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L.O.D. problem


darkmasterev

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That would be a problem with the LOD textures. From the wiki:

 

The Naming Bug

 

There is a small bug in the Construction Set that incorrectly names the textures that are created in \data\textures\landscapelod\generated\. If you'd load your mod now, you will likely see purple landscapes everywhere because of this bug.

 

To fix this, simply go to the textures in \data\textures\landscapelod\generated\ and rename any textures that have a single 0 in it. A bunch of the new textures will have a "0" instead of a "00" in the part of the name that indicates cell coordinates. You need to rename the files, replacing all instances of 0 with 00. For example, the texture titled "11607696.0.-32.32.dds" should be renamed "11607696.00.-32.32.dds"

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Never use the CS to create your distant land textures. Why go cell by cell, with the water off and the lighting all the way up, and risk the naming bug, when you can use this:

 

http://cs.elderscrolls.com/constwiki/index.php/TES4qLOD

 

This program will do all the work of creating those textures for you quickly. There is one bug with it though: It will render out distant land textures that look like colorful gobbly gook on Medium and Small Texture size settings in the game options. Only at Large textures will they look right. This is caused by bad mipmaps. I believe you can fix this problem by opening each of your texture files in a program like Gimp and resaving them as DDS files again. Then it should generate the mipmaps. Make sure you have the DDS Plugin for Gimp if you do this. I"ve never tried this fix, so I can't promise anything.

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TES4qLOD is a great program, but it has a couple of issues. It may randomly decide to destroy the land contour of one of your cells, probably near the centerpoint of the grid. It drops the land hundreds of meters into a deep square hole and leaves your objects levitating. But you can fix that one damaged cell when you are done.

 

The second problem is that it might derail while it is running. You will think everything worked fine, and you will play-test, but you will have purple ground textures in the distance. You can just run the program a second time and it will probably work.

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