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Self-destruct script need help!


DaemonGrin

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Trying to setup a self-destruct effect script for custom creature. There is a problem with linking the custom bodypartsdata to a ragdoll so I figured out a work around, this was it. I want to use the laserdisintegration effect. as such -

 

 

 

scn DGHuskDeathEffectScript

Float Timer
Short DoOnce
Short IsPile

Begin ScriptEffectStart
		PMS DGLaserGreenCritGlowFXShader
		PMS DGeffectLaserGreenDisintegration
		Set Timer to 1.8
		Set DoOnce to 0
		Set IsPile to 0
End

Begin ScriptEffectUpdate
	If DoOnce == 0
		If IsPile == 0
			If Timer <= 0.5
				AttachAshPile
				Set IsPile to 1
			EndIf
		EndIf
		If Timer <= 0
			SMS DGLaserGreenCritGlowFXShader
			SMS DGeffectLaserGreenDisintegration
			Set DoOnce to 1
		EndIf
		Set Timer to (Timer - GetSecondsPassed)
	EndIf
End 

 

 

 

I removed the mrhouse statement and the setcriticalstage because I think that involved the crit effect in weapon setup.

 

I setup the base effect and then the actor effect which I added the condition GetDead == 1 and it runs on subject. I attached the actoreffect to my creature but it doesn't take effect in game.

 

Any suggestions?

Geoff

 

EDIT - Also want to add I tried the add destruction that works but leaves nothing behind to loot ammo or w/e from and I can't access the replace model it's greyed out?

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