VGI Posted February 18, 2011 Share Posted February 18, 2011 (edited) What are your shaders and shader-settings for OBGEv2? I am using the OBGEv2 Support miscellaneous item in the inventory. Disregard the title of this thread. I now know how to use the OBGEv2 in-game support. Outstanding mod! And I turned it into omod too! HAH! Important from the readme of OBGEv2 that I missed: To use the functionality in-game, activate the misc. item in your Inventory screen, and exit the inventory to see the configuration menu.Clicking a shader with the control key held down will deactivate it, while clicking a shader with the shift key held down will activate it.Clicking on a shader will bring you to another menu from which you can select a variable to alter.Once you have selected a variable, you will be brought to an input box which shall specify the type of variable, giving some information on usage of the variable, and allow you to enter in a new value for that variable. Edited February 18, 2011 by VGI Link to comment Share on other sites More sharing options...
Ultimatepurge Posted February 18, 2011 Share Posted February 18, 2011 (edited) Do the other filters work?For normal gameplay I only use a light SSAO shader and nothing else. Edited February 18, 2011 by Ultimatepurge Link to comment Share on other sites More sharing options...
Smooth613 Posted February 18, 2011 Share Posted February 18, 2011 Since you're using the support plugin, did you actually enable the shaders via the Support Plugin? Link to comment Share on other sites More sharing options...
VGI Posted February 18, 2011 Author Share Posted February 18, 2011 (edited) Since you're using the support plugin, did you actually enable the shaders via the Support Plugin? Yes yes, its all there in the quote I put in the first post in this thread. Once I saw what I missed in the OBGEv2 doc file, I got it working. I've got a lot of shaders enabled. It is soooo soooo lovely now. And no hit in the fps too! I feel like I've succeeded in the visual improvement of Oblivion. I am now ready to move unto the audio, which is just 4 mods... Won't be changing gameplay, even if its kinda tempting. Right now, I am waiting for OBSE v20 to become a stable version, instead of just beta. Then again, I might get it sooner. Its required for this mod and this mod Edited February 18, 2011 by VGI Link to comment Share on other sites More sharing options...
CheeseyBall Posted April 9, 2011 Share Posted April 9, 2011 I use OBGEv2 Liquid Water, with NormalFilterAA and Godrays. That's enough for me. :P Link to comment Share on other sites More sharing options...
Recommended Posts