Limitlessness Posted July 12, 2015 Share Posted July 12, 2015 So is there any chance of a Nif plugin for the current versions of Max and Maya coming out soon. Weapon assets can wait but rigging armours requires a base mesh to be imported. If Anything, I hope a Blender plugin will come out soon. I want to get a head start before Fallout 4 releases. Link to comment Share on other sites More sharing options...
Shockero Posted July 12, 2015 Share Posted July 12, 2015 So is there any chance of a Nif plugin for the current versions of Max and Maya coming out soon. Weapon assets can wait but rigging armours requires a base mesh to be imported. If Anything, I hope a Blender plugin will come out soon. I want to get a head start before Fallout 4 releases. Blabba from the site that everyone on nexus is scared of, released a alpha-nif plugin for 3DS Max 2013/2014 you can look it up on google, changes for Nif plugins released for newer versions of 3DS Max / Maya are almost null. Link to comment Share on other sites More sharing options...
Limitlessness Posted July 13, 2015 Author Share Posted July 13, 2015 Alright, Thanks. I just realized that I updated to the 2016 versions when I swapped computers. I may just import the .obj's into an older build of Blender and then do the conversion. At least the plugin for Blender is stable. If that doesn't work then I'll just revert to Max 2014 and see how that works out. Link to comment Share on other sites More sharing options...
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