1010.esp=1
KarmaNormal1010.esp=0
Ks_DynamicSneak.esp=0
KarmaThresholdExtreme1010.esp=0
VDSP-01.esp=1
Mart's Mutant Mod - DLC Anchorage.esp=1
Raider Combat Armor.esp=1
Raider Combat Armor Pitt.esp=1
Original Pip-Boy Color Lighting Amber.esp=0
Original Pip-Boy Color Lighting Blue.esp=0
Mart's Mutant Mod.esp=1
BetterHeadshots.esp=1
Mart's Mutant Mod - Master Menu Module.esp=1
Mart's Mutant Mod - Zones Respawn.esp=1
New Vegas Style Healing.esp=1
Original Pip-Boy Color Lighting Green.esp=1
Original Pip-Boy Color Lighting White.esp=0
ClassicEnclaveAPA-Replacement-German.esp=0
ClassicEnclaveAPA-Replacement-english.esp=0
Fallout_3_XP_Slower_20.esp=0
Fallout_3_XP_Slower_200.esp=0
Fallout_3_XP_Slower_250.esp=0
Fallout_3_XP_Slower_30.esp=1
Fallout_3_XP_Slower_300.esp=0
Fallout_3_XP_Slower_350.esp=0
Fallout_3_XP_Slower_40.esp=0
Fallout_3_XP_Slower_400.esp=0
Fallout_3_XP_Slower_50.esp=0
Fallout_3_XP_Slower_500.esp=0
Fallout_3_XP_Slower_60.esp=0
Fallout_3_XP_Slower_70.esp=0
Fallout_3_XP_Slower_80.esp=0
Fallout_3_XP_Slower_90.esp=0
PowerArmorTraining_Linden.esp=1
PowerArmorTraining.esp=1
Project Beauty- Broken Steel.esp=1
Stealth Kills Enabled - Pitt Compatibility.esp=1
Raider HeadGear.esp=1
Realistic Interior Lighting - OA.esp=1
RH_IronSights_Basic_AnchoragePlugin.esp=1
Sydney Follower - FWE Dialog Fix.esp=0
RH_IronSights_Pitt_NewRifleSights.esp=1
RH_IronSights_RemoveReticule.esp=1
The Pitt Moods.esp=1
RobCo Certified v2 Zeta Addon.esp=1
RobCo Certified v2 Version Updater.esp=1
Enclave Faction Overhaul.esp=1
Mart's Mutant Mod - DLC Broken Steel.esp=1
Attentater's Wasteland Economy.esp=1
AntAgonizerCompanion.esp=1
Mart's Mutant Mod - Project Beauty.esp=1
goat_perks.esp=1
Classic Fallout Weapons BETA.esp=1
Mart's Mutant Mod - Natural Selection.esp=1
Realistic Interior Lighting.esp=1
PowerArmorTraining_MedicArmor.esp=1
EnhancedSkies.esp=0
jmschematics.esp=1
Realistic Interior Lighting - BS.esp=1
PointLookout Moods.esp=1
Realistic Interior Lighting - PL.esp=1
RubblePilesFix.esp=0
Skill Books Rebalance.esp=1
Slower Degradation (-25%).esp=0
Slower Degradation (-50%).esp=0
Slower Degradation (-80%).esp=1
Slower Degradation (-95%).esp=0
Stealth Kills Enabled.esp=1
wasteland retouched.esp=0
Megaton Walkway.esp=1
lexx_brahmin-variant-Fo3.esp=1
Mart's Mutant Mod - Tougher Traders.esp=1
WeaponModKits.esp=1
Powered Power Armor.esp=1
PPA - Operation Anchorage.esp=1
Stealthboy Recon Armor - CRAFT.esp=1
Realistic Megaton Shack.esp=1
megalight.esp=1
Rivet City Merchants With Point Lookout.esp=1
Museum.esp=1
Mart's Mutant Mod - DLC Zeta.esp=1
CALIBRxMerchant.esp=1
RH_IronSights_Basic_ZetaPlugin.esp=1
RH_IronSights_Basic_VanillaPlugin.esp=1
RH_IronSights_Basic_PointLookoutPlugin.esp=1
RH_IronSights_Basic_PittPlugin.esp=1
RH_IronSights_Basic_BrokenSteelPlugin.esp=1
VDSC.esp=1
Bottles_and_Cans.esp=1
lessAddiction.esp=1
ForeheadGoggles.esp=1
RH_IronSights_PL_NewItems.esp=1
Project Beauty- Point Lookout.esp=1
PPA - Broken Steel.esp=1
Companion Core DLC Addon.esp=1
WeaponModKits - BrokenSteel.esp=1
RH_WMK_Bridge.esp=1
WeaponModKits - OperationAnchorage.esp=1
WeaponModKits - ThePitt.esp=1
WeaponModKits - Zeta.esp=1
WeaponModKits - PointLookout.esp=1
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You need to clean up your load order. Remove all the files that you are not using. When that is done, run your load order through B.O.S.S. http://boss-developers.github.io/

 

Download and install FO3Edit http://www.nexusmods.com/fallout3/mods/637/? and the training manual http://www.nexusmods.com/fallout3/mods/8629/? this is so you can make a merged patch. Read the manual before using FO3Edit.

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i was told B.O.S.S. was outdated, i used LOOT

 

 

i ran boss, but i dont feel like it really changed much in terms of load order

GameMode=Fallout3
Fallout3.esm=1
Anchorage.esm=1
ThePitt.esm=1
BrokenSteel.esm=1
PointLookout.esm=1
Zeta.esm=1
Inventory Access.esm=1
iHUD.esm=1
CRAFT.esm=1
CALIBR.esm=1
Project Beauty.esm=1
Mart's Mutant Mod.esm=1
Companion Core.esm=1
RobCo Certified v2.esm=1
RH_IRONSIGHTS.esm=1
Sydney Follower.esp=1
Point Lookout Reborn.esm=1
Bornagain Outcast T-45d Texture Patch.esp=1
DarNifiedUIF3.esp=1
Project Beauty- Broken Steel.esp=1
grass.esp=1
Project Beauty- Point Lookout.esp=1
CASM.esp=1
CRAFT - Activation Perk.esp=1
CALIBRxMerchant.esp=1
DC Moods.esp=1
Princess Better Prompts v1pt1.esp=1
Fallout_3_XP_Faster_10.esp=0
Sprint Mod.esp=1
RH_IronSights_Basic_VanillaPlugin.esp=1
RH_IronSights_Basic_AnchoragePlugin.esp=1
RH_IronSights_Basic_PittPlugin.esp=1
RH_IronSights_Basic_BrokenSteelPlugin.esp=1
RH_IronSights_Basic_PointLookoutPlugin.esp=1
RH_IronSights_Basic_ZetaPlugin.esp=1
RH_IronSights_Pitt_NewRifleSights.esp=1
GNR Cleaned up.esp=1
RH_IronSights_RemoveReticule.esp=1
RH_IronSights_PL_NewItems.esp=1
Sydney Follower - Load Order Fix.esp=1
GNR Enhanced.esp=1
VDSP-01.esp=1
goat_perks.esp=1
Fallout_3_XP_Faster_20.esp=0
PowerArmorTraining.esp=1
Fallout_3_XP_Faster_30.esp=0
PowerArmorTraining_MedicArmor.esp=1
Fallout_3_XP_Faster_40.esp=0
Stealth Kills Enabled.esp=1
Stealth Kills Enabled - Pitt Compatibility.esp=1
Sydney Follower - Recruitment Fix.esp=1
Classic Fallout Weapons BETA.esp=1
Rivet_City_Security_1.1.esp=0
Megaton Walkway.esp=1
Rivet_city_security.esp=0
FO3_WRP.esp=1
megalight.esp=1
Fallout_3_XP_Faster_50.esp=0
Rivet City Merchants With Point Lookout.esp=1
Fallout_3_XP_Faster_60.esp=0
WeaponModKits.esp=1
Fallout_3_XP_Faster_70.esp=0
WeaponModKits - OperationAnchorage.esp=1
Fallout_3_XP_Faster_80.esp=0
WeaponModKits - ThePitt.esp=1
Fallout_3_XP_Faster_90.esp=0
WeaponModKits - BrokenSteel.esp=1
Fallout_3_XP_Slower_10.esp=0
WeaponModKits - PointLookout.esp=1
Fallout_3_XP_Slower_100.esp=0
WeaponModKits - Zeta.esp=1
ClassicEnclaveAPA-german.esp=0
Fallout_3_XP_Slower_125.esp=0
ClassicEnclaveAPA-english.esp=1
Fallout_3_XP_Slower_150.esp=0
ClassicEnclaveAPA-Better-APA-german.esp=0
ClassicEnclaveAPA-Better-APA-english.esp=0
ClassicEnclaveAPA-Replacement-German.esp=0
KarmaEasy1010.esp=0
ClassicEnclaveAPA-Replacement-english.esp=0
ForeheadGoggles.esp=1
KarmaFutureImperfect1010.esp=1
KarmaNormal1010.esp=0
Powered Power Armor.esp=1
PPA - Operation Anchorage.esp=1
KarmaThresholdExtreme1010.esp=0
PPA - Broken Steel.esp=1
Raider Combat Armor.esp=1
Raider Combat Armor Pitt.esp=1
Raider HeadGear.esp=1
Stealthboy Recon Armor - CRAFT.esp=1
jmschematics.esp=1
Original Pip-Boy Color Lighting Amber.esp=0
KarmaCannibalIncrease1010.esp=1
Original Pip-Boy Color Lighting Blue.esp=0
KarmaChurchDecrease1010.esp=0
BetterHeadshots.esp=1
KarmaHard1010.esp=0
KarmaStealIncrease1010.esp=0
Mart's Mutant Mod - Master Menu Module.esp=1
KarmaThreshold1010.esp=0
Mart's Mutant Mod - Zones Respawn.esp=1
Ks_DynamicSneak.esp=0
New Vegas Style Healing.esp=1
Companion Core DLC Addon.esp=1
Original Pip-Boy Color Lighting Green.esp=1
Original Pip-Boy Color Lighting White.esp=0
RobCo Certified v2 Version Updater.esp=1
RobCo Certified v2 Zeta Addon.esp=1
VDSC.esp=1
Fallout_3_XP_Slower_20.esp=0
Mart's Mutant Mod.esp=1
Fallout_3_XP_Slower_200.esp=0
Mart's Mutant Mod - DLC Anchorage.esp=1
Fallout_3_XP_Slower_250.esp=0
Mart's Mutant Mod - DLC The Pitt.esp=1
Fallout_3_XP_Slower_30.esp=1
Mart's Mutant Mod - DLC Broken Steel.esp=1
Fallout_3_XP_Slower_300.esp=0
Mart's Mutant Mod - DLC Point Lookout.esp=1
Fallout_3_XP_Slower_350.esp=0
Fallout_3_XP_Slower_40.esp=0
Fallout_3_XP_Slower_400.esp=0
Fallout_3_XP_Slower_50.esp=0
Fallout_3_XP_Slower_500.esp=0
Fallout_3_XP_Slower_60.esp=0
Fallout_3_XP_Slower_70.esp=0
Fallout_3_XP_Slower_80.esp=0
Fallout_3_XP_Slower_90.esp=0
PowerArmorTraining_Linden.esp=1
Realistic Interior Lighting - OA.esp=1
Sydney Follower - FWE Dialog Fix.esp=0
The Pitt Moods.esp=1
Enclave Faction Overhaul.esp=1
Attentater's Wasteland Economy.esp=1
AntAgonizerCompanion.esp=1
Mart's Mutant Mod - Project Beauty.esp=1
Mart's Mutant Mod - Natural Selection.esp=1
Realistic Interior Lighting.esp=1
EnhancedSkies.esp=0
Realistic Interior Lighting - BS.esp=1
PointLookout Moods.esp=1
Realistic Interior Lighting - PL.esp=1
RubblePilesFix.esp=0
Skill Books Rebalance.esp=1
Slower Degradation (-25%).esp=0
Slower Degradation (-50%).esp=0
Slower Degradation (-80%).esp=1
Slower Degradation (-95%).esp=0
wasteland retouched.esp=0
lexx_brahmin-variant-Fo3.esp=1
Mart's Mutant Mod - Tougher Traders.esp=1
Realistic Megaton Shack.esp=1
Museum.esp=1
Mart's Mutant Mod - DLC Zeta.esp=1
Bottles_and_Cans.esp=1
lessAddiction.esp=1
RH_WMK_Bridge.esp=1
Edited by xXDoublexAceXx
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