DarkeWolf Posted February 16, 2011 Share Posted February 16, 2011 Hiyas Est :)To existing IN-game armor, the Winter Forge that Thandal pointed out would be exactly what you are looking for ;)Its a mod that allows you to do exactly that. Tho... not to a factor of 999 like you gave in your example. But it does allow you to mod pretty much any item in the game that is able to be modded. Even stuff that has been added to your game by other mods. ;) Hope this helps out :)-DW Link to comment Share on other sites More sharing options...
MaxwellKrioz Posted February 16, 2011 Author Share Posted February 16, 2011 greetings! OK!! i Have a New shiny-question, where are a gdas Files?? i mean the Custom materials guide, talk about a three 2da Files, and it's says to be found on "DragonAge/packages/core/data" But there are not .gda Files!! X_x i read about 2da files are like excel files on the toolset data, but they are only referential, and the true in game files are the 2da, but i dont understand that..i need.. Export all in the toolset to have this files?? omigosh!! >_< anyway ... i'll try to search this on the entire forum.. >-< again.. Link to comment Share on other sites More sharing options...
DarkeWolf Posted February 16, 2011 Share Posted February 16, 2011 Heyas Maxwell :) Do you prefer Max or Maxwell? LOL Ok, that 2DA threw me for a loop there for a second too.If you're looking in the Install Directory where the actual Dragon Age was installed to, you will follow the route that you posted and find a file in the data folder called 2da.erf If you open 2da.erf in the toolset, you will find that it's a compressed file, with a bunch of other files inside of it. A .erf file is kinda like a proprietary .zip file that only DA uses. It holds other files inside of it that BioWare doesn't want just anybody to be able to look at, w/out the tool set (TS). Opening that 2da.erf file in the toolset will show you a list of the files inside. Inside this particular .erf is where the .gda files are (And I dont really know what GDA stands for....) Hunt thru the ones listed there, till you find the one(s) that you need, and then RIGHT Click on it. Since you are going to be making a new copy of this file to drop into your override folder, you are going to choose extract resource, after Right Clicking and then tell the TS a folder somewhere on your computer to extract the file to.I personally have a folder on my second harddrive (hdd) that I have named "My Mods" where I extract the files to, usually in a subfolder named for whatever my project at the time is. So for this I might have it on something like E:/GameStuff/DragonAge/Mods/!MyMods. Thats just purely an example, and you can even just extract it to your documents/bioware/dragon age/packages/core/override/new folder if you want to.Repeat that for the 3 (?) files that you need to edit. Now you can go ahead and close 2da.erf from the toolset. And then drag and drop the first of the extracted files into the toolset to edit them. Hope this helps out :) Link to comment Share on other sites More sharing options...
DarkeWolf Posted February 16, 2011 Share Posted February 16, 2011 OH!!! One more thing! The game can only read ONE version of a .gda file, in your override folder. So make sure to name your custom metal something that isn't the same name as somebody else's might be. In other words, don't name it something like "StarMetal" "Grey Iron" or something like that. Otherwise you'll have mod incompatibilities ;) Link to comment Share on other sites More sharing options...
MaxwellKrioz Posted February 16, 2011 Author Share Posted February 16, 2011 (edited) wooow Your Answering Speed is awesome!! THANKS! I would never have known it was there!! WIIII!! then, i can edit materials, and speeds!! YAAAY!!! thanks a lot darkeWolf! ^^ again! Edited February 17, 2011 by MaxwellKrioz Link to comment Share on other sites More sharing options...
DarkeWolf Posted February 17, 2011 Share Posted February 17, 2011 hahaha glad that I can be of help :)And seeing you get excited about all this is really great! Have fun! Happy gaming, and happy modding! :) Link to comment Share on other sites More sharing options...
MaxwellKrioz Posted February 17, 2011 Author Share Posted February 17, 2011 Ok... that guide its to hard to understand for me D:! but i'm going to DOMINATE IT!! D=<!!! xD! arg.. i'm already changing moldes D: mmh and msh are hard to find Oh! and thanks DarkenWolf! ^^! i put more questions on THIS post? or i can make a new one? :0! xD Gb!! Link to comment Share on other sites More sharing options...
DarkeWolf Posted February 17, 2011 Share Posted February 17, 2011 Maxwell- yeah, some of those tutorials can be really, really difficult to follow. Part of the reason why I never really got into some of the really serious modding for this game :confused:But, you have the right attitude, and the right drive. I see you being able to do it, and start having some of your own mods :thumbsup: And of course, you're very welcome :thumbsup: As for adding it to this thread, or starting up a new one.... I would say that it just depends on what kind a problem that you are having. If its something that isnt related to this, you would probably want to start up a new thread, so that somebody who might know the solution would see it more easily than if they saw a question about weapon damage ;) Cheers!-DW Link to comment Share on other sites More sharing options...
MaxwellKrioz Posted February 17, 2011 Author Share Posted February 17, 2011 yup.. thanks again, and ok, i post here any question of weapon moding and damage! i want to make the game more realistic, i mean i wish wen critical atack the atacker kills the enemy instantly with a "earthquake" efect, but reduce the chanse .0. xD i have a lot of ideas !!! i must study the tutorials @.@ Link to comment Share on other sites More sharing options...
est Posted February 17, 2011 Share Posted February 17, 2011 Hiyas Est :)To existing IN-game armor, the Winter Forge that Thandal pointed out would be exactly what you are looking for ;)Its a mod that allows you to do exactly that. Tho... not to a factor of 999 like you gave in your example. But it does allow you to mod pretty much any item in the game that is able to be modded. Even stuff that has been added to your game by other mods. ;) Hope this helps out :)-DW Thank you. Winter Forge is very cool :) Link to comment Share on other sites More sharing options...
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