est Posted February 18, 2011 Share Posted February 18, 2011 (edited) So I was done tweaking my morph file in a hex editor, and want to paste it back to Toolset's GffEditor, I immediatelly found few bytes is missing from my edit. Turns out that textbox control can only accept 30,000 characters. And .NET default is actually 32767 So anyone knows how to paste a large text into a crappy made Winform textbox? Edited February 18, 2011 by est Link to comment Share on other sites More sharing options...
DarkeWolf Posted February 18, 2011 Share Posted February 18, 2011 Ok, I'm really, really not trying to be sarcastic or anything, and I dont really understand why the morph is being edited in the hex editor.But my question is this: If the toolset won't recognize the amount of info, would the game recognize it? Or would it cause errors? I'm asking out of genuine curiosity, trying to learn something here. Like I said, I'm not trying to be sarcastic ;) Link to comment Share on other sites More sharing options...
est Posted February 19, 2011 Author Share Posted February 19, 2011 Ok, I'm really, really not trying to be sarcastic or anything, and I dont really understand why the morph is being edited in the hex editor.But my question is this: If the toolset won't recognize the amount of info, would the game recognize it? Or would it cause errors? I'm asking out of genuine curiosity, trying to learn something here. Like I said, I'm not trying to be sarcastic ;)The game would defintetely go error if there is only 30,000 bytes in morph file. I didn't try it though. The reason I edit morph file in hex editor is I don't have that large RAM to run DAO, Toolset and SQL Server together. A single GffEditor is much faster than the whole Toolset running. Link to comment Share on other sites More sharing options...
DarkeWolf Posted February 19, 2011 Share Posted February 19, 2011 Ok, I'm really, really not trying to be sarcastic or anything, and I dont really understand why the morph is being edited in the hex editor.But my question is this: If the toolset won't recognize the amount of info, would the game recognize it? Or would it cause errors? I'm asking out of genuine curiosity, trying to learn something here. Like I said, I'm not trying to be sarcastic ;)The game would defintetely go error if there is only 30,000 bytes in morph file. I didn't try it though. The reason I edit morph file in hex editor is I don't have that large RAM to run DAO, Toolset and SQL Server together. A single GffEditor is much faster than the whole Toolset running. Ahhhhh I see! Yeah, I hear you there, my system throws hissy fits at me too, when I'm trying to run both the game, and the TS at the same time. So I most definitely understand now, why you're trying out alternatives. Thanks for explaining that, I most definitely appreciate it :thumbsup: I wish that I could be more help tho. But I do hope that you can find a solution that will work out for you.I might suggest asking this over at the social.bioware.com site, where the game developers, and some of the really, really serious modders are at. Definitely wish you the best of luck, and thanks again for the explanation :thumbsup: Link to comment Share on other sites More sharing options...
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