CaarosKingOfChaos Posted July 15, 2015 Share Posted July 15, 2015 I had this idea when looking at a mod on the steam workshop, named AE Animation. The mod allows the players to perform actions such as sitting, eating bread, reading a book, sweeping, playing a war-horn, and etc on the fly. The main problem with the mod is that the system used to activate the animations is bulky at best. The powers section of the magic menu becomes filled with individual lesser powers for every single animation available in the mod, causing the player to have to to go through the hassle of going into a cluttered powers menu, and find the one they want to use, and replace their current power with it to use it. Another issue is that the animations that have multiple variations, like clapping, are given numbers, instead of an actual description, like "[AN] Clap 1". It also can't be used during combat, making the war-horns useless.So here is my idea of how to make a better version.SKSE and SkyUI functionalityA scroll-down menu using the UIExtensions mod activated by a hotkey set in a MCM menuUpon opening the menu, the player is presented with a list of actions they can activate, like sitting, eating bread, reading a book, etc . . .The names are detailed, so instead of "[AN] Clap 3", players are shown "Clap - Sarcastic" or "Clap - Joyful"A secondary scroll-down menu can be activated during combat with a hotkey, and can be used for taunting or battle animationsSome examples would be "Nordic Warhorn", "Bash Shield with Weapon", "Raise Weapon", etc . . .Most of the animations NPCs can utilizeFunctionality for modders to add their own custom animationsI believe this would be a great edition to Skyrim, providing a new level of immersion for the player. Link to comment Share on other sites More sharing options...
Meisenbach Posted July 15, 2015 Share Posted July 15, 2015 Have you tried Dovahkiin's Relax? The anims in that mod are a bit random, but I think it's a bit better than a cluttered power menu. But I think that something that you binds hotkeys to do anims for would be best. Link to comment Share on other sites More sharing options...
TidalWraith Posted July 20, 2015 Share Posted July 20, 2015 (edited) I've been looking a activated animations for the player (e.g open door, close door, lockpicking, eating, sleeping) and found mostly native solutions to blocking activations and inserting animations which I'm really excited about. Expanding the mods goals to include some of these features shouldn't be too much of a stretch. Just gotta work out how to use UI extensions :) . Edited July 29, 2015 by TidalWraith Link to comment Share on other sites More sharing options...
CaarosKingOfChaos Posted July 21, 2015 Author Share Posted July 21, 2015 Fantastic. If you upload it, please share the link here. Also, I would like it to be named SkyAction - Convenient Player Animations, but that is completely up to you. Link to comment Share on other sites More sharing options...
TidalWraith Posted July 22, 2015 Share Posted July 22, 2015 I like the name SkyAction, I didn't have a name for it before. I hope to release it once I have an internet connection again which should be in a few weeks tops along with another request. I cant easily allow combat animations though beyond default ones (e.g taunts) due to how behavior branches and seperates combat idles and non combat idles so allowing warhorn in a combat stance adds a bit of complexity that I havent really looked at. Link to comment Share on other sites More sharing options...
CaarosKingOfChaos Posted August 11, 2015 Author Share Posted August 11, 2015 (edited) So, how is it going TidalWraith? Also, when it comes to the combat animations, I meant the combat state rather than the idle. Edited August 11, 2015 by CaarosKingOfChaos Link to comment Share on other sites More sharing options...
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