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Operation Anchorage Loading screen CTD


SpotNL

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SOLVED! :dance:

 

 

Hi all,

 

I was trying to start the Operation Anchorage DLC. Everything is fine until I step into the simulation device. Once I make the 'jump' to anchorage, my game CTD's. I've looked around online for a couple solutions, but none seemed to help.

I tried removing everything in my inventory, but the crash remains.

 

I hope any of you have an idea, before I decide to abandon the quest.

 

Thank you in advance!

 

Here's my load order:

 

GameMode=Fallout3
Fallout3.esm=1
Anchorage.esm=0
ThePitt.esm=0
BrokenSteel.esm=0
PointLookout.esm=0
Zeta.esm=0
CRAFT.esm=1
CALIBR.esm=1
StreetLights.esm=1
aHUD.esm=1
iHUD.esm=1
Advanced Recon Tech.esm=1
DCInteriors_ComboEdition.esm=1
Unofficial Fallout 3 Patch.esm=1
Detect Traps.esm=1
RH_IRONSIGHTS.esm=1
EVE.esm=1
FO3 Wanderers Edition - Main File.esm=1
Mart's Mutant Mod.esm=1
DarNifiedUIF3.esp=1
Flora Overhaul.esp=1
RH_IronSights_Basic_VanillaPlugin.esp=1
RH_IronSights_Basic_AnchoragePlugin.esp=1
RH_IronSights_Basic_PittPlugin.esp=1
RH_IronSights_Basic_BrokenSteelPlugin.esp=1
RH_IronSights_Basic_PointLookoutPlugin.esp=1
RH_IronSights_Basic_ZetaPlugin.esp=1
RH_IronSights_Pitt_NewRifleSights.esp=1
RH_IronSights_RemoveReticule.esp=1
RH_IronSights_PL_NewItems.esp=1
RH_EVE_Bridge.esp=1
Detect Traps - The Traponator 4000.esp=1
Detect Traps - Perk.esp=1
Detect Traps - DLC.esp=1
IDreamOfElectricSheep.esp=1
Advanced Recon Gear.esp=1
Advanced Recon Armor.esp=1
Advanced Recon Tech.esp=1
Advanced Recon Tech - Detect Traps.esp=1
Dark Justice Duster.esp=1
BBBackpacks-v1-1.esp=1
Armored Duster.esp=1
GNR Enhanced.esp=1
DYNAVISION - Dynamic Lens Effect.esp=1
Fellout-pipboylight.esp=1
FO3 Wanderers Edition - Main File.esp=1
FO3 Wanderers Edition - DLC Anchorage.esp=1
FO3 Wanderers Edition - DLC The Pitt.esp=1
FO3 Wanderers Edition - DLC Broken Steel.esp=1
FO3 Wanderers Edition - DLC Point Lookout.esp=1
FO3 Wanderers Edition - DLC Mothership Zeta.esp=1
FO3 Wanderers Edition - Alternate Travel.esp=1
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp=1
FO3 Wanderers Edition - Optional Restore Tracers.esp=1
Advanced Recon Tech FWE.esp=1
Blackened RH + FWE + EVE.esp=1
RH_FWE_Bridge.esp=1
WeaponModKits.esp=1
WeaponModKits - BrokenSteel.esp=1
WeaponModKits - FWE Master Release.esp=1
WeaponModKits - OperationAnchorage.esp=1
WeaponModKits - PointLookout.esp=1
WeaponModKits - ThePitt.esp=1
WeaponModKits - Zeta.esp=1
RH_WMK_Bridge.esp=1
Mart's Mutant Mod.esp=1
Mart's Mutant Mod - DLC Anchorage.esp=1
Mart's Mutant Mod - DLC The Pitt.esp=1
Mart's Mutant Mod - DLC Broken Steel.esp=1
Mart's Mutant Mod - DLC Point Lookout.esp=1
Mart's Mutant Mod - DLC Zeta.esp=1
Mart's Mutant Mod - Zones Respawn.esp=1
Mart's Mutant Mod - Tougher Traders.esp=1
Mart's Mutant Mod - Natural Selection.esp=1
Mart's Mutant Mod - Master Menu Module.esp=1
Blackened FWE + MMM.esp=1
Blackened MMM + EVE.esp=1
Fellout-Full.esp=1
Fellout-Anchorage.esp=1
Fellout-BrokenSteel.esp=1
Fellout-PointLookout.esp=1
Fellout-Zeta.esp=1
mergenew.esp=1
Edited by SpotNL
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StreetLights.esm should load between ThePitt and BrokenSteel.

 

I see you have Blackened, but with the incorrect Mart's Mutant Mod. Blackened only works with the Paradox Ignition version of Mart's.

 

You also have too many Blackened patches. Check the download page for the correct file.

 

You don't need the RH patches with the Blackened patches.

 

I hope you have the DLCs active in your game and not as they are shown in your post.

 

I had read somewhere here that the Unofficial FO3 patch should load right after Zeta. It is the updated patch, isn't it?

 

Hope this helps.

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I hope you have the DLCs active in your game and not as they are shown in your post.

 

 

 

The DLC's are always like that. They still work, for some reason. It's this way in my NV too. I don't think I'd be able to get into the simulation machine otherwise. :smile: Up to the jump to anchorage it works fine. It crashes right when the loading screen pops up. Anyway, I did a quick test, and it made no difference, so I don't think that was it.
But thank you for the rest of your tips, I'm going to tinker with it tomorrow. You gave me new things to try, so that is an advancement in my book. Cheers!

 

Edited by SpotNL
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Hey M48A5,

 

Thank you so much! I did everything you said, and it works as far as I can tell. I think there was something wrong with the load order. I suspect it might have been the unofficial patch being in the wrong place. I'm not going to test it out, since it works now :P

 

Thank you again! Very much appreciated.

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