SonOfCapiz Posted February 22, 2011 Share Posted February 22, 2011 there are already a number of mods increasing damage to limbs. its a simple matter of changing numbers in game settings. I use and recommend Arwen's Realism Tweaks. Link to comment Share on other sites More sharing options...
mrbic Posted February 22, 2011 Share Posted February 22, 2011 (edited) there are already a number of mods increasing damage to limbs. its a simple matter of changing numbers in game settings. I use and recommend Arwen's Realism Tweaks. Yeah I know but I really dont know how to tweak the mods. Apart from that I dont want all the other tweaks associated with those mods to interfere with my other mods, unless Arwens has a specific .esp for the limb damage which I plan on checking out. My original request, as I didnt think to explain, had actually made clear that I wanted *very* low limb health (or *very* high limb damage) so that the enemies and player more often react to wounds, and also so that battles are much more devastating if not properly fought. The tweaks ive had in the past, possibly including Arwens, dont make it *very* easy to cripple limbs, but more of a moderate rate of crippling limbs. The request is in the "Mod Requests" forum under the name "Dynamic Battle Impact" and it makes valid points as to why very low limb health would be interesting. Edited February 22, 2011 by mrbic Link to comment Share on other sites More sharing options...
SonOfCapiz Posted February 23, 2011 Share Posted February 23, 2011 i use Arwen's and upped all weapon damage 50% and limbs seem to cripple easily enough. you could also check out XFO's modules. i think he has a separate esp on limb damage. get fnvedit if you havent yet. you can use that to look into mods easily and change the values they made. Link to comment Share on other sites More sharing options...
mrbic Posted March 5, 2011 Share Posted March 5, 2011 k thnkx for the advice capiz Link to comment Share on other sites More sharing options...
mrbic Posted April 3, 2011 Share Posted April 3, 2011 (edited) I made a mod implementing the low limb-health like I was talking about. You should try it out. nevermind i didnt even tell you the nme, not only that but it got deleted for some reason =o Edited April 3, 2011 by mrbic Link to comment Share on other sites More sharing options...
simplywayne90 Posted April 3, 2011 Share Posted April 3, 2011 Hmm, things that might be interesting to add huh? Well I love the whistle feature, but sometimes I wanted the enemy to walk somewhere near me and not towards me, perhaps an idea like a rock or something the player can throw that gets enemies attention and they investigate. (Would have to be kinda rare to avoid people using it all the time) If possible, try to disable the script on certain major NPCs. It's kinda bad if I'm about to kill everyone in McCarren, and I can disarm people like Hsu before I even make anyone hostile. I liked your idea of expanding on your slaving system that you posted on "The Daily Jobs" thread. Oh, Ultimatum needs a more detailed readme if your going to include all your features from your previous mods. I'm post more later, Internet here is troublesome, Link to comment Share on other sites More sharing options...
sagittarius22 Posted April 3, 2011 Author Share Posted April 3, 2011 Hmm, things that might be interesting to add huh? Well I love the whistle feature, but sometimes I wanted the enemy to walk somewhere near me and not towards me, perhaps an idea like a rock or something the player can throw that gets enemies attention and they investigate. (Would have to be kinda rare to avoid people using it all the time) If possible, try to disable the script on certain major NPCs. It's kinda bad if I'm about to kill everyone in McCarren, and I can disarm people like Hsu before I even make anyone hostile. I liked your idea of expanding on your slaving system that you posted on "The Daily Jobs" thread. Oh, Ultimatum needs a more detailed readme if your going to include all your features from your previous mods. I'm post more later, Internet here is troublesome, The idea of the rpck is cool, I am trying to make it.However, the script applies to everyone, and modifying it for each major NPC would be painful.I need testers to see if the job as slaver really works (200 $/prisoner).I will make a decen readme :) Link to comment Share on other sites More sharing options...
JCP768 Posted April 3, 2011 Share Posted April 3, 2011 (edited) Speaking of slaves.... Did you ever see my post here. Also I wonder how easy it would be to have the price for slaves fluctuate based on the NPCs stats, and uniqueness. (Random raiders or whatever would make good works, but the more unique characters would have more diverse uses to the person you're selling them to.) For instance: Selling a random settler to NCR guy: $200Selling random legion troop to NCR guy: $450 (Legion troops are a bit strong willed so the price may be lower... maybe he'd just give you a bounty for it and kill the guy)Fiend to NCR: $500NCR to NCR: $100 and a decent infamy gain with NCR (think of it as like ransoming.)High ranking/unique NCR to NCR: $1000 and vilified statusPresident to NCR: $30,000 and NCR ambushes you immediately after the tradeCeaser to NCR: $10,000-50,000 (depending on barter checks or something) And from that point on the game treats it as if you killed Ceaser... Prolly could do this for other trades between important enemy personnel. (ie: unique legion guy sold to NCR= treated as dead.... Unique NCR guy sold to legion= treated as dead.) Female to Legion= $300-1000 based on charisma/speech stat, and uniqueness. You could probably get even more complex with it like... Do NCR deserters have like a faction, or anything that recognizes them as such? You could sell them back to NCR to be court marshaled, and lot's of other possible considerations. Edited April 3, 2011 by JCP768 Link to comment Share on other sites More sharing options...
ozziefire Posted April 3, 2011 Share Posted April 3, 2011 Would it be possible to have some enemies beat the player and companions into unconsciousness instead of killing them and steal all your stuff or even slap a slave collar on the player who has to then find a way to remove it? Link to comment Share on other sites More sharing options...
simplywayne90 Posted April 3, 2011 Share Posted April 3, 2011 Would it be possible to have some enemies beat the player and companions into unconsciousness instead of killing them and steal all your stuff or even slap a slave collar on the player who has to then find a way to remove it? That sounds more like an interesting quest idea, but not really apart of this particualar mod. Thought of another feature you should add, Sometimes I'll make an enemy surrender but then they just become friendly and walk around like a normal NPC, perhaps a dialog option like.. "I'll let you live but I want to never see you again" which the enemy then gives up everything in their inventory and runs away to disappear. (a script perhaps to make them surrender armor and spawn wasteland rags so people don't have a ton of naked enemies running around but can still get the armor on them.) and then a second option to make them hostile again for good or evil players. "It's time for you to face Justice." (NPC goes hostile again, no karma effect besides normal) For evil players who don't have slave collars at that moment."You should've kept fighting, now you'll just die on your knees." (NPC goes hostile, Negative karma effect) Link to comment Share on other sites More sharing options...
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