kibblesticks Posted February 20, 2011 Share Posted February 20, 2011 (edited) The first installment of my mod "The Deep" is almost complete :laugh: . One thing that I'd really like to include though, is an object which, when dropped, heals everyone within a certain radius. It would then blow up. I only want the npcs/players health to regenerate if they're within a few metres of the object and stop regenerating if they move away. The object would not be pickupable after being deployed. If anyone has any ideas on how to accomplish this through scripting/player effects/whatever please contribute, as I have no idea where to begin with such an excersise. Massive thanks in advance to anyone who can help me. Kibblesticks Edited February 20, 2011 by kibblesticks Link to comment Share on other sites More sharing options...
sagittarius22 Posted February 20, 2011 Share Posted February 20, 2011 The first installment of my mod "The Deep" is almost complete :laugh: . One thing that I'd really like to include though, is an object which, when dropped, heals everyone within a certain radius. It would then blow up. I only want the npcs/players health to regenerate if they're within a few metres of the object and stop regenerating if they move away. The object would not be pickupable after being deployed. If anyone has any ideas on how to accomplish this through scripting/player effects/whatever please contribute, as I have no idea where to begin with such an excersise. Massive thanks in advance to anyone who can help me. Kibblesticks Make an explosion witn an enchantment attached, the enchantment must be a script-effect and it will affect each NPC in the radius you decided to set.Then make a quest script with [THE OBJECT REF].placeatme EXPLOSION ID command. Link to comment Share on other sites More sharing options...
Pelinor Posted February 20, 2011 Share Posted February 20, 2011 There's really no need for a quest script. He'll need to keep it from being picked up, however. Then he'll need to make it visibly explode once it's exhausted... I can make a rough draft (you can tweak the settings) if you'll send me the files. Link to comment Share on other sites More sharing options...
kibblesticks Posted February 20, 2011 Author Share Posted February 20, 2011 There's really no need for a quest script. He'll need to keep it from being picked up, however. Then he'll need to make it visibly explode once it's exhausted... I can make a rough draft (you can tweak the settings) if you'll send me the files. Thanks both of you =] Wasn't expecting responses so soon. Pelinor, I'm fairly useless when it comes to scripts, what files would you need exactly? Couldn't you just write the script draft and I'll change the referenceID? Sorry if I'm being clueless :confused: Link to comment Share on other sites More sharing options...
Pelinor Posted February 20, 2011 Share Posted February 20, 2011 I guess I could just write a draft script and you fill it in, if you want. I was thinking to take the esp/esm, create all of the required new content and send it back. (Would be much easier than trying to explain it.) Either way, I'll start putting together a system to do what you want. What sort of item are you using for the dropped regenerator, by the way? (An Aid item? Misc Item?) Link to comment Share on other sites More sharing options...
kibblesticks Posted February 20, 2011 Author Share Posted February 20, 2011 (edited) I guess I could just write a draft script and you fill it in, if you want. I was thinking to take the esp/esm, create all of the required new content and send it back. (Would be much easier than trying to explain it.) Either way, I'll start putting together a system to do what you want. What sort of item are you using for the dropped regenerator, by the way? (An Aid item? Misc Item?) That's great thanks! Its a misc item using a custom mesh I've made. Not had much experience working with other people so once again apologies but how would I go about sending it to you? Edited February 20, 2011 by kibblesticks Link to comment Share on other sites More sharing options...
Pelinor Posted February 20, 2011 Share Posted February 20, 2011 I've sent you a PM that should help. Link to comment Share on other sites More sharing options...
Glenstorm Posted February 21, 2011 Share Posted February 21, 2011 What is the point of healing nearby people if it blows up soon afterwards? I've sent you a PM that should help. Link to comment Share on other sites More sharing options...
Pelinor Posted February 21, 2011 Share Posted February 21, 2011 Explosions don't have to cause any damage. If all he wants is a visual indicator of the device being exhausted, a 0 damage explosion would work just fine. (That's what "LimbExplosions" are.) Link to comment Share on other sites More sharing options...
kibblesticks Posted February 21, 2011 Author Share Posted February 21, 2011 Explosions don't have to cause any damage. If all he wants is a visual indicator of the device being exhausted, a 0 damage explosion would work just fine. (That's what "LimbExplosions" are.) Exactly =] Link to comment Share on other sites More sharing options...
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