CourierandWanderer Posted July 13, 2015 Share Posted July 13, 2015 (edited) I won't ask the TTW forums for this, because their rules are too different from Nexus. Here's my problem. If you have TTW, then you would probably recognize this problem straight away. The DC Super Mutants are not using their assault rifles. They're fighting with just their fists. Now, some are saying that it's a mod-related problem. Perhaps it is, and I may have my mods in the wrong load order. In that case, here is my list of active mods and the given load order. The ones with the asterisks on them are FO3 converted into TTW. FalloutNV.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmTribalPack.esmMercenaryPack.esmClassicPack.esmCaravanPack.esmFallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmTaleOfTwoWastelands.esmProject Nevada.esmProject Nevada - Core.esmProject Nevada - Cyberware.espProject Nevada - Equipment.esmProject Nevada - Rebalance.espTTWInteriors_Core.esmTWWInteriorsProject_Combo.esmTTWInt_FollowerGoHome.esmProject Nevada - TTW.espProject Nevada - Dead Money.espProject Nevada - Honest Hears.espProject Nevada - Old World Blues (No Cyberware).espProject Nevada - Lonesome Road.espProject Nevada - Gun Runners' Arsenal.espChinese Assault Rifle Fix.espTTW_NoKarmaDCFollowers.espTTW_Companions_Essential.espTTW_AnchorageCustomization.espTTW_OutcastTrading.espttw_wildwasteland.espKissPill.espRoll.espExtra Knife Damage.espTheLozza's_Gasmasks_V2.espGas Masks of the World - PN Patch.espLucky38_Raul_Sandbox_Fix.espMetroCars.espRaulQuestArmor21.espCCO - Ulysses Companion.espC93 - FPS Health Regeneration - Full Heal.espWeaponModsExpanded.espWMX-ModernWeapons.espWMX-DLCMerged.espProject Nevada - WMX.espraulrepairsl38.espThe Mod Configuration Menu.espSpeechLiteCombatDLC.espNoShirt.espReactive People -Ultimatum.esp*COL Enclave VER2.esp*Col Enclave Recon.esp*COL Enclave Hell.espSarah Lyons Companion.espProject Nevada - Rebalance Uncapped Max Level.esp Edited July 13, 2015 by CourierandWanderer Link to comment Share on other sites More sharing options...
farts30 Posted July 13, 2015 Share Posted July 13, 2015 I have the same problem. Thought it was a weapon mod conflict, not to sure though. Link to comment Share on other sites More sharing options...
CourierandWanderer Posted July 13, 2015 Author Share Posted July 13, 2015 Okay, is there anyone who knows how to fix it? Link to comment Share on other sites More sharing options...
CourierandWanderer Posted July 14, 2015 Author Share Posted July 14, 2015 (edited) I found the problem. I accessed the TTW patch for Project Nevada on the GECK and found this. Of all the other NPC weapon files, this one had a marked check box, the one that said "Calculate from all levels". None of the other ones, I checked every one of them, had this check box marked. They can deny it if they want to, but the TTW team made a mistake; because after I unmarked the check box, everything went back to normal. None of the Super Mutants were unarmed or charging at me like The Incredible Hulk. The ones that are supposed to use their assault rifles (both variants) are now using them. There's an image attached to this thread. See for yourself on what I did. My computer is an Alienware M18x, so yeah, the desktop theme is different from your average Windows 7. Edited July 14, 2015 by CourierandWanderer Link to comment Share on other sites More sharing options...
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