TrueChaoS Posted February 21, 2011 Share Posted February 21, 2011 I'm doing a retexture of Jojjo's Silverlight Armor (link), but the armor is just too shiny for the retexture to work properly. Instead of being black and "damaged" looking, the armor appears shiny silver, due to it reflecting too much light. I've tried messing with the meshes in NifSkope, altering the different colour settings as suggested on the wiki, and am wondering if there is a better guide anyone else can post. Tomorrow, if there are no responses, I'll bump this with two screenshots, one with the light settings at normal, and one with the "Toggle Light Brite" console command used. The second one shows the retex as it is meant to be, without reflecting light, and the first one shows it as it ends up. Any help would be welcomed. ^-^ Link to comment Share on other sites More sharing options...
Striker879 Posted February 21, 2011 Share Posted February 21, 2011 Have you had a look through this thread ... seems to be a similar problem (to this un-expert's eyes anyway). Link to comment Share on other sites More sharing options...
TrueChaoS Posted February 22, 2011 Author Share Posted February 22, 2011 I'll take a look. Will let you know if it helped or not. Thanks in advance, anyway, for replying :3 Link to comment Share on other sites More sharing options...
TrueChaoS Posted February 22, 2011 Author Share Posted February 22, 2011 Ok, it worked ^-^ Thanks. I had to alter the normal maps and make the Alpha layer completely black. ....Someone should make an official thread for fixing issues with shinyness. I've seen it come up a lot o-o Link to comment Share on other sites More sharing options...
Graxster Posted February 22, 2011 Share Posted February 22, 2011 You may also want to open the nif's in NifSkope, click on the NiMaterialProperty line(s), and change Specular to 0,0,0 and Diffuse and Ambient to 1,1,1. That should force the game to render the textures just as they appear in the DDS files (IIRC). -Grax Link to comment Share on other sites More sharing options...
TrueChaoS Posted February 23, 2011 Author Share Posted February 23, 2011 Tried. It had little to no effect.Anyway, altering the normal map by deleting the alpha layer and replacing it with a completely black layer fixed it entirely. Link to comment Share on other sites More sharing options...
jojjo Posted February 25, 2011 Share Posted February 25, 2011 (edited) Tried. It had little to no effect.Anyway, altering the normal map by deleting the alpha layer and replacing it with a completely black layer fixed it entirely. Warm, warm, almost there. Never remove/replace the Alpha chanel. It is there on purpose. :tongue: Edited February 25, 2011 by jojjo Link to comment Share on other sites More sharing options...
whalecakes Posted February 25, 2011 Share Posted February 25, 2011 Make sure the material isn't named envmap2, and make sure the texture apply mode is set to apply_modulate. Link to comment Share on other sites More sharing options...
TrueChaoS Posted February 25, 2011 Author Share Posted February 25, 2011 Just so everyone knows, here's the things I tried: Altering the Ambient, Diffuse, Specular, Emmisive levels.Setting all textures to APPLY_MODULATECheck the names of the materialsAltering the Alpha Layer of the textures The one that had the best effect was the Alpha Layer altering. Link to comment Share on other sites More sharing options...
Siouliusn Posted March 3, 2011 Share Posted March 3, 2011 APPLY_HILIGHT >> that makes the items shine a lot, like hyper polished metal when the alpha layer is above50%light (gradient black-w)Either replace the APPLY_HILIGHT by modulate or change the "whiteness" of the alpha layer. Link to comment Share on other sites More sharing options...
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