mlee3141 Posted July 6, 2015 Share Posted July 6, 2015 Hi! Many users have requested that I add an option to configure the fighting style of my custom-voiced companion through dialogue, and I was unable to find a script/ function that can change that. Alternatively, an MCM menu would be one solution to this problem, but I've also been unable to find any tutorials regarding this subject, and scripting one is currently beyond my abilities. I would be most appreciative if anyone could provide some guidance on this matter. Thanks! Link to comment Share on other sites More sharing options...
DDProductions83 Posted July 6, 2015 Share Posted July 6, 2015 How is her follow package being handled? If you look in the package at the top there is a dropdown to change fighting style, so you could add a global variable, copy her 'follow player' package or whatever it is you are using, and make like 5 of them, each one on condition of a diff global variable, and have a dialogue option that changes the global IE "Use a bow" changes global to 3, one of the packages has condition global == 3 combat style ranged etc. If she's on the default follow template.. no idea as it's handled inside a alias and that will take precedence. Link to comment Share on other sites More sharing options...
Mattiewagg Posted July 6, 2015 Share Posted July 6, 2015 SKSE, if you don't want to make a different one of each package: http://www.creationkit.com/SetCombatStyle_-_ActorBase No other ways I'm aware of. Link to comment Share on other sites More sharing options...
mlee3141 Posted July 6, 2015 Author Share Posted July 6, 2015 I used Matt's tutorial, and she now runs on a custom follower quest/ system with the default "follow Player" package on an alias. The packages/ gloabal variable trick sounds very interesting though; I'll see if I can't tweak things around and implement your suggestion. Thanks! Link to comment Share on other sites More sharing options...
mlee3141 Posted July 6, 2015 Author Share Posted July 6, 2015 (edited) Nevermind, Matt's suggestion sounds simpler. Thanks anyway, Darren! How would I go about using SKSE functions though? They don't seem to work for me so far. Scratch that, it seems like the "SetCombatStyle" does not persist across saves, so I'll be using Darren's method after all. Edited July 6, 2015 by mlee3141 Link to comment Share on other sites More sharing options...
Mattiewagg Posted July 8, 2015 Share Posted July 8, 2015 (edited) Nevermind, Matt's suggestion sounds simpler. Thanks anyway, Darren! How would I go about using SKSE functions though? They don't seem to work for me so far. Scratch that, it seems like the "SetCombatStyle" does not persist across saves, so I'll be using Darren's method after all.Quite easy to make anything persist: http://www.creationkit.com/OnPlayerLoadGame_-_Actor As for SKSE function use: http://skyrimmw.weebly.com/skyrim-modding/common-modding-questions-skyrim-modding-tutorial You should read up on making things persist across saves anyway - if you get requests for aggression changes, aggression changes don't persist either, so you'll have to use this. (Aggression changes are things like "only attack if they initiate" vs "attack any enemies you see".) Edited July 8, 2015 by Mattiewagg Link to comment Share on other sites More sharing options...
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