Teabone3 Posted July 10, 2015 Share Posted July 10, 2015 hi everyone, I've recently been working on a new mod which adds a new addiction type:http://www.nexusmods.com/fallout3/mods/21486/? Unfortunately I haven't figured out how to add the new addiction effect to the curable list from doctors. I can't seem to find a FormList related to this and the only piece of scriptable information in the dialogue from doctors seems to use "set variable01 2". How do you add a custom addiction to the "list" of curable addictions? Any help would be greatly appreciated :) Link to comment Share on other sites More sharing options...
Teabone3 Posted July 10, 2015 Author Share Posted July 10, 2015 (edited) Think I found the script where you would add the custom addiction withdraw effect to: HD00LabScript But I'm not seeing it working in game. Is there anything your suppose to do with scripts to get them working in game? Edited July 10, 2015 by Teabone3 Link to comment Share on other sites More sharing options...
KimberJ Posted July 10, 2015 Share Posted July 10, 2015 We write the script, save it in the script editor, then save the .esp It should work in the game provided it's written well enough. There's other alternatives. I used a reskined box of mentats one time to cure an addiction. Though in lore we see it as an injection using the medx art assets (an animated object version of that which plugs into a idle animation an fade to black Imod an voice) Then there's the player's chem lab. Though you could just get the player to grab an electrical transformer or you know stick their finger in an electrical generator. lulz... I know that Useable Cigarettes dealt with addiction an so it contains a roadmap kinda. You would just use FO3 edit to view that mod, an then go find the place to edit. Link to comment Share on other sites More sharing options...
Teabone3 Posted July 10, 2015 Author Share Posted July 10, 2015 Got it working :D Link to comment Share on other sites More sharing options...
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