Belgianfox Posted February 18, 2011 Share Posted February 18, 2011 I've been playing Fallout New Vegas for a while now and the lack of draw distance's been bothering me a lot. I'm a huge realism freak, having over a hundred mods installed but this thing is still bothering me. Is there any way to increase draw distance beyond the max settings? Thanks in advance!! ^^ Link to comment Share on other sites More sharing options...
Belgianfox Posted February 18, 2011 Author Share Posted February 18, 2011 Bump. Link to comment Share on other sites More sharing options...
ita Posted February 18, 2011 Share Posted February 18, 2011 Bumping your topic after 11 minutes is a bit overkill. :P Anyway, I found some tweaks you might try. fBlockLoadDistanceLow=50000fTreeLoadDistance=40000These two variables are actually quite important for overall Level of Detail. They correspond to the Object LOD Fade and Tree LOD Fade settings available in the Launcher options and are covered in the In-Game Settings section. In effect they determine the visible distance for buildings and trees respectively. In the Launcher they're restricted as to how high you can raise them, however here you can raise them to very high values (e.g. to =500000) and thus increase the number of buildings, objects and trees visible in the distance. fTreeLoadDistance doesn't exist in Fallout_default.ini, the file used in New Vegas but if you load up the aforementioned Fallout_default.ini in a text editor you'll find a block named [TerrainManager] that contains the fBlockLoadDistanceLow variable along with several other interesting variables that seem to control draw distance. fSplitDistanceMult=1.5 - This variable is the same as the Land Quality Launcher option (See In-Game Settings section). However while the Launcher slider only goes up to a value of 1.5, by raising it further here (e.g. to a value of =10), you will get a more noticeable increase in the level of detail in distant landscapes, although FPS will similarly be reduced by a noticeable amount Experiment with these settings as you wish, but remember to back up the .ini file first. :thumbsup: Link to comment Share on other sites More sharing options...
Belgianfox Posted February 18, 2011 Author Share Posted February 18, 2011 Bumping your topic after 11 minutes is a bit overkill. :P Anyway, I found some tweaks you might try. fBlockLoadDistanceLow=50000fTreeLoadDistance=40000These two variables are actually quite important for overall Level of Detail. They correspond to the Object LOD Fade and Tree LOD Fade settings available in the Launcher options and are covered in the In-Game Settings section. In effect they determine the visible distance for buildings and trees respectively. In the Launcher they're restricted as to how high you can raise them, however here you can raise them to very high values (e.g. to =500000) and thus increase the number of buildings, objects and trees visible in the distance. fTreeLoadDistance doesn't exist in Fallout_default.ini, the file used in New Vegas but if you load up the aforementioned Fallout_default.ini in a text editor you'll find a block named [TerrainManager] that contains the fBlockLoadDistanceLow variable along with several other interesting variables that seem to control draw distance. fSplitDistanceMult=1.5 - This variable is the same as the Land Quality Launcher option (See In-Game Settings section). However while the Launcher slider only goes up to a value of 1.5, by raising it further here (e.g. to a value of =10), you will get a more noticeable increase in the level of detail in distant landscapes, although FPS will similarly be reduced by a noticeable amount Experiment with these settings as you wish, but remember to back up the .ini file first. :thumbsup: Hey there, thanks for the info I've tried it and it seems to be working fine still the mountains in the background still look glitchy but at least it's a bit better. Thanks! And I didn't bump it after eleven minutes, I bumped it after more then a hour.. ^^ Link to comment Share on other sites More sharing options...
Daynox Posted February 19, 2011 Share Posted February 19, 2011 For the mountains in the back ground you could look into a DOF (depth of field) mod which adds a haze like effect to the far mountains, and hides the...jagglies that you see flickering.. I highly suggest the Imaginator mod that allows you to change all manner of video settings ingame, including dof settings.. mod can be found here http://www.newvegasnexus.com/downloads/file.php?id=39619 :thumbsup: Daynox Link to comment Share on other sites More sharing options...
ita Posted February 19, 2011 Share Posted February 19, 2011 And I didn't bump it after eleven minutes, I bumped it after more then a hour.. ^^ You are correct good sir, I somehow missed a whole hour when reading the timestamp. o_O Sorry about that. :O Link to comment Share on other sites More sharing options...
bronco668 Posted July 19, 2011 Share Posted July 19, 2011 finally found what i was looking for -- wondering if there are more of these kind mods-------- --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Veronica a Californian girl who lives in a hole --------- you gotta love that Link to comment Share on other sites More sharing options...
bbbbbobbbbbhhhhhhhhhhhh Posted January 15, 2023 Share Posted January 15, 2023 (edited) years later, still good to know Edited January 15, 2023 by bbbbbobbbbbhhhhhhhhhhhh Link to comment Share on other sites More sharing options...
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