chet Posted February 15, 2011 Share Posted February 15, 2011 ok here is what i did went into gimp and made a picture into a dds file set it as the picture for a class i made then when i get asked about what class at the end of the sewers the picture doesn't show? and its a nice picture any body have a clue what may have gone wrong? Link to comment Share on other sites More sharing options...
CamonnaTong Posted February 15, 2011 Share Posted February 15, 2011 That is not your issue only it happens to a lot of people with creating classes and birthsigns. I made a birthsign once and it wouldn't let me even choose it. Either this or it won't recognize the image. Link to comment Share on other sites More sharing options...
chet Posted February 15, 2011 Author Share Posted February 15, 2011 ok i can choose it the image shows in the tool kit but not in game is there some sub formatting that i should have done when converting the image i noticed a bunch of extra bits to the dds format Link to comment Share on other sites More sharing options...
CamonnaTong Posted February 15, 2011 Share Posted February 15, 2011 Not sure probably need to email bethsoft about it or as some of the members who do that kind of modding. We all have our aces if you get what I mean. My ace is character designing but not on the lines of class, birthsign, etc modding, I will get someone to help if I can though. Link to comment Share on other sites More sharing options...
chet Posted February 15, 2011 Author Share Posted February 15, 2011 ty Link to comment Share on other sites More sharing options...
Hickory Posted February 15, 2011 Share Posted February 15, 2011 The total canvas size has to be 512 x 512 pixels, and the image itself is usually around 370 x 510 placed at the top left corner. It shoud have an alpha chanel. When you save the DDS, save it as DXT3 (explicit alpha) and generate mipmaps. It should look something like this: http://img513.imageshack.us/img513/7065/spellblade.jpg With Alpha channel visible, it would look like this:http://img694.imageshack.us/img694/2172/spellbladealpha.jpg Link to comment Share on other sites More sharing options...
CamonnaTong Posted February 15, 2011 Share Posted February 15, 2011 Kudos for helping him, did it fix your problem? Good luck to your mods. Also Kudos for you Chet for standing the talk with me even though Hickory knew way more than I did. Link to comment Share on other sites More sharing options...
chet Posted February 16, 2011 Author Share Posted February 16, 2011 (edited) i have to check the files update: ok files edited now to work my way to the Edited February 16, 2011 by chet Link to comment Share on other sites More sharing options...
chet Posted February 18, 2011 Author Share Posted February 18, 2011 ok tested and failed on mine the black area was white i gave the file an alpha channel hmmmmm where does oblvion keep the base files for its classes? i will have to crack them open and see how they did it and see what sperates the image files for theres from mine a lil reverse enginearing Link to comment Share on other sites More sharing options...
Hickory Posted February 18, 2011 Share Posted February 18, 2011 ok tested and failed on mine the black area was white i gave the file an alpha channel Your alpha was inversed. hmmmm mwhere does oblvion keep the base files for its classes? Oblivion - Textures - Compressed.bsa Link to comment Share on other sites More sharing options...
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