weetchex Posted February 17, 2011 Share Posted February 17, 2011 When playing New Vegas, I usually keep a low-level weapon (9mm pistol, etc) handy for killing varmints, raiders, or any low level enemies to keep wear on my primary (expensive to repair) weapon down. I find that over the course of a playthrough, I get attatched to my varminter or primary (particularly sniper rifles) and I thought it would be a cool mod idea that if you killed say 100 or 200 enemies with a weapon, it would become a 'unique' that you could name and possibly assign an upgrade to. I sort of started trying to make this, but due to me personal circumstances, I don't have enough time to actually get good enough at scripting to try to implement this. With my (somewhat endeucated) best guess, the easiest way to do this would be to create a challenge for each weapon and to have the challenge reward be an item that lets you rename the weapon and add one or two mods to it. The problems I encountered (aside from not being good enough at scripting to pull this off) are:i) I couldn't think of a way to keep a kill tally for one specific weapon, so it might have to be a total of all kills with 9mm pistols for example, and not a total of all kills with this specific 9mm. ii) I couldn't think of a way to make sure the challenge reward to mod the weapon was only used on the challenge weapon. (e.g. you killed 200 enemies with a hunting rifle and used the challenge reward to make the sniper rifle you just found unique and now uber) iii) There may be a problem with adding modifications to weapons like the cowboy repeater, which already has 3 mods in-game. Still, this is something that I would like to see and if anyone here who's good at modding wants to take the idea and run with it, I can't wait to see the finished product. Link to comment Share on other sites More sharing options...
Pelinor Posted February 17, 2011 Share Posted February 17, 2011 Unfortunately, those rewards would require features from NVSE that don't exist yet. A custom name would require string variables, and there's no useful weapon mod functions yet. It is possible to reward the player for performance in other ways, such as with a system of perks that level up with weapon/ammo use. It would have to be for rather generic categories (we don't have inventory reference functions yet, so we can't know which "Varmint Rifle" you have been using), but it can be done. I'm sure there's more rewards that could be done, but these are what I've thought of so far: Ammo Familiarity: Less recoil when shooting. (Fire X amount of shots with Y ammo to level up.)Automatic Familiarity: Less recoil when shooting an automatic. (Fire X amount of shots with any automatic to level up.)Stance Familiarity: Increased accuracy while aiming. (Aim for X minutes with 1HP/2HR/2HH to level up.)Weapon Familiarity: Increased critical chance with specific weapon. (Hit targets X amount of times with Y weapon to level up.)It's not really what you requested, but I thought I'd give yourself, or anyone else, the opportunity to suggest any other rewards/categories before I make it. Link to comment Share on other sites More sharing options...
LtRhapthorn Posted February 17, 2011 Share Posted February 17, 2011 If you've played the flash gane, "The Final Deathwish", although the upgrade system may seem a little basic, the system of upgrading weapons in that game is the best in my opinion. Link to comment Share on other sites More sharing options...
webster63 Posted February 18, 2011 Share Posted February 18, 2011 why not skip the tracking of each weapon and simply use total kills to get a perk that lets you upgrade a weapon of choice im not a modder so it may not be that easy but it seams a better solution to get what you are after Link to comment Share on other sites More sharing options...
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