kengiczar Posted July 15, 2015 Share Posted July 15, 2015 (edited) Alright so I've been digging around the creation kit and found that each piece of gear that can be improved has a Temper Object located under Constructable Objects in the Creation Kit. Each of those Temper or Fortify Objects is named with the following schema: Temper_ItemClass_MaterialType_ItemType And furthermore each of those objects has a "WorkbenchKeyword" such as "CraftingSmithingArmorTable", whcih is of course an Editor ID for the Furniture Object CraftingBlacksmithArmorWorkbench. Pretty easy to figure out what's going on there but I want to take it to the next level. Is it possible to improve weapons substituting the CraftingSmithingArmorTable Furniture for that weapon by giving that weapon the keyword ID "WICraftingSmithingTempering"? Here's the actual Item: ID- DemonSwordSkill - One-handedEquip Type - RightHandName - Demon SwordEnchanting - NONEEnchantment - 0Value - 0Template - NoneFlags - Playable, Player Only, Can't Drop With a long list of keywords: WeaponMaterialIronWeaponMaterialSteelWeaponMaterialOrcishWeaponMaterialDwarvenWeaponMaterialGlassWeaponMaterialEbonyWeaponMaterialDragonboneWeaponTypeSwordWICraftingSmithingTempering And to go along with it new Constructable Object:ID - TemperWeaponDemonSwordCreated Object:DemonSwordCreated Object Count:1Workbench Keyword: DemonSword Required Item List for TemperWeaponDemonSword - IronSword, SteelSword, ElvenSword, GlassSword, DwarvenSword, OrcishSword, EbonySword, DragonboneSword Match Conditions:Little shakey on this but the sword would not require any perks and it would be upgradeable even if it were enchanted and you didn't have ArcaneBlacksmith so I figure this would be empty? So if I just leave out that Workbench Keyword there will not be a workbench to prompt the weapon improvement process in-game. It would be nice if the dialogue to eat swords came up every time you equip the sword, that would be easy. Atlhough I am not sure if there is a difference between "Interacting" with an item (Such as the Workbenches) and "Equipping" an item (such as the sword) as far as triggering the ConstructableObject TemperDemonSword. Edits: Forget my last comment I figured out it's much easier to just duplicate a Daedric Sword and change it's values than create a new one from scratch. Edited July 15, 2015 by kengiczar Link to comment Share on other sites More sharing options...
lofgren Posted July 15, 2015 Share Posted July 15, 2015 I am confused as to what you are trying to do. Do you want open a special weapon improving interface whenever this "demonsword" is equipped, which will only allow you to improve the demonsword? Link to comment Share on other sites More sharing options...
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