Lehcar Posted February 16, 2011 Share Posted February 16, 2011 It appears NifSkope has an option to export a UV map as a tga file, but no option to import? Is there any way to import a UV/texture template map from another mesh? Link to comment Share on other sites More sharing options...
wetblanket Posted February 16, 2011 Share Posted February 16, 2011 What are you trying to do? I can't see how importing a UV map from a different mesh would be any use whereas exporting a template would presumably be of use in re-texturing. Admittedly I'm something of a beginner myself... :) Link to comment Share on other sites More sharing options...
LHammonds Posted February 16, 2011 Share Posted February 16, 2011 What you are asking simply does not make any sense regarding UV Maps. However, are you talking about using a different texture? The purpose of exporting a UV Map template is to allow texture artists to have a reference for the texture layout of the model. If you want to create a new UV Map for the model, you need to import the model into a 3D modeling program like Blender or 3ds Max, then modify/re-create a UV map and export back to NIF. LHammonds Link to comment Share on other sites More sharing options...
Lehcar Posted February 16, 2011 Author Share Posted February 16, 2011 (edited) Well yes, I making a custom ear mesh, and I want the way the texture (I'm using the vanilla basic ear texture) is mapped over the mesh to be the same way as it is on the vanilla ear mesh so it's aligned properly (which you can do under the "Edit UV" option if you right-click on the mesh) :( Edited February 16, 2011 by Lehcar Link to comment Share on other sites More sharing options...
LHammonds Posted February 16, 2011 Share Posted February 16, 2011 Ah....if you are creating a new ear, then you will need to try and create the UV similar to how the other model has its UV. I would do this by using that "export to tga" on the original ear to get the original UV map...I'd then edit it in an image editor and delete all the white space and change the black lines to be bright green or something that will contrast the original texture. I would then overlay the UV template on the original ear texture so I can see the UV outline as well as the texture. Then I would import that texture in my 3D modeling app and use it as my base texture for the model I am creating. Then, when I start unwrapping my UV, I make it so it closely matches the original UV...or at least get it where it looks good and matches along the edges. Once you have your new model that works well with the old texture, you can then create your own texture and the whole thing should be "compatible" with all the other textures. LHammonds Link to comment Share on other sites More sharing options...
Lehcar Posted February 17, 2011 Author Share Posted February 17, 2011 (edited) Thank you so much for your help and very detailed response, I got the texture working great!! You're wonderful xx :D<br> Edited February 17, 2011 by Lehcar Link to comment Share on other sites More sharing options...
LHammonds Posted February 18, 2011 Share Posted February 18, 2011 I'm just glad you understood my rambling. :thumbsup: Link to comment Share on other sites More sharing options...
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