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Scripted Crafting Categories


MadModderJess

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I can't seem to find the answer using Google, so I figured I'd ask here; how does the Dragonborn DLC add the crafting categories for Bonemold, Nordic, Chitin, and Stalhrim without using any existing Game Settings? If there's a way it can be done using scripting, I imagine SOMEONE has found it.

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Correct me if I'm wrong but aren't the new smithing catigores added by dragonborn attached to already in game perks? Like once you unlock advanced armors, Nordic armor shows up in your forge crafting list. This is done by setting the smithing catigory on the pieces of armor in the ck, no scripts needed.
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OK, so if I understand, you want to add new smithing carigories. That shouldn't be to hard, just find say, the daedric catigory, duplicate, rename it and add a smithing perk so that in order to craft it you need the perk anddd it won't show up in your list until you have said perk.
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Ok, so after a little looking around... They are indeed hard coded, my bad. The info I was basing my theory off of was the fact I have mods that add new categories to the tanning rack. After I double checked, they where only steel and hide. So yeah, they where already in game.

 

 

Sorry,

 

Nate

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The categories themselves are changeable to an extent -- you can change the names of them, change what keyword they reference, etc. But the number of categories is hard-coded. You can't add one in Game Settings. You can only use the ones that are there. I'm trying to figure out how the hell the Dragonborn DLC got around that. I run Hearthfire and most of the extra categories are taken up by it; I'm considering merging some of the categories in order to free more up, but it's slow going, and if there's a way to accomplish extra categories the way Dragonborn does, I'm looking to find it.

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