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DMC Stylish just idles?


HellsMaster

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You can have a bit of each. :)

 

Standing idles:

 

OnehandIdle.kf

TwohandIdle.kf

 

Blocking Idles

 

BlockIdle.kf

*BlockHit.kf

OnehandBlockIdle.kf

*OnehandBlockHit.kf

TwohandBlockIdle.kf

*TwohandBlockHit.kf

 

(*BlockHit, as the name implies, is the animation that plays after blocking a successful attack.)

 

Movement anims:

 

OnehandBackward.kf

OnehandFastBackward.kf

OnehandFastForward.kf

OnehandFastLeft.kf

OnehandFastRight.kf

OnehandForward.kf

OnehandLeft.kf

OnehandRight.kf

OnehandTurnLeft.kf

OnehandTurnRight.kf

TwohandBackward.kf

TwohandFastBackward.kf

TwohandFastForward.kf

TwohandFastLeft.kf

TwohandFastRight.kf

TwohandForward.kf

TwohandLeft.kf

TwohandRight.kf

TwohandTurnLeft.kf

TwohandTurnRight.kf

 

(Note: "Fast" in the file name implies running anims.)

 

Jumps

 

BowJumpLand.kf

BowJumpLoop.kf

HandtoHandJumpLand.kf

HandtoHandJumpLoop.kf

JumpLoop.kf

OnehandJumpLand.kf

OnehandJumpLoop.kf

StaffJumpLand.kf

StaffJumpLoop.kf

TwohandJumpLand.kf

TwohandJumpLoop.kf

 

Attack anims:

 

OnehandAttackBackPower.kf

OnehandAttackForwardPower.kf

OnehandAttackLeft.kf

OnehandAttackLeftPower.kf

OnehandAttackLeft_Chop.kf

OnehandAttackPower.kf

OnehandAttackRight.kf

OnehandAttackRightPower.kf

OnehandAttackRight_Chop.kf

OnehandSkill1AttackPower.kf

OnehandSkill2AttackLeftPower.kf

OnehandSkill2AttackRightPower.kf

OnehandSkill3AttackBackPower.kf

OnehandSkill4AttackForwardPower.kf

TwohandAttackBackPower.kf

TwohandAttackForwardPower.kf

TwohandAttackLeft.kf

TwohandAttackLeftPower.kf

TwohandAttackLeft_Chop.kf

TwohandAttackPower.kf

TwohandAttackRight.kf

TwohandAttackRightPower.kf

TwohandAttackRight_Chop.kf

TwohandSkill1AttackPower.kf

TwohandSkill2AttackLeftPower.kf

TwohandSkill2AttackRightPower.kf

TwohandSkill3AttackBackPower.kf

TwohandSkill4AttackForwardPower.kf

 

("Skill" differentiates between normal power attacks and power attack animations after reaching the appropriate skill level.)

 

This isn't perfect, but you get the point.

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