CyranGE Posted July 7, 2015 Author Share Posted July 7, 2015 maybe because we have many mods active, btwif megageeklizzy still willing to help me, could you also change the color of the energy projectile to pure green? Link to comment Share on other sites More sharing options...
megageeklizzy Posted July 7, 2015 Share Posted July 7, 2015 (edited) I don't know if the mod will require SKSE. I don't think it will, but I suggest getting it anyway if you plan to mod the game much at all. I'll see if I can change the color, but I kind of doubt it. Edited July 7, 2015 by megageeklizzy Link to comment Share on other sites More sharing options...
megageeklizzy Posted July 7, 2015 Share Posted July 7, 2015 Well, crap. I can't figure it out. I have to leave home soon, but I'll keep looking later today when I get home. Just letting you know I'm not giving up. Do you use FNIS, by chance? I've seen that it can cause some issues. Link to comment Share on other sites More sharing options...
Kmikaz3 Posted July 7, 2015 Share Posted July 7, 2015 Last time i checked, Bloodskaal effect is based on a quest and script not just a simple enchantment. So my guess to get it to work is to actually changing the Bloodskaal blade model/1stpersonmodel itself wothout touching it quest/script. Link to comment Share on other sites More sharing options...
CyranGE Posted July 7, 2015 Author Share Posted July 7, 2015 ok thank you guys! Link to comment Share on other sites More sharing options...
megageeklizzy Posted July 8, 2015 Share Posted July 8, 2015 Last time i checked, Bloodskaal effect is based on a quest and script not just a simple enchantment. So my guess to get it to work is to actually changing the Bloodskaal blade model/1stpersonmodel itself wothout touching it quest/script.So...the CK does something really interesting when I try this. I can change the world model and first person model, but if I change the animation set, it automatically removes the enchantment. It seems like this might only work on greatswords this way. The mod that makes it possible on all weapons is really starting to make me mad...I know it can be done, but I don't know how. IDK. I'll see if it even works with the changed model (with greatsword animations), and decide what to do once I see if it works. Link to comment Share on other sites More sharing options...
megageeklizzy Posted July 8, 2015 Share Posted July 8, 2015 It doesn't work even as a duplicate. I don't understand. If anybody can help me with this, I would be incredibly grateful. Link to comment Share on other sites More sharing options...
Kmikaz3 Posted July 8, 2015 Share Posted July 8, 2015 (edited) http://elderscrolls.wikia.com/wiki/Bloodskal_Blade#Trivia When acquiring the blade via console commands, it will not send out the energy blast. So just change the Model, 1stpersonmodel, the Animation Type to TwohandAxe and give it a go. Do not duplicate the blade as it will create a new ID for that duplication and the quest utilize the original blade ID. There's no way to know if it work or not if your not on that quest. Its a gambling, just make sure the model work in-game first and when you're in that quest, the blade should change into a Daedric Battleaxe. Also you have to make sure there's no other mods nor Reproccer patch that alter bloodskal blade. Safest option is to put at the bottom of your load order Edited July 8, 2015 by Kmikaz3 Link to comment Share on other sites More sharing options...
CyranGE Posted July 8, 2015 Author Share Posted July 8, 2015 I cant understand modding, hahah but I can see that you are trying your bbest to help me, they said tesedit is the easiest way to edit mod, i would like to give it a try Link to comment Share on other sites More sharing options...
megageeklizzy Posted July 8, 2015 Share Posted July 8, 2015 (edited) Okay...I'm going to take a character to Solstheim, turn god mode on so I don't get killed, since I'm level one, and see if the blade works without modifications. If it does, I'll change the original blade to a battleaxe, then load a save before picking it up and see if it still works. Shouldn't take more than a half-hour. EDIT: going to take a bit longer than expected. All of my characters past Helgen have serious save bloat from testing mods. Edited July 8, 2015 by megageeklizzy Link to comment Share on other sites More sharing options...
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