ETPC Posted February 19, 2011 Share Posted February 19, 2011 I've asked this on the official Bethsoft forums but I still can't get a solution. Basically, I can't get past the opening load. I've tried reinstalling, regenerating the ini, rebashing, LODGEN, everything I can think of. Still nothing. Maybe someone could help me? Here's my load order: Active Mod Files: 00 Oblivion.esm 01 underdark.esm 02 GTAesgaard_2.esm 03 Windfall.esm 04 Jog_X_Mod.esm 05 All Natural Base.esm [Version 1.2] 06 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI] 07 Francesco's Optional New Items Add-On.esm [Version 4.5bSI] 08 Cobl Main.esm [Version 1.72] 09 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] 0A Mart's Monster Mod.esm [Version 3.7b3p3] 0B Enhanced Daedric Invasion.esm 0C CyrodiilUpgradeResourcePack.esm 0D TamrielTravellers.esm [Version 1.39c] 0E FCOM_Convergence.esm [Version 0.9.9MB3] 0F Armamentarium.esm [Version 1.35] 10 Artifacts.esm [Version 1.1] 11 Kvatch Rebuilt.esm 12 Better Cities Resources.esm [Version 4.9.0] 13 BetterMusicSystem.esm 14 Progress.esm [Version 2.2] 15 NNWAEMaster.esm 16 CM Partners.esm 17 TRoN.esp ** TNR ALL RACES FINAL.esp ** TNR - ShiveringIsles.esp 18 Unofficial Oblivion Patch.esp [Version 3.3.3] 19 DLCShiveringIsles.esp 1A Unofficial Shivering Isles Patch.esp [Version 1.4.0] 1B Better Cities .esp 1C Francesco's Optional Chance of Stronger Bosses.esp 1D Francesco's Optional Chance of Stronger Enemies.esp 1E Francesco's Optional Chance of More Enemies.esp 1F Francesco's Optional Leveled Guards.esp ++ Francesco's Dark Seducer Weapons Patch.esp ++ FCOM_Francescos.esp [Version 0.9.9] ++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] 20 FCOM_FrancescosNamedBosses.esp [Version 0.9.9] 21 All Natural.esp [Version 1.2] 22 All Natural - SI.esp [Version 1.2] ++ Symphony of Violence.esp 23 Atmospheric Oblivion.esp ++ Diverse Voices.esp [Version 0.1a] 24 All Natural - Real Lights.esp [Version 1.2] ++ Item interchange - Extraction.esp [Version 0.78] 25 BetterMusicSystem(SI).esp [Version 1.0] 26 Enhanced Economy.esp [Version 5.1] 27 Crowded Roads Revisited.esp [Version 1.1] 28 C&C - The Blackwood Company.esp 29 FormID Finder4.esp 2A kuerteeActorDetails.esp 2B kuerteeCleanUp.esp 2C Streamline 3.1.esp 2D DLCHorseArmor.esp 2E DLCHorseArmor - Unofficial Patch.esp [Version 1.0.6] 2F DLCOrrery.esp 30 DLCOrrery - Unofficial Patch.esp [Version 1.0.4] 31 DLCVileLair.esp 32 DLCVileLair - Unofficial Patch.esp [Version 1.0.6] 33 DLCMehrunesRazor.esp 34 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.5] 35 DLCSpellTomes.esp ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] ++ MaleBodyReplacerV4.esp 36 ClassyClothingCompendium.esp 37 NexonsArmoryENG.esp 38 PureSteelBlade.esp 39 Thieves Arsenal.esp 3A Mage Equipment.esp 3B XiaNewAmuletsV1.esp 3C DLCThievesDen.esp 3D DLCThievesDen - Unofficial Patch.esp [Version 1.0.7] 3E Slof's Oblivion Robe Trader.esp 3F Cobl Glue.esp [Version 1.72] 40 Cobl Si.esp [Version 1.63] 41 Bob's Armory Oblivion.esp 42 FCOM_BobsArmory.esp [Version 0.9.9] 43 Loth's Blunt Weapons for Npcs.esp ++ FCOM_LothsBluntWeapons.esp [Version 0.9.9] 44 Oblivion WarCry EV.esp [Version 1.09] 45 FCOM_WarCry.esp [Version 0.9.9MB5] 46 Oscuro's_Oblivion_Overhaul.esp [Version 1.34] ++ OOO-Water_Weeds.esp [Version 1.33] ++ OOO_XiaNewAmulets Addon.esp [Version 0.5] ** OMOBS.esp [Version 1.0] ** OMOBS_SI.esp [Version 1.0] ++ ArmamentariumLLVendors.esp [Version 1.35] 47 ArmamentariumArtifacts.esp [Version 1.35] 48 OOO 1.32-Cobl.esp [Version 1.72] 49 FCOM_Convergence.esp [Version 0.9.9Mb3] ++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2] 4A FCOM_RealSwords.esp [Version 0.9.9] 4B FCOM_DurabilityAndDamage.esp [Version 0.9.9] 4C Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3] 4D Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3] 4E Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3] 4F Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3] 50 Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3] 51 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3f] ++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3] ++ TamrielTravellerAdvscript.esp [Version 1.39c] ++ TamrielTravellersItemsnpc.esp [Version 1.39c] 52 TamrielTravellersItemsCobl.esp [Version 1.39c] 53 ShiveringIsleTravellers.esp [Version 1.39c] ++ ShiveringIsleTravellersFriendlyFactions.esp [Version 1.39c] ++ FCOM_TamrielTravelers.esp [Version 0.9.9] ++ FCOM_DiverseGuardUnity.esp [Version 0.9.9] ++ FCOM_BobsGuardUnity.esp [Version 0.9.9] ++ FCOM_HungersUnitySI.esp [Version 0.9.9] ++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3] ++ ArmamentariumLL4OOO.esp [Version 2.01] ++ ArmamentariumLLMagicOOO.esp [Version 1.35] 54 KDCircletsOOOOptimized - Loot Only.esp [Version 1.2] 55 C&C - The Blackwood Company - OOO.esp 56 OOO-WaterFish.esp [Version 1.34] ++ MMM-Cobl.esp [Version 1.69] 57 Ivellon.esp [Version 1.8] 58 AddisHeadhunterMod EV.esp 59 AdenseEpicDungeon.esp 5A Artifacts.esp [Version 1.1] ++ Artifacts - ArmaCompleteAddon.esp [Version 1.0] 5B BrotherhoodRenewed.esp [Version 1.0.11] 5C GTAesgaard.esp 5D GTAesgaard_2.esp 5E Gates To Aesgaard 2 Delayer.esp [Version 1.0] 5F JolardHome.esp 60 JQ-AssassinQuest.esp 61 Kragenir's Death Quest.esp 62 KDQ - Rural Line Additions.esp 63 Kvatch Rebuilt.esp ++ Kvatch Rebuilt - OOO Compatibility.esp 64 Kvatch Rebuilt - Leveled Guards - FCOM.esp 65 OldCrowInn.esp [Version 1.5] 66 GlenvarCastle.esp 67 Malevolent.esp 68 NNWAREAyleidDungeons_Series1EV.esp [Version 2.2] 69 NNWAEDungeons-Series2EV.esp 6A NNWARE06-RhyeliaEmeroEV.esp 6B Servant of the Dawn.esp 6C Slof's Oblivion Goth Shop.esp 6D The Ayleid Steps.esp [Version 3.4] 6E thievery.esp 6F Valley_View_Estate.esp 70 VaultsofCyrodiil.esp 71 VaultsofCyrodiilBC.esp 72 VHBloodlines 1.2.esp [Version 1.4] 73 OCC-Verona-Patch.esp [Version 1.2] 74 Windfall.esp 75 za_bankmod.esp 76 24HrArenaAliveV2Towers.esp 77 DLCBattlehornCastle.esp 78 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.5] 79 DLCfrostcrag.esp 7A FrostcragRebornCobl.esp 7B Knights.esp 7C Knights - Unofficial Patch.esp [Version 1.1] 7D TOTF.esp 7E RTT.esp 7F The Lost Spires.esp 80 Ungarion1TheWelkyndSword.esp [Version 1.4] 81 Blood&Mud.esp 82 Origin of the Mages Guild.esp [Version 6] 83 The Mystery of the Dulan cult.esp 84 HoarfrostCastle.esp 85 FCOM_Blood&Mud.esp [Version 0.9.9] ++ FCOM_Knights.esp [Version 0.9.9Mb3] ++ FCOM_SlofsRobeTrader.esp [Version 0.9.9] 86 FCOM_OMG.esp [Version 0.9.9] ++ FCOM_OMGSRT.esp [Version 0.9.9] 87 FCOM_DulanCult.esp [Version 0.9.9] 88 BrewHouse.esp 89 Enhanced Daedric Invasion.esp ++ FCOM_EnhancedDaedricInvasion.esp [Version 0.9.9] ++ EDI - Aggression Fix.esp 8A Vergayun.esp [Version 1.0.6] 8B Faregyl.esp [Version 2.0] 8C MTCThievesGrottoV4.1.esp 8D HeartOftheDead.esp 8E xuldarkforest.esp [Version 1.0.5] 8F LostSpires-DarkForest patch.esp 90 xulStendarrValley.esp [Version 1.2.2] 91 xulTheHeath.esp 92 MMMMWL-TheHeath patch.esp 93 XulEntiusGorge.esp 94 xulFallenleafEverglade.esp [Version 1.3.1] 95 LostSpires-Everglade patch.esp [Version 1.2] 96 xulColovianHighlands_EV.esp [Version 1.2.1] 97 ThievesGrotto-ColovianHighlands patch.esp 98 xulChorrolHinterland.esp [Version 1.2.2] 99 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.4] 9A xulBravilBarrowfields.esp [Version 1.3.2] 9B xulLushWoodlands.esp [Version 1.3.1] 9C xulAncientYews.esp [Version 1.4.3] 9D xulAncientRedwoods.esp [Version 1.6] 9E xulCloudtopMountains.esp [Version 1.0.3] 9F xulArriusCreek.esp [Version 1.1.3] A0 xulPatch_AY_AC.esp [Version 1.1] A1 xulRollingHills_EV.esp [Version 1.3.3] A2 MMMMWL-RollingHills patch.esp A3 xulPantherRiver.esp A4 Blood&Mud-PantherRiver patch.esp A5 xulRiverEthe.esp [Version 1.0.2] A6 xulBrenaRiverRavine.esp [Version 1.1] A7 xulImperialIsle.esp [Version 1.6.6] A8 xulBlackwoodForest.esp [Version 1.1.0] A9 xulCheydinhalFalls.esp [Version 1.0.1] AA Blood&Mud-CheydinhalFalls patch.esp AB KvatchRebuilt-CheydinhalFalls patch.esp AC xulAspenWood.esp [Version 1.0.2] AD xulSkingradOutskirts.esp [Version 1.0.1] AE xulSnowdale.esp [Version 1.0.2] AF xulCliffsOfAnvil.esp B0 Better Cities - House price patch.esp [Version 1.0] B1 Harvest [Flora].esp [Version 3.0.0] ++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] ++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0] B2 Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0] B3 AutoBookPlacer.esp [Version 3.02] B4 P1DkeyChain.esp [Version 5.00] B5 Salmo the Baker, Cobl.esp [Version 3.08] B6 Toggleable Quantity Prompt.esp [Version 3.2.0] B7 RefScope.esp [Version 2.1.2] B8 RenGuardOverhaul.esp B9 nGCD.esp BA ProgressGSD.esp [Version 2.0] BB ProgressMBSP.esp [Version 2.0] BC ProgressSBSP.esp [Version 1.0] BD ProgressRBSP.esp [Version 1.0] BE ProgressRacial.esp BF ProgressArmorer.esp [Version 1.0] C0 ActorsInEmotions.esp ++ Item interchange - Placement for FCOM.esp [Version 0.78] ++ Item interchange - Placement for Frostcrag Reborn.esp [Version 0.78] ++ Item interchange - Option, Ingredients in Bulk.esp [Version 0.78] C1 CM Partners.esp C2 Nec Mystic High Elf-Remake.esp [Version 1.0] C3 Nec Mystic Dark Elf-Remake.esp [Version 1.0] C4 _Ren_BeautyPack_full.esp C5 Elves Of Lineage II.esp C6 Lattamer.esp C7 CM Partners Special NPCs.esp C8 CM Partners NPC.esp C9 CM Partners More NPCs.esp CA CM Partners Marker NPCs.esp CB CM Partners Extra NPCs.esp CC Lutherane.esp CD bgBalancingEVCore.esp [Version 10.52EV-D] CE bgMagicEV.esp [Version 1.7EV] ++ bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV] ++ bgMagicItemSigil.esp [Version 1.68EV] ++ bgMagicEVStartspells.esp [Version 1.68EV] CF bgMagicBonus.esp [Version 1.7EV] ++ bgMagicEVAddEnVar.esp [Version 1.68EV] D0 bgMagicEVPaperChase.esp [Version 1.68EV] D1 bgMagicAlchemy.esp [Version 1.57] D2 bgMagicPotionNumberSoulGemValue.esp [Version 1.68UV] D3 bgIntegrationEV.esp [Version 0.993] D4 Better Cities Full - B&M Edition.esp [Version 4.9.0] D5 Better Cities - VWD of the IC.esp [Version 4.7.0] D6 Better Imperial City.esp [Version 4.9.0] D7 Better Cities - Ruined Tail's Tale.esp [Version 4.8.0] D8 Better Cities - Unique Landscape Cheydinhal Falls.esp [Version 4.7.0] D9 Better Cities - Unique Landscape Skingrad Outskirts.esp [Version 4.7.0] DA Better Cities - Thievery.esp [Version 4.8.0] DB Better Cities - The Lost Spires.esp [Version 4.9.0] DC Better Cities - COBL.esp [Version 2.1] DD Better Cities - No LEYAWIIN Flooding.esp [Version 4.9.0] ++ bgMagicShaderLifeDetect.esp [Version 1.68] DE bgMagicLightningbolt.esp ** FCOM_Archery.esp [Version 0.9.9] DF UnderdarkSaga.esp ** Open Cities Classic Road Record.esp ** All Natural - Indoor Weather Filter For Mods.esp [Version 1.2] E0 Bashed Patch, 0.esp EDIT by LHammonds: Move to Tech Support forum. 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Qwaxalot Posted February 19, 2011 Share Posted February 19, 2011 Were you able to play unmodded Oblivion on your computer? (That is, past the introductory dungeon?) Link to comment Share on other sites More sharing options...
ETPC Posted February 19, 2011 Author Share Posted February 19, 2011 Yeah, unmodded ran fine. Link to comment Share on other sites More sharing options...
MarkInMKUK Posted February 20, 2011 Share Posted February 20, 2011 OK, what was the LAST thing you installed? You've obviously added lots of mods, and (hopefully) run things in between the vanilla status and the fully modded version we now see So - forensic work - what did you have installed before your last successful game, and what have you added? Then, remove those mods, reinstall anything THEY were listed as clashing with, and rebuild bash patch Link to comment Share on other sites More sharing options...
ETPC Posted February 21, 2011 Author Share Posted February 21, 2011 (edited) Well, I ended up uninstalling and reinstalling but THIS time I installed one mod at a time, testing each for 5 min of gameplay. So far, the only time I've had a CTD is with the race balancing project. I'm not sure what's causing it. The Light version works fine though. Here's my MUCH SMALLER load order: Active Mod Files: 00 Oblivion.esm 01 GTAesgaard_2.esm 02 All Natural Base.esm [Version 1.2] 03 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI] 04 Francesco's Optional New Items Add-On.esm [Version 4.5bSI] 05 Cobl Main.esm [Version 1.72] 06 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] 07 Mart's Monster Mod.esm [Version 3.7b3p3] 08 TamrielTravellers.esm [Version 1.39c] 09 FCOM_Convergence.esm [Version 0.9.9MB3] 0A Progress.esm [Version 2.2] 0B bgBalancingEVCore.esp [Version 10.0EV-L] 0C Unofficial Oblivion Patch.esp [Version 3.3.3] 0D DLCShiveringIsles.esp 0E Unofficial Shivering Isles Patch.esp [Version 1.4.0] 0F Francesco's Optional Chance of Stronger Bosses.esp 10 Francesco's Optional Chance of Stronger Enemies.esp 11 Francesco's Optional Chance of More Enemies.esp 12 Francesco's Optional Leveled Guards.esp ++ Francesco's Dark Seducer Weapons Patch.esp ++ FCOM_Francescos.esp [Version 0.9.9] ++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] 13 FCOM_FrancescosNamedBosses.esp [Version 0.9.9] 14 All Natural.esp [Version 1.2] 15 All Natural - SI.esp [Version 1.2] 16 All Natural - Real Lights.esp [Version 1.2] ++ Item interchange - Extraction.esp [Version 0.76] 17 Enhanced Economy.esp [Version 5.1] 18 Streamline 3.1.esp 19 sr_super_hotkeys.esp [Version 0.54] 1A DLCHorseArmor.esp 1B DLCHorseArmor - Unofficial Patch.esp [Version 1.0.6] 1C DLCOrrery.esp 1D DLCOrrery - Unofficial Patch.esp [Version 1.0.4] 1E DLCVileLair.esp 1F DLCVileLair - Unofficial Patch.esp [Version 1.0.6] 20 DLCMehrunesRazor.esp 21 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.5] 22 DLCSpellTomes.esp ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] ++ MaleBodyReplacerV4.esp 23 DLCThievesDen.esp 24 DLCThievesDen - Unofficial Patch.esp [Version 1.0.7] 25 Slof's Oblivion Robe Trader.esp 26 Cobl Glue.esp [Version 1.72] 27 Cobl Si.esp [Version 1.63] 28 Bob's Armory Oblivion.esp 29 FCOM_BobsArmory.esp [Version 0.9.9] 2A Loth's Blunt Weapons for Npcs.esp ++ FCOM_LothsBluntWeapons.esp [Version 0.9.9] 2B Oblivion WarCry EV.esp [Version 1.09] 2C FCOM_WarCry.esp [Version 0.9.9MB5] 2D Oscuro's_Oblivion_Overhaul.esp [Version 1.34] ++ OOO-Water_Weeds.esp [Version 1.33] 2E OMOBS.esp [Version 1.0] 2F OMOBS_SI.esp [Version 1.0] 30 OOO 1.32-Cobl.esp [Version 1.72] ++ FCOM_Cobl.esp [Version 0.9.9] 31 FCOM_Convergence.esp [Version 0.9.9Mb3] ++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2] 32 FCOM_RealSwords.esp [Version 0.9.9] 33 FCOM_DurabilityAndDamage.esp [Version 0.9.9] 34 Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3] 35 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3] 36 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3] 37 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3] 38 Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3] 39 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3f] ++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3] ++ TamrielTravellerAdvscript.esp [Version 1.39c] ++ TamrielTravellersItemsnpc.esp [Version 1.39c] 3A TamrielTravellersItemsCobl.esp [Version 1.39c] 3B ShiveringIsleTravellers.esp [Version 1.39c] ++ ShiveringIsleTravellersFriendlyFactions4MMM.esp [Version 1.39c] ++ FCOM_TamrielTravelers.esp [Version 0.9.9] ++ FCOM_DiverseGuardUnity.esp [Version 0.9.9] ++ FCOM_BobsGuardUnity.esp [Version 0.9.9] ++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3] 3C OOO-WaterFish.esp [Version 1.34] ++ MMM-Cobl.esp [Version 1.69] ** EVE_StockEquipmentReplacer4FCOM.esp 3D GTAesgaard.esp 3E GTAesgaard_2.esp 3F Gates To Aesgaard 2 Delayer.esp [Version 1.0] 40 DLCBattlehornCastle.esp 41 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.5] 42 DLCFrostcrag.esp 43 Knights.esp 44 Knights - Unofficial Patch.esp [Version 1.1] 45 EVE_KnightsoftheNine.esp 46 The Lost Spires.esp ++ FCOM_Knights.esp [Version 0.9.9Mb3] 47 Harvest [Flora].esp [Version 3.0.0] ++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0] ++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0] 48 Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0] 49 EVE_ShiveringIslesEasterEggs.esp 4A Salmo the Baker, Cobl.esp [Version 3.08] 4B nGCD.esp 4C ProgressGSD.esp [Version 2.0] 4D ProgressMBSP.esp [Version 2.0] 4E ProgressSBSP.esp [Version 1.0] 4F ProgressRBSP.esp [Version 1.0] 50 ProgressRacial.esp 51 ProgressArmorer.esp [Version 1.0] 52 ActorsInEmotions.esp ++ Item interchange - Placement for FCOM.esp [Version 0.76] 53 Nec Mystic High Elf-Remake.esp [Version 1.0] 54 Nec Mystic Dark Elf-Remake.esp [Version 1.0] 55 Elves Of Lineage II.esp 56 Lattamer.esp ++ EVE_KhajiitFix.esp 57 [GFX]_Initial_Glow-self.esp 58 FCOM_Archery.esp [Version 0.9.9] ++ Cobl Filter Late MERGE ONLY.esp [Version 1.53] ** All Natural - Indoor Weather Filter For Mods.esp [Version 1.2] 59 Bashed Patch, 0.esp Edited February 21, 2011 by ETPC Link to comment Share on other sites More sharing options...
MotoSxorpio Posted February 21, 2011 Share Posted February 21, 2011 (edited) Quote from Readme for Race Balancing mod you mention above: 2. Compatibility General rule of thumb: Everything that doesn't touch races is fine. If it does touch races, it should be loaded before this plugin, and it's components which are changing something concerning the races won't work anymore. Specifics: This PI is compatible with character levelling mods like nGCD. If you want to be absolutely safe, open your console and type StartQuest bgbHealthToggle -> then deactivate retroactive Endurance. That's the only part which could theoretically cause problems. It is fully compatible with all overhaul mods like OOO, Fran's, FCOM, Warcry and everything else. Some of them make changes to races or birthsigns, so load them before the core file! When something does changes races, and you want to keep it's changes, you have to use Wrye Bash. Two examples: - Robert's Male body replacer: It's not a pure replacer, therefore you have to use Wrye Bash. Tag it with Body-M and load it before the Core file. Then it has to be included as part of the bashed patch. It still needs to be activated, but loaded before the core file. - any new hair pack: Tag it as hair mod, load it before the core file and use it as part of the bashed patch. Important notice regarding Beautiful People: BP is using the Elaborate Eye mesh (former bash tag Eye-E), but has changed it's filepath to the default Eye mesh (former bash tag Eye-D). This causes numerous problems. One of them is that using it as eye mod for the bashed patch can result in very strange oddities. Due to the highly problematic nature of BP (it's scripts are also borked), and due to fixed versions available, I do not offer any support regarding BP anymore. This has caused me enough support grief. Simply installing RBP will fix the eye mesh mess for good.These mods are included (in the full version), and doesn't need to be bash patched in: Capucine's eyes (including Cat eyes), Babe's hair pack, Soya's hair pack, Ren's beauty pack, throttlekitty's hair pack, kafeidot's short hair, corean Hairs, Saram hairs, 2ch hairs, Elven Eyes.These five bonus races are included from other mods, but were heavily modified. You can use their originals additionally: Slof's playable Xivilai, Luchaire's Tabaxi, Ren's Mystic Elves, Chingari's and Ismelda's Demon, Capucine's Aquamer. Also playable adaptions of Golden Saints and Dark Seducers are included - playable even without Shivering Isles (due to a texture trick)! Addtionally there's a homebrewn eight race, the Ohmes.Be wary of hidden race changes: Some mods modify races without notice. Mostly just to give custom NPCs new hair styles. Load them before the core file. Example given: Blood and Mud.Other race- and birthsign balancing mods are obviously incompatible. I don't want to think what could happen if both are taking effect.Again: Everything that doesn't touch races and birthsigns is fine. Even if it does, just load it before the Core file! You have Robert's Male Body Replacer v4, note bullet 2 above. Did you Tag, re-Bash? Edited February 21, 2011 by MOTOSXORPIO Link to comment Share on other sites More sharing options...
MotoSxorpio Posted February 21, 2011 Share Posted February 21, 2011 There is also some noteworthy Race descriptions and changes which might cause troubles with custom races: 4. Races I categorized the races in three categories: Wizard races, fighting races, and stealth races - but because there are (unlike in Morrowind) nearly none stealth bonuses, they are more like "Jack Of All Trades" which are somewhere between the wizard and the fighter races. These are only cultural tendencies. And please keep in mind that there weren't any differences at all in Vanilla Oblivion. Bretons were the best fighters and thieves too. And only because I gave Dark Elves some spellcasting advantages they don't became suddenly worser warriors. Please keep something in mind: Resist Magicka in Oblivion is just plain broken and doesn't work like it used to be in good old Morrowind days. Resist Magic 50, like the Bretons used to have, reads in Morrowind or in game mechanic terms Resist Fire 50 + Resist Frost 50 + Resist Shock 50 + Resist Magic 50 + Resist Poison 50. I think now it's understandable why I toned down the Bretons, eh? Same goes for Weakness to Magic. Everytime Weakness to or Resist Magic appears in combination with weaknesses or other resists, they are given with the calculated in game effect, not the editor values. Example given: Resist Fire 50 + Weakness to Magic 25 = Resist Fire 25 + Weakness to Magic 25. (Actually these are only approximations. The real calculation is a bit different, but trust me, unless you really love math, this would be extremely boring...) Each race falls more or less into a role. They are not limited to that - a High Elf can become a really good pure fighter, although he'll never be as good as a Nord. On the other hand a Nord can become a mighty wizard, but he'll have a hard time at the beginning (low mental stats, no innate magicka bonus except birthsigns). The roles help the races as enemies and player characters to feel different from each other. In Vanilla Oblivion there weren't many differences between a Imperial and a Khajiit. Now there will be some. Powers can only be used once a day, so I feel it's important to make them important. Unless specified all last for whole 120 seconds and are targeted on self. Same is true for birthsigns. I know that some things seem to be too strong, but I can say with a clear conscience that everything is below the power level of Vanilla's Bretons, and at the birthsigns below the old Atronach. Exception is the Magicka pool, which is explained above. Beside new hair styles and eyes there are also eight new races included, all rebalanced to the rest of the mod. First of all the two new races of the Shivering Isles expansion, the Golden Saints and Dark Seducers. Both are new race entries, default Golden Saints and Dark Seducers were not touched (it's unbelieveable how messed up the implemenation of the original races are). Note: In the NoSI-Version they use textures from Dark Elves / Imperial (same as High Elves), therefore they will lose their unique appearance - but are playable nonetheless!The "Mystic Elves" of the integrated Cosmetic Compilation (credits go to Ren, see "Acknowledges") debut as "Hidden Elves". As explained somewhere above, I try to not cut every connection to lore, so now they are a race of Elves which actually exist(ed) in Tamriel. And with completly new stats.Slof's playable Xivilai is included as Xivilai. There are several important differences between these and Slof's original ones. The option to wield two handed weapons in one hand is not included (because that works for all races, and it would be funny to see a Bosmer wielding an Ebony Warhammer with one hand). They are still extremely tall, but a little bit less so (baseheight 1.25 instead of 1.45 - the second tallest race is at 1.11). Also all stats are completely changed. You can use Slof's Xivilai additionally to these.Luchaire's Tabaxis are included as Ohmes-raht, because they're exactly how I imagined the Ohmes-raht with Oblivion's graphics. They have also completely new stats.Capucine's Aquamer are included as Sea Elves (aka Tropical Elves, aka Maormer).Chingari's and Ismelda's Demon race is included as Daedra Seducer (last leen in Daggerfall ;))Ohmes are homebrewn. You won't find them anywhere else. Textures are made by alexscorpion and daemondarque. Please note: The ten standard races can also be encountered as enemies, so their bonuses do not only help the player, but can also be an obstacle. The additional races on the other hand won't appear as enemies, and are therefore a bit weaker. You have NEC Mystic Elf also, and Race Rebalancing also makes changes to Mystic Elves. Manual load order changing may help, moving bgBalancingEVCore.esp below NEC Mystic Elves in the order. Or merge the two with TES4Gecko (advanced users). Likely, my first post will fix it up...Wrye is magical. Link to comment Share on other sites More sharing options...
ETPC Posted February 21, 2011 Author Share Posted February 21, 2011 (edited) Eh, I just ended up using the light version, I'm having a new problem now with HGEC. For some reason, nipples are the same color as the skin instead of being the color they are supposed to be. Edited February 21, 2011 by ETPC Link to comment Share on other sites More sharing options...
MotoSxorpio Posted February 21, 2011 Share Posted February 21, 2011 (edited) For which race? This is a plugin load order problem..check the rest of the body, location of belly button and ermmm..privates likely misplaced. One plugin is making a change that isn't correct to the pathing of your texture to mesh. TES4Edit can give you info on conflicts in a much more detailed fashion than OBMM and you can edit as in Construction Set. Likely its load order or installation order. So again: "Manual load order changing may help, moving bgBalancingEVCore.esp below NEC Mystic Elves in the order..." or reinstalling JUST the textures of HGEC if its because of order of installation.<br> Edited February 21, 2011 by MOTOSXORPIO Link to comment Share on other sites More sharing options...
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