RGMage2 Posted February 21, 2011 Share Posted February 21, 2011 So many different answers because there are many ways to affect how the texture is rendered, and trial and error is often the best way to learn. When someone gives you the answer you will only learn that one thing, but when you experiment you can learn many things. I would start with the alpha channel on the normal map. If it has no alpha channel then it should be saved as DXT1 No Alpha. If you save as DXT3 or DXT5 a Alpha channel will be added even if you don't have one, and it will be all white so very shiny. I've had an issue in the past where my photoshop would add a alpha channel no matter what I did, and the way around this was to give it a all black alpha channel and save it as DXT3 Explicit Alpha. If you want a alpha channel that is shades of grey then it should be DXT5 Interpolated Alpha, No Alpha Channel = DXT1 No Alpha 100% black or white = DXT3 Explicit Alpha Shades of Gray = DXT5 Interpolated Alpha In Nifskope You can use the gloss slider to control the shine. You can also reduce emissive color (for glow) and Specular color. Link to comment Share on other sites More sharing options...
David Brasher Posted February 21, 2011 Author Share Posted February 21, 2011 you need to make sure that the texture mode is set to apply modulate not highlight. Kudos to mcole254! I had already changed all sorts of things and gotten some improvement in certain lights, but this was the advice that finished the job. It is perfect now! Thanks for the help everybody! Link to comment Share on other sites More sharing options...
PrometheusTS Posted December 29, 2011 Share Posted December 29, 2011 and Specular color.where? Link to comment Share on other sites More sharing options...
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