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Crash at pre-main menu load


ETPC

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I've asked this on the official Bethsoft forums but I still can't get a solution. Basically, I can't get past the opening load.

 

I've tried reinstalling, regenerating the ini, rebashing, LODGEN, everything I can think of. Still nothing.

 

Maybe someone could help me?

 

Here's my load order:

 

 

 

Active Mod Files:
00  Oblivion.esm
01  underdark.esm
02  GTAesgaard_2.esm
03  Windfall.esm
04  Jog_X_Mod.esm
05  All Natural Base.esm  [Version 1.2]
06  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]
07  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]
08  Cobl Main.esm  [Version 1.72]
09  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]
0A  Mart's Monster Mod.esm  [Version 3.7b3p3]
0B  Enhanced Daedric Invasion.esm
0C  CyrodiilUpgradeResourcePack.esm
0D  TamrielTravellers.esm  [Version 1.39c]
0E  FCOM_Convergence.esm  [Version 0.9.9MB3]
0F  Armamentarium.esm  [Version 1.35]
10  Artifacts.esm  [Version 1.1]
11  Kvatch Rebuilt.esm
12  Better Cities Resources.esm  [Version 4.9.0]
13  BetterMusicSystem.esm
14  Progress.esm  [Version 2.2]
15  NNWAEMaster.esm
16  CM Partners.esm
17  TRoN.esp
**  TNR ALL RACES FINAL.esp
**  TNR - ShiveringIsles.esp
18  Unofficial Oblivion Patch.esp  [Version 3.3.3]
19  DLCShiveringIsles.esp
1A  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]
1B  Better Cities .esp
1C  Francesco's Optional Chance of Stronger Bosses.esp
1D  Francesco's Optional Chance of Stronger Enemies.esp
1E  Francesco's Optional Chance of More Enemies.esp
1F  Francesco's Optional Leveled Guards.esp
++  Francesco's Dark Seducer Weapons Patch.esp
++  FCOM_Francescos.esp  [Version 0.9.9]
++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]
20  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]
21  All Natural.esp  [Version 1.2]
22  All Natural - SI.esp  [Version 1.2]
++  Symphony of Violence.esp
23  Atmospheric Oblivion.esp
++  Diverse Voices.esp  [Version 0.1a]
24  All Natural - Real Lights.esp  [Version 1.2]
++  Item interchange - Extraction.esp  [Version 0.78]
25  BetterMusicSystem(SI).esp  [Version 1.0]
26  Enhanced Economy.esp  [Version 5.1]
27  Crowded Roads Revisited.esp  [Version 1.1]
28  C&C - The Blackwood Company.esp
29  FormID Finder4.esp
2A  kuerteeActorDetails.esp
2B  kuerteeCleanUp.esp
2C  Streamline 3.1.esp
2D  DLCHorseArmor.esp
2E  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.6]
2F  DLCOrrery.esp
30  DLCOrrery - Unofficial Patch.esp  [Version 1.0.4]
31  DLCVileLair.esp
32  DLCVileLair - Unofficial Patch.esp  [Version 1.0.6]
33  DLCMehrunesRazor.esp
34  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.5]
35  DLCSpellTomes.esp
++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
++  MaleBodyReplacerV4.esp
36  ClassyClothingCompendium.esp
37  NexonsArmoryENG.esp
38  PureSteelBlade.esp
39  Thieves Arsenal.esp
3A  Mage Equipment.esp
3B  XiaNewAmuletsV1.esp
3C  DLCThievesDen.esp
3D  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.7]
3E  Slof's Oblivion Robe Trader.esp
3F  Cobl Glue.esp  [Version 1.72]
40  Cobl Si.esp  [Version 1.63]
41  Bob's Armory Oblivion.esp
42  FCOM_BobsArmory.esp  [Version 0.9.9]
43  Loth's Blunt Weapons for Npcs.esp
++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]
44  Oblivion WarCry EV.esp  [Version 1.09]
45  FCOM_WarCry.esp  [Version 0.9.9MB5]
46  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]
++  OOO-Water_Weeds.esp  [Version 1.33]
++  OOO_XiaNewAmulets Addon.esp  [Version 0.5]
**  OMOBS.esp  [Version 1.0]
**  OMOBS_SI.esp  [Version 1.0]
++  ArmamentariumLLVendors.esp  [Version 1.35]
47  ArmamentariumArtifacts.esp  [Version 1.35]
48  OOO 1.32-Cobl.esp  [Version 1.72]
49  FCOM_Convergence.esp  [Version 0.9.9Mb3]
++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]
4A  FCOM_RealSwords.esp  [Version 0.9.9]
4B  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]
4C  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]
4D  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]
4E  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]
4F  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]
50  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]
51  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]
++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]
++  TamrielTravellerAdvscript.esp  [Version 1.39c]
++  TamrielTravellersItemsnpc.esp  [Version 1.39c]
52  TamrielTravellersItemsCobl.esp  [Version 1.39c]
53  ShiveringIsleTravellers.esp  [Version 1.39c]
++  ShiveringIsleTravellersFriendlyFactions.esp  [Version 1.39c]
++  FCOM_TamrielTravelers.esp  [Version 0.9.9]
++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]
++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]
++  FCOM_HungersUnitySI.esp  [Version 0.9.9]
++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]
++  ArmamentariumLL4OOO.esp  [Version 2.01]
++  ArmamentariumLLMagicOOO.esp  [Version 1.35]
54  KDCircletsOOOOptimized - Loot Only.esp  [Version 1.2]
55  C&C - The Blackwood Company - OOO.esp
56  OOO-WaterFish.esp  [Version 1.34]
++  MMM-Cobl.esp  [Version 1.69]
57  Ivellon.esp  [Version 1.8]
58  AddisHeadhunterMod EV.esp
59  AdenseEpicDungeon.esp
5A  Artifacts.esp  [Version 1.1]
++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]
5B  BrotherhoodRenewed.esp  [Version 1.0.11]
5C  GTAesgaard.esp
5D  GTAesgaard_2.esp
5E  Gates To Aesgaard 2 Delayer.esp  [Version 1.0]
5F  JolardHome.esp
60  JQ-AssassinQuest.esp
61  Kragenir's Death Quest.esp
62  KDQ - Rural Line Additions.esp
63  Kvatch Rebuilt.esp
++  Kvatch Rebuilt - OOO Compatibility.esp
64  Kvatch Rebuilt - Leveled Guards - FCOM.esp
65  OldCrowInn.esp  [Version 1.5]
66  GlenvarCastle.esp
67  Malevolent.esp
68  NNWAREAyleidDungeons_Series1EV.esp  [Version 2.2]
69  NNWAEDungeons-Series2EV.esp
6A  NNWARE06-RhyeliaEmeroEV.esp
6B  Servant of the Dawn.esp
6C  Slof's Oblivion Goth Shop.esp
6D  The Ayleid Steps.esp  [Version 3.4]
6E  thievery.esp
6F  Valley_View_Estate.esp
70  VaultsofCyrodiil.esp
71  VaultsofCyrodiilBC.esp
72  VHBloodlines 1.2.esp  [Version 1.4]
73  OCC-Verona-Patch.esp  [Version 1.2]
74  Windfall.esp
75  za_bankmod.esp
76  24HrArenaAliveV2Towers.esp
77  DLCBattlehornCastle.esp
78  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.5]
79  DLCfrostcrag.esp
7A  FrostcragRebornCobl.esp
7B  Knights.esp
7C  Knights - Unofficial Patch.esp  [Version 1.1]
7D  TOTF.esp
7E  RTT.esp
7F  The Lost Spires.esp
80  Ungarion1TheWelkyndSword.esp  [Version 1.4]
81  Blood&Mud.esp
82  Origin of the Mages Guild.esp  [Version 6]
83  The Mystery of the Dulan cult.esp
84  HoarfrostCastle.esp
85  FCOM_Blood&Mud.esp  [Version 0.9.9]
++  FCOM_Knights.esp  [Version 0.9.9Mb3]
++  FCOM_SlofsRobeTrader.esp  [Version 0.9.9]
86  FCOM_OMG.esp  [Version 0.9.9]
++  FCOM_OMGSRT.esp  [Version 0.9.9]
87  FCOM_DulanCult.esp  [Version 0.9.9]
88  BrewHouse.esp
89  Enhanced Daedric Invasion.esp
++  FCOM_EnhancedDaedricInvasion.esp  [Version 0.9.9]
++  EDI - Aggression Fix.esp
8A  Vergayun.esp  [Version 1.0.6]
8B  Faregyl.esp  [Version 2.0]
8C  MTCThievesGrottoV4.1.esp
8D  HeartOftheDead.esp
8E  xuldarkforest.esp  [Version 1.0.5]
8F  LostSpires-DarkForest patch.esp
90  xulStendarrValley.esp  [Version 1.2.2]
91  xulTheHeath.esp
92  MMMMWL-TheHeath patch.esp
93  XulEntiusGorge.esp
94  xulFallenleafEverglade.esp  [Version 1.3.1]
95  LostSpires-Everglade patch.esp  [Version 1.2]
96  xulColovianHighlands_EV.esp  [Version 1.2.1]
97  ThievesGrotto-ColovianHighlands patch.esp
98  xulChorrolHinterland.esp  [Version 1.2.2]
99  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.4]
9A  xulBravilBarrowfields.esp  [Version 1.3.2]
9B  xulLushWoodlands.esp  [Version 1.3.1]
9C  xulAncientYews.esp  [Version 1.4.3]
9D  xulAncientRedwoods.esp  [Version 1.6]
9E  xulCloudtopMountains.esp  [Version 1.0.3]
9F  xulArriusCreek.esp  [Version 1.1.3]
A0  xulPatch_AY_AC.esp  [Version 1.1]
A1  xulRollingHills_EV.esp  [Version 1.3.3]
A2  MMMMWL-RollingHills patch.esp
A3  xulPantherRiver.esp
A4  Blood&Mud-PantherRiver patch.esp
A5  xulRiverEthe.esp  [Version 1.0.2]
A6  xulBrenaRiverRavine.esp  [Version 1.1]
A7  xulImperialIsle.esp  [Version 1.6.6]
A8  xulBlackwoodForest.esp  [Version 1.1.0]
A9  xulCheydinhalFalls.esp  [Version 1.0.1]
AA  Blood&Mud-CheydinhalFalls patch.esp
AB  KvatchRebuilt-CheydinhalFalls patch.esp
AC  xulAspenWood.esp  [Version 1.0.2]
AD  xulSkingradOutskirts.esp  [Version 1.0.1]
AE  xulSnowdale.esp  [Version 1.0.2]
AF  xulCliffsOfAnvil.esp
B0  Better Cities - House price patch.esp  [Version 1.0]
B1  Harvest [Flora].esp  [Version 3.0.0]
++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]
++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]
B2  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]
B3  AutoBookPlacer.esp  [Version 3.02]
B4  P1DkeyChain.esp  [Version 5.00]
B5  Salmo the Baker, Cobl.esp  [Version 3.08]
B6  Toggleable Quantity Prompt.esp  [Version 3.2.0]
B7  RefScope.esp  [Version 2.1.2]
B8  RenGuardOverhaul.esp
B9  nGCD.esp
BA  ProgressGSD.esp  [Version 2.0]
BB  ProgressMBSP.esp  [Version 2.0]
BC  ProgressSBSP.esp  [Version 1.0]
BD  ProgressRBSP.esp  [Version 1.0]
BE  ProgressRacial.esp
BF  ProgressArmorer.esp  [Version 1.0]
C0  ActorsInEmotions.esp
++  Item interchange - Placement for FCOM.esp  [Version 0.78]
++  Item interchange - Placement for Frostcrag Reborn.esp  [Version 0.78]
++  Item interchange - Option, Ingredients in Bulk.esp  [Version 0.78]
C1  CM Partners.esp
C2  Nec Mystic High Elf-Remake.esp  [Version 1.0]
C3  Nec Mystic Dark Elf-Remake.esp  [Version 1.0]
C4  _Ren_BeautyPack_full.esp
C5  Elves Of Lineage II.esp
C6  Lattamer.esp
C7  CM Partners Special NPCs.esp
C8  CM Partners NPC.esp
C9  CM Partners More NPCs.esp
CA  CM Partners Marker NPCs.esp
CB  CM Partners Extra NPCs.esp
CC  Lutherane.esp
CD  bgBalancingEVCore.esp  [Version 10.52EV-D]
CE  bgMagicEV.esp  [Version 1.7EV]
++  bgMagicSpellTomes_for_WryeBash.esp  [Version 1.68EV]
++  bgMagicItemSigil.esp  [Version 1.68EV]
++  bgMagicEVStartspells.esp  [Version 1.68EV]
CF  bgMagicBonus.esp  [Version 1.7EV]
++  bgMagicEVAddEnVar.esp  [Version 1.68EV]
D0  bgMagicEVPaperChase.esp  [Version 1.68EV]
D1  bgMagicAlchemy.esp  [Version 1.57]
D2  bgMagicPotionNumberSoulGemValue.esp  [Version 1.68UV]
D3  bgIntegrationEV.esp  [Version 0.993]
D4  Better Cities Full - B&M Edition.esp  [Version 4.9.0]
D5  Better Cities - VWD of the IC.esp  [Version 4.7.0]
D6  Better Imperial City.esp  [Version 4.9.0]
D7  Better Cities - Ruined Tail's Tale.esp  [Version 4.8.0]
D8  Better Cities - Unique Landscape Cheydinhal Falls.esp  [Version 4.7.0]
D9  Better Cities - Unique Landscape Skingrad Outskirts.esp  [Version 4.7.0]
DA  Better Cities - Thievery.esp  [Version 4.8.0]
DB  Better Cities - The Lost Spires.esp  [Version 4.9.0]
DC  Better Cities - COBL.esp  [Version 2.1]
DD  Better Cities - No LEYAWIIN Flooding.esp  [Version 4.9.0]
++  bgMagicShaderLifeDetect.esp  [Version 1.68]
DE  bgMagicLightningbolt.esp
**  FCOM_Archery.esp  [Version 0.9.9]
DF  UnderdarkSaga.esp
**  Open Cities Classic Road Record.esp
**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.2]
E0  Bashed Patch, 0.esp

 

 

EDIT by LHammonds: Move to Tech Support forum.

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OK, what was the LAST thing you installed?

 

You've obviously added lots of mods, and (hopefully) run things in between the vanilla status and the fully modded version we now see

 

So - forensic work - what did you have installed before your last successful game, and what have you added?

 

Then, remove those mods, reinstall anything THEY were listed as clashing with, and rebuild bash patch

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Well, I ended up uninstalling and reinstalling but THIS time I installed one mod at a time, testing each for 5 min of gameplay. So far, the only time I've had a CTD is with the race balancing project. I'm not sure what's causing it. The Light version works fine though.

 

Here's my MUCH SMALLER load order:

 

 

 

Active Mod Files:
00  Oblivion.esm
01  GTAesgaard_2.esm
02  All Natural Base.esm  [Version 1.2]
03  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]
04  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]
05  Cobl Main.esm  [Version 1.72]
06  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]
07  Mart's Monster Mod.esm  [Version 3.7b3p3]
08  TamrielTravellers.esm  [Version 1.39c]
09  FCOM_Convergence.esm  [Version 0.9.9MB3]
0A  Progress.esm  [Version 2.2]
0B  bgBalancingEVCore.esp  [Version 10.0EV-L]
0C  Unofficial Oblivion Patch.esp  [Version 3.3.3]
0D  DLCShiveringIsles.esp
0E  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]
0F  Francesco's Optional Chance of Stronger Bosses.esp
10  Francesco's Optional Chance of Stronger Enemies.esp
11  Francesco's Optional Chance of More Enemies.esp
12  Francesco's Optional Leveled Guards.esp
++  Francesco's Dark Seducer Weapons Patch.esp
++  FCOM_Francescos.esp  [Version 0.9.9]
++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]
13  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]
14  All Natural.esp  [Version 1.2]
15  All Natural - SI.esp  [Version 1.2]
16  All Natural - Real Lights.esp  [Version 1.2]
++  Item interchange - Extraction.esp  [Version 0.76]
17  Enhanced Economy.esp  [Version 5.1]
18  Streamline 3.1.esp
19  sr_super_hotkeys.esp  [Version 0.54]
1A  DLCHorseArmor.esp
1B  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.6]
1C  DLCOrrery.esp
1D  DLCOrrery - Unofficial Patch.esp  [Version 1.0.4]
1E  DLCVileLair.esp
1F  DLCVileLair - Unofficial Patch.esp  [Version 1.0.6]
20  DLCMehrunesRazor.esp
21  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.5]
22  DLCSpellTomes.esp
++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
++  MaleBodyReplacerV4.esp
23  DLCThievesDen.esp
24  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.7]
25  Slof's Oblivion Robe Trader.esp
26  Cobl Glue.esp  [Version 1.72]
27  Cobl Si.esp  [Version 1.63]
28  Bob's Armory Oblivion.esp
29  FCOM_BobsArmory.esp  [Version 0.9.9]
2A  Loth's Blunt Weapons for Npcs.esp
++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]
2B  Oblivion WarCry EV.esp  [Version 1.09]
2C  FCOM_WarCry.esp  [Version 0.9.9MB5]
2D  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]
++  OOO-Water_Weeds.esp  [Version 1.33]
2E  OMOBS.esp  [Version 1.0]
2F  OMOBS_SI.esp  [Version 1.0]
30  OOO 1.32-Cobl.esp  [Version 1.72]
++  FCOM_Cobl.esp  [Version 0.9.9]
31  FCOM_Convergence.esp  [Version 0.9.9Mb3]
++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]
32  FCOM_RealSwords.esp  [Version 0.9.9]
33  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]
34  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.7b3p3]
35  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]
36  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]
37  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]
38  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]
39  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]
++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]
++  TamrielTravellerAdvscript.esp  [Version 1.39c]
++  TamrielTravellersItemsnpc.esp  [Version 1.39c]
3A  TamrielTravellersItemsCobl.esp  [Version 1.39c]
3B  ShiveringIsleTravellers.esp  [Version 1.39c]
++  ShiveringIsleTravellersFriendlyFactions4MMM.esp  [Version 1.39c]
++  FCOM_TamrielTravelers.esp  [Version 0.9.9]
++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]
++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]
++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]
3C  OOO-WaterFish.esp  [Version 1.34]
++  MMM-Cobl.esp  [Version 1.69]
**  EVE_StockEquipmentReplacer4FCOM.esp
3D  GTAesgaard.esp
3E  GTAesgaard_2.esp
3F  Gates To Aesgaard 2 Delayer.esp  [Version 1.0]
40  DLCBattlehornCastle.esp
41  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.5]
42  DLCFrostcrag.esp
43  Knights.esp
44  Knights - Unofficial Patch.esp  [Version 1.1]
45  EVE_KnightsoftheNine.esp
46  The Lost Spires.esp
++  FCOM_Knights.esp  [Version 0.9.9Mb3]
47  Harvest [Flora].esp  [Version 3.0.0]
++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]
++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]
48  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]
49  EVE_ShiveringIslesEasterEggs.esp
4A  Salmo the Baker, Cobl.esp  [Version 3.08]
4B  nGCD.esp
4C  ProgressGSD.esp  [Version 2.0]
4D  ProgressMBSP.esp  [Version 2.0]
4E  ProgressSBSP.esp  [Version 1.0]
4F  ProgressRBSP.esp  [Version 1.0]
50  ProgressRacial.esp
51  ProgressArmorer.esp  [Version 1.0]
52  ActorsInEmotions.esp
++  Item interchange - Placement for FCOM.esp  [Version 0.76]
53  Nec Mystic High Elf-Remake.esp  [Version 1.0]
54  Nec Mystic Dark Elf-Remake.esp  [Version 1.0]
55  Elves Of Lineage II.esp
56  Lattamer.esp
++  EVE_KhajiitFix.esp
57  [GFX]_Initial_Glow-self.esp
58  FCOM_Archery.esp  [Version 0.9.9]
++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]
**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.2]
59  Bashed Patch, 0.esp

 

Edited by ETPC
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Quote from Readme for Race Balancing mod you mention above:

 

 

 

2. Compatibility

General rule of thumb: Everything that doesn't touch races is fine. If it does touch races, it should be loaded before this plugin, and it's components which are changing something concerning the races won't work anymore.

  • Specifics:
  • This PI is compatible with character levelling mods like nGCD. If you want to be absolutely safe, open your console and type StartQuest bgbHealthToggle -> then deactivate retroactive Endurance. That's the only part which could theoretically cause problems.
  • It is fully compatible with all overhaul mods like OOO, Fran's, FCOM, Warcry and everything else. Some of them make changes to races or birthsigns, so load them before the core file!
  • When something does changes races, and you want to keep it's changes, you have to use Wrye Bash. Two examples:
    - Robert's Male body replacer: It's not a pure replacer, therefore you have to use Wrye Bash. Tag it with Body-M and load it before the Core file. Then it has to be included as part of the bashed patch. It still needs to be activated, but loaded before the core file.
    - any new hair pack: Tag it as hair mod, load it before the core file and use it as part of the bashed patch.
  • Important notice regarding Beautiful People: BP is using the Elaborate Eye mesh (former bash tag Eye-E), but has changed it's filepath to the default Eye mesh (former bash tag Eye-D). This causes numerous problems. One of them is that using it as eye mod for the bashed patch can result in very strange oddities. Due to the highly problematic nature of BP (it's scripts are also borked), and due to fixed versions available, I do not offer any support regarding BP anymore. This has caused me enough support grief. Simply installing RBP will fix the eye mesh mess for good.
  • These mods are included (in the full version), and doesn't need to be bash patched in: Capucine's eyes (including Cat eyes), Babe's hair pack, Soya's hair pack, Ren's beauty pack, throttlekitty's hair pack, kafeidot's short hair, corean Hairs, Saram hairs, 2ch hairs, Elven Eyes.
  • These five bonus races are included from other mods, but were heavily modified. You can use their originals additionally: Slof's playable Xivilai, Luchaire's Tabaxi, Ren's Mystic Elves, Chingari's and Ismelda's Demon, Capucine's Aquamer. Also playable adaptions of Golden Saints and Dark Seducers are included - playable even without Shivering Isles (due to a texture trick)! Addtionally there's a homebrewn eight race, the Ohmes.
  • Be wary of hidden race changes: Some mods modify races without notice. Mostly just to give custom NPCs new hair styles. Load them before the core file. Example given: Blood and Mud.
  • Other race- and birthsign balancing mods are obviously incompatible. I don't want to think what could happen if both are taking effect.
  • Again: Everything that doesn't touch races and birthsigns is fine. Even if it does, just load it before the Core file!

 

You have Robert's Male Body Replacer v4, note bullet 2 above. Did you Tag, re-Bash?

Edited by MOTOSXORPIO
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There is also some noteworthy Race descriptions and changes which might cause troubles with custom races:

 

 

 

4. Races

I categorized the races in three categories: Wizard races, fighting races, and stealth races - but because there are (unlike in Morrowind) nearly none stealth bonuses, they are more like "Jack Of All Trades" which are somewhere between the wizard and the fighter races. These are only cultural tendencies. And please keep in mind that there weren't any differences at all in Vanilla Oblivion. Bretons were the best fighters and thieves too. And only because I gave Dark Elves some spellcasting advantages they don't became suddenly worser warriors.

 

Please keep something in mind: Resist Magicka in Oblivion is just plain broken and doesn't work like it used to be in good old Morrowind days. Resist Magic 50, like the Bretons used to have, reads in Morrowind or in game mechanic terms Resist Fire 50 + Resist Frost 50 + Resist Shock 50 + Resist Magic 50 + Resist Poison 50. I think now it's understandable why I toned down the Bretons, eh? Same goes for Weakness to Magic. Everytime Weakness to or Resist Magic appears in combination with weaknesses or other resists, they are given with the calculated in game effect, not the editor values. Example given: Resist Fire 50 + Weakness to Magic 25 = Resist Fire 25 + Weakness to Magic 25. (Actually these are only approximations. The real calculation is a bit different, but trust me, unless you really love math, this would be extremely boring...)

 

Each race falls more or less into a role. They are not limited to that - a High Elf can become a really good pure fighter, although he'll never be as good as a Nord. On the other hand a Nord can become a mighty wizard, but he'll have a hard time at the beginning (low mental stats, no innate magicka bonus except birthsigns). The roles help the races as enemies and player characters to feel different from each other. In Vanilla Oblivion there weren't many differences between a Imperial and a Khajiit. Now there will be some.

 

Powers can only be used once a day, so I feel it's important to make them important. Unless specified all last for whole 120 seconds and are targeted on self. Same is true for birthsigns.

 

I know that some things seem to be too strong, but I can say with a clear conscience that everything is below the power level of Vanilla's Bretons, and at the birthsigns below the old Atronach. Exception is the Magicka pool, which is explained above.

 

Beside new hair styles and eyes there are also eight new races included, all rebalanced to the rest of the mod.

 

 

  • First of all the two new races of the Shivering Isles expansion, the Golden Saints and Dark Seducers. Both are new race entries, default Golden Saints and Dark Seducers were not touched (it's unbelieveable how messed up the implemenation of the original races are). Note: In the NoSI-Version they use textures from Dark Elves / Imperial (same as High Elves), therefore they will lose their unique appearance - but are playable nonetheless!
  • The "Mystic Elves" of the integrated Cosmetic Compilation (credits go to Ren, see "Acknowledges") debut as "Hidden Elves". As explained somewhere above, I try to not cut every connection to lore, so now they are a race of Elves which actually exist(ed) in Tamriel. And with completly new stats.
  • Slof's playable Xivilai is included as Xivilai. There are several important differences between these and Slof's original ones. The option to wield two handed weapons in one hand is not included (because that works for all races, and it would be funny to see a Bosmer wielding an Ebony Warhammer with one hand). They are still extremely tall, but a little bit less so (baseheight 1.25 instead of 1.45 - the second tallest race is at 1.11). Also all stats are completely changed. You can use Slof's Xivilai additionally to these.
  • Luchaire's Tabaxis are included as Ohmes-raht, because they're exactly how I imagined the Ohmes-raht with Oblivion's graphics. They have also completely new stats.
  • Capucine's Aquamer are included as Sea Elves (aka Tropical Elves, aka Maormer).
  • Chingari's and Ismelda's Demon race is included as Daedra Seducer (last leen in Daggerfall ;))
  • Ohmes are homebrewn. You won't find them anywhere else. Textures are made by alexscorpion and daemondarque.

Please note: The ten standard races can also be encountered as enemies, so their bonuses do not only help the player, but can also be an obstacle. The additional races on the other hand won't appear as enemies, and are therefore a bit weaker.

 

 

You have NEC Mystic Elf also, and Race Rebalancing also makes changes to Mystic Elves. Manual load order changing may help, moving bgBalancingEVCore.esp below NEC Mystic Elves in the order. Or merge the two with TES4Gecko (advanced users). Likely, my first post will fix it up...Wrye is magical.

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Eh, I just ended up using the light version,

 

I'm having a new problem now with HGEC. For some reason, nipples are the same color as the skin instead of being the color they are supposed to be.

Edited by ETPC
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For which race? This is a plugin load order problem..check the rest of the body, location of belly button and ermmm..privates likely misplaced. One plugin is making a change that isn't correct to the pathing of your texture to mesh. TES4Edit can give you info on conflicts in a much more detailed fashion than OBMM and you can edit as in Construction Set. Likely its load order or installation order. So again: "Manual load order changing may help, moving bgBalancingEVCore.esp below NEC Mystic Elves in the order..." or reinstalling JUST the textures of HGEC if its because of order of installation.<br> Edited by MOTOSXORPIO
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