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OBGEv2 users, what are your OBGE in-game settings and how do you know


VGI

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What are your shaders and shader-settings for OBGEv2? I am using the OBGEv2 Support miscellaneous item in the inventory.

 

Disregard the title of this thread. I now know how to use the OBGEv2 in-game support. Outstanding mod! And I turned it into omod too! HAH!

 

Important from the readme of OBGEv2 that I missed:

 

To use the functionality in-game, activate the misc. item in your Inventory screen, and exit the inventory to see the configuration menu.

Clicking a shader with the control key held down will deactivate it, while clicking a shader with the shift key held down will activate it.

Clicking on a shader will bring you to another menu from which you can select a variable to alter.

Once you have selected a variable, you will be brought to an input box which shall specify the type of variable, giving some information on usage of the variable, and allow you to enter in a new value for that variable.

Edited by VGI
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Since you're using the support plugin, did you actually enable the shaders via the Support Plugin?

 

Yes yes, its all there in the quote I put in the first post in this thread.

 

Once I saw what I missed in the OBGEv2 doc file, I got it working.

 

I've got a lot of shaders enabled. It is soooo soooo lovely now. And no hit in the fps too! I feel like I've succeeded in the visual improvement of Oblivion.

 

I am now ready to move unto the audio, which is just 4 mods...

 

Won't be changing gameplay, even if its kinda tempting.

 

Right now, I am waiting for OBSE v20 to become a stable version, instead of just beta. Then again, I might get it sooner. Its required for this mod and this mod

Edited by VGI
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