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DC Super Mutants Unarmed Glitch in TTW


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I won't ask the TTW forums for this, because their rules are too different from Nexus. Here's my problem. If you have TTW, then you would probably recognize this problem straight away. The DC Super Mutants are not using their assault rifles. They're fighting with just their fists. Now, some are saying that it's a mod-related problem. Perhaps it is, and I may have my mods in the wrong load order. In that case, here is my list of active mods and the given load order. The ones with the asterisks on them are FO3 converted into TTW.

 

FalloutNV.esm

DeadMoney.esm

HonestHearts.esm

OldWorldBlues.esm

LonesomeRoad.esm

GunRunnersArsenal.esm

TribalPack.esm

MercenaryPack.esm

ClassicPack.esm

CaravanPack.esm

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

TaleOfTwoWastelands.esm

Project Nevada.esm

Project Nevada - Core.esm

Project Nevada - Cyberware.esp

Project Nevada - Equipment.esm

Project Nevada - Rebalance.esp

TTWInteriors_Core.esm

TWWInteriorsProject_Combo.esm

TTWInt_FollowerGoHome.esm

Project Nevada - TTW.esp

Project Nevada - Dead Money.esp

Project Nevada - Honest Hears.esp

Project Nevada - Old World Blues (No Cyberware).esp

Project Nevada - Lonesome Road.esp

Project Nevada - Gun Runners' Arsenal.esp

Chinese Assault Rifle Fix.esp

TTW_NoKarmaDCFollowers.esp

TTW_Companions_Essential.esp

TTW_AnchorageCustomization.esp

TTW_OutcastTrading.esp

ttw_wildwasteland.esp

KissPill.esp

Roll.esp

Extra Knife Damage.esp

TheLozza's_Gasmasks_V2.esp

Gas Masks of the World - PN Patch.esp

Lucky38_Raul_Sandbox_Fix.esp

MetroCars.esp

RaulQuestArmor21.esp

CCO - Ulysses Companion.esp

C93 - FPS Health Regeneration - Full Heal.esp

WeaponModsExpanded.esp

WMX-ModernWeapons.esp

WMX-DLCMerged.esp

Project Nevada - WMX.esp

raulrepairsl38.esp

The Mod Configuration Menu.esp

SpeechLiteCombatDLC.esp

NoShirt.esp

Reactive People -Ultimatum.esp

*COL Enclave VER2.esp

*Col Enclave Recon.esp

*COL Enclave Hell.esp

Sarah Lyons Companion.esp

Project Nevada - Rebalance Uncapped Max Level.esp

Edited by CourierandWanderer
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I found the problem. I accessed the TTW patch for Project Nevada on the GECK and found this. Of all the other NPC weapon files, this one had a marked check box, the one that said "Calculate from all levels". None of the other ones, I checked every one of them, had this check box marked. They can deny it if they want to, but the TTW team made a mistake; because after I unmarked the check box, everything went back to normal. None of the Super Mutants were unarmed or charging at me like The Incredible Hulk. The ones that are supposed to use their assault rifles (both variants) are now using them. There's an image attached to this thread. See for yourself on what I did.

 

My computer is an Alienware M18x, so yeah, the desktop theme is different from your average Windows 7.

Edited by CourierandWanderer
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