Hotemochick1992 Posted July 11, 2015 Share Posted July 11, 2015 Hey guys, Its been a long time since I have been on the nexus. So to those who know me, I'm back baby! For those who don't know me, hello :) So I have been in school for awhile for a game design course and graduated with an BSA but I got a degree from the wrong school... Now i can't get into the game industry without going to another school or getting out there on my own, but here's the deal. I need help with making my game. Now I have started up a kickstarter but it hasn't been approved as of yet (Takes some time for approval.) Now I know what engine I will be using (Unreal since they have a free version for use) but I need help with some other aspects. Models, Music & Sounds, Worldspace, and lastly voices. So if you are will to help little old me out, I'd really appreciate it and of course you will be credited for your work! All that being said, if the game goes according to plan, anyone who helps gets access to the game upon any releases (e.i alpha, beta and full version) All that being said, here is the link to my kickstarter https://www.kickstarter.com/projects/444249627/535965473?token=7eb0a8db My BF typed it up and all that for me so all the info is there but I will give you all an idea of what I'm looking to create. I'm looking to make a post Zombie-Apocalypse (I know its been done before but not very well) that really captures the essence of survival and fortification. I would like to have a very complex crafting system withing the game as well as a very large amount of weapons, because lets face it when i don't have a weapon and i see a static shovel or candle holder lying about i get really annoyed that i can wield that as a weapon. The biggest thing to me is scale of the world and multiplayer. I really want to see the players create their own campaign. The player should be able to choice to join a group of survivors or be a lone wolf. To either law sedge to a fortified town or help fortify it even more. Also, being that The game will be using Unreal for an engine, Zombie models should be dismember-able (legs, arms, and heads and be forcibly removed from the body) usually due to some kind of melee weapon or head shots. anyways if you are interested please shot me a PM and i can give you some more information and what I'm expecting on how to pace the project in development. Link to comment Share on other sites More sharing options...
Rednegade Posted July 12, 2015 Share Posted July 12, 2015 I can't help you with development beyond 3d modelling but I'd be happy to test it and report any bugs during development. I've tested several, mainly MMOs like TOR and ESO. Link to comment Share on other sites More sharing options...
Hotemochick1992 Posted July 12, 2015 Author Share Posted July 12, 2015 I can't help you with development beyond 3d modelling but I'd be happy to test it and report any bugs during development. I've tested several, mainly MMOs like TOR and ESO. Thanks, anything helps :) Link to comment Share on other sites More sharing options...
Hotemochick1992 Posted July 14, 2015 Author Share Posted July 14, 2015 Bumb for new link https://www.kickstarter.com/projects/444249627/535965473/edit Link to comment Share on other sites More sharing options...
Vagrant0 Posted July 14, 2015 Share Posted July 14, 2015 I'm going to be blunt and honest here. You should hold off on a kickstarter campaign until you have more to show. You would not show up to a job interview with a piece of paper where you've drawn, in crayon, a stick figure of yourself holding a diploma, and expect them to hire you, right? The same thing is true here, you have nothing to show for your project other than ambition and a lack of credibility. I can understand why you would have little more than a single image that looks like it was just some text added to the first google image you got when searching zombie... You don't have your own art assets available, so naturally can't show off any of those assets. But this should have been your first hint that maybe you should reconsider the scope of things. You can want to make whatever you want in a game, but in order to sell someone on a project, you need something more concrete. You don't even mention previous experience, examples of competed projects, yet expect people to trust that you can put together "A zombie survival game like those ones that countless other companies have been working on, but done right." This should be hint number two. Having your boyfriend write up something less than a page (with several typos and grammatical errors) without carefully looking it over and trying to highlight as much detail as you can, should have been hint number three. To add in things like "multiplayer", "multiplatform", or "low requirements" when you don't even have a proof of concept put together in engine to even know if these things will work, while trying to cram all the testing, creation of resources, development and testing, done by a single person while working another job... Suggests inexperience and being blissfully ignorant of what is involved with game production. Even small teams working 14-16 hours a day would be hard pressed to push out anything of quality within that time frame. I don't want to say words like impossible, but to try and accomplish it while being held to the responsibilities of backers borders on being incredibly unlikely and possibly insane to even attempt. As it stands, this looks like little more than a scam or a money-grab hoping to benefit from enthusiasts and foolish alike, poorly. Given how Kickstarter has started holding people accountable for their projects and restricting the ability for projects to continually run for more money, this is not a good idea. Put together a working demo, put together some good art and work on branding and presentation. Put information out there that makes your idea shine and proves that you can do it. Then spend a few weeks formatting and establishing a kickstarter campaign. I'm not trying to mean, in fact due to some power outages this is infact the third and least mean attempt to offer critique of what you have presented while offering constructive suggestions and comparing your campaign against the dozens I have seen posted here as well as my own experience with seeing projects of all size come to being. Call me an asshole, fine. But trust that maybe, just maybe, I raise some concerns that are likely to be shared by everyone else who would see your kickstarter and immediately lose interest or share even more mean words about it. Link to comment Share on other sites More sharing options...
Hotemochick1992 Posted July 15, 2015 Author Share Posted July 15, 2015 I can see what you mean. I will be doing weekly updates to show what is being done each week. Also I'm not really trying to promote the kick starter, really I'm just looking for help. Link to comment Share on other sites More sharing options...
Gamerbird Posted July 15, 2015 Share Posted July 15, 2015 I'm going to add a few words to this, developing a game isn't as easy as it seems and demands A LOT of time and teamwork. I not only went to college to study Games Development, but also worked on a Game for quite some time with some members from the Nexus itself and unless you are all 100% dedicated to giving most if not all of your spare time to the project, it will fall through. Make sure you have EVERYTHING mapped out before even starting because that's where the project is likely to begin failing. So plan, plan, plan before you do anything. Also as mentioned above, it is worth to at least have some idea on what direction, the story and genre you are hoping for your game to go in to before asking for help. That way you'll get people who are interested in specifics of games to consider helping :) Link to comment Share on other sites More sharing options...
Di0nysys Posted July 15, 2015 Share Posted July 15, 2015 I agree with Vagrant0, u need to show a lot more if you're going to ask for 250K. I could help out with music as I do produce a variety of styles/genres. Link to my page is in the signature below. Link to comment Share on other sites More sharing options...
Vagrant0 Posted July 15, 2015 Share Posted July 15, 2015 I can see what you mean. I will be doing weekly updates to show what is being done each week. Also I'm not really trying to promote the kick starter, really I'm just looking for help.You can ask for help before you start asking for money... In fact you probably should ask for help before you ask for money. The problem with taking peoples money for anything is that there is a commitment involved. Either you produce results or you get branded with something that will follow you for any future projects. At the early stages of a project, even a well planned, well researched project that you care deeply about; things can go horribly wrong making parts of your plans impossible or greatly delaying when things get done. Meanwhile you risk hostility from your backers because you have to change or delay something. This is why it is so critical to have working proofs of concept already built and a workable demo available. It will not only tell you exactly what can be done within the engine and your own skills, but also help you get an idea of the amount of time spent working and tweaking those things. With a team of any size, just managing the team, communicating, and preparing builds for distributing can take a good deal of time. Even more so when you start accepting random people since they often lose interest, forget to do the work, or just lose contact for months at a time. Link to comment Share on other sites More sharing options...
Hotemochick1992 Posted July 16, 2015 Author Share Posted July 16, 2015 I can see what you mean. I will be doing weekly updates to show what is being done each week. Also I'm not really trying to promote the kick starter, really I'm just looking for help.You can ask for help before you start asking for money... In fact you probably should ask for help before you ask for money. The problem with taking peoples money for anything is that there is a commitment involved. Either you produce results or you get branded with something that will follow you for any future projects. At the early stages of a project, even a well planned, well researched project that you care deeply about; things can go horribly wrong making parts of your plans impossible or greatly delaying when things get done. Meanwhile you risk hostility from your backers because you have to change or delay something. This is why it is so critical to have working proofs of concept already built and a workable demo available. It will not only tell you exactly what can be done within the engine and your own skills, but also help you get an idea of the amount of time spent working and tweaking those things. With a team of any size, just managing the team, communicating, and preparing builds for distributing can take a good deal of time. Even more so when you start accepting random people since they often lose interest, forget to do the work, or just lose contact for months at a time. So basically you are saying it would be the best course to cancel the kickstarter, then work on the game until I have at least built enough of the game to present a gameplay trailer or 2, along with some other visuals? Link to comment Share on other sites More sharing options...
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