Moarp Posted February 22, 2011 Share Posted February 22, 2011 I thought this was a great idea. Basically, you buy tracts of land from a merchant in the Imperial City, and within this tract of land you can do a large amount of things, like:Cut down trees (ax + tree = wood; clippers + sugarcane = sugar, etc.)Build things from the wood (like your house, furniture, a stable, etc.)Make things from materials (sheep = wool + loom = wool shirt + red dye + blue dye = purple wool shirt, etc.)Plant things, grow them, and plant more (like trees, flowers, etc.)Raise animals and sell them or get their materials (cow = cowhide + tanning rock + smokehouse = leather = leather armor, etc.)Gather plant and animal materials and cook (pumpkin + mortar = pumpkin puree; wheat grain + water +egg = dough; dough + pumpkin puree + fireplace = pumpkin pie etc.)Rent out your land and get money ( renting traveler = 50 gold a day, etc.)Marry someone and have them do things for you (like your wife would cook for you, farm for you, etc.)Hire a butler/servant and have them do things for you (see above)Clip plants and make dyes (clippers + rose = rose hips, rose bud; rose hips + mortar + water = red dye, etc.)And a lot more stuff I couldn't remember or think of. I experimented with this, but I only got as far as the buying land part, and making/editing the land (I can't script to save my life). Just thought I would share this with everybody, because I think if someone were successful in this, then I and others would have something to do while waiting for Skyrim. Just a suggestion, please give advice. Link to comment Share on other sites More sharing options...
anocturnalday Posted February 22, 2011 Share Posted February 22, 2011 Sounds like a good idea. But I don't Oblivion is capable of doing something like that... Link to comment Share on other sites More sharing options...
ChaosApostle Posted February 22, 2011 Share Posted February 22, 2011 (edited) That would require a lot of scripting. Specifically, the tree chopping could work, but it would require a script to hide the tree reference and then keep it hidden/replaced with tree stumps. Does not sound too difficult as long as only a few trees are affected for the production of 1 cabin (I could see this being a quest you activate by finding a specific scripted axe and the cabin site being outside of Bruma). Should progress the day by probably 4-6 hours per tree, and boost your endurance/strength stats by 1-2 Planting would be challenging, and likely require places scripted for planting trees. It would take a time based script to progressively allow a tree to slowly and steadily replace the tree render with a larger/older tree render. Quite the scripting task. I guess if you made items scripted to it that would be set to persist and not fade over time, it could be possible to freely plant anywhere. Getting the tree render to align with the ground and or know what ground it can plant on would be the added challenge though. Then, after it hits a script over time that states the tree is fully matured and can be cut down, then it would leave a persistent stump on the land. You would need to script a use for shovels to up-root the stumps, and it would need to advance the day by probably 4-8 hours, because it isn't easy work. Again boosting endurance/strength stats by 1-2. You would get ____ many logs of wood each with ____ weight (depends on the type of tree). Those would them be like amber/ebony and require you to activated scripted items/places/quests to prompt further scripting of removing the logs from your inventory and replacing with crafted items or nothing and instead a house placed on the land and a work bench outside where you can again trigger a scripted menu to progress the quest to build a house by building each individual item for the house, which be automatically placed in the house like furniture does when you buy it for your other houses. The bench would be replaced with the ability to craft other items like steel arrows if you have enough resources. Possible, just very complicated and daunting/overwhelming work to most. Of course, OBSE would likely be a good base for such endeavors, though I don't fully understand scripting architecture enough to understand why/when scripts would likely need OBSE to work as desired. Edited February 22, 2011 by ChaosApostle Link to comment Share on other sites More sharing options...
Moarp Posted February 23, 2011 Author Share Posted February 23, 2011 That would require a lot of scripting. Specifically, the tree chopping could work, but it would require a script to hide the tree reference and then keep it hidden/replaced with tree stumps. Does not sound too difficult as long as only a few trees are affected for the production of 1 cabin (I could see this being a quest you activate by finding a specific scripted axe and the cabin site being outside of Bruma). Should progress the day by probably 4-6 hours per tree, and boost your endurance/strength stats by 1-2 Planting would be challenging, and likely require places scripted for planting trees. It would take a time based script to progressively allow a tree to slowly and steadily replace the tree render with a larger/older tree render. Quite the scripting task. I guess if you made items scripted to it that would be set to persist and not fade over time, it could be possible to freely plant anywhere. Getting the tree render to align with the ground and or know what ground it can plant on would be the added challenge though. Then, after it hits a script over time that states the tree is fully matured and can be cut down, then it would leave a persistent stump on the land. You would need to script a use for shovels to up-root the stumps, and it would need to advance the day by probably 4-8 hours, because it isn't easy work. Again boosting endurance/strength stats by 1-2. You would get ____ many logs of wood each with ____ weight (depends on the type of tree). Those would them be like amber/ebony and require you to activated scripted items/places/quests to prompt further scripting of removing the logs from your inventory and replacing with crafted items or nothing and instead a house placed on the land and a work bench outside where you can again trigger a scripted menu to progress the quest to build a house by building each individual item for the house, which be automatically placed in the house like furniture does when you buy it for your other houses. The bench would be replaced with the ability to craft other items like steel arrows if you have enough resources. Possible, just very complicated and daunting/overwhelming work to most. Of course, OBSE would likely be a good base for such endeavors, though I don't fully understand scripting architecture enough to understand why/when scripts would likely need OBSE to work as desired. -_- Hmm Good point; if someone were to even try this, I guess it wouldn't be finished by the time Skyrim came out. Not to mention the scripting stuff you mentioned... I would suggest making a game like this, but there is already Minecraft, except not quite as... complicated. Thanks ChaosApostle! Link to comment Share on other sites More sharing options...
TodaY Posted February 23, 2011 Share Posted February 23, 2011 You might be interested in CLS Craftybits Link to comment Share on other sites More sharing options...
Astymma Posted February 23, 2011 Share Posted February 23, 2011 I'd suggest asking the maker of Real Time Settler for Fallout3/FalloutNV for a port but Arcoolka appears to have retired from modding. The permissions seem fairly open though... i.e. crediting Arcoolka. If it's possible in FO3 and FONV it has a good chance of being possible in Oblivion. Link to comment Share on other sites More sharing options...
olha2 Posted March 9, 2011 Share Posted March 9, 2011 maybe this: http://www.tesnexus.com/downloads/file.php?id=15998 Link to comment Share on other sites More sharing options...
QQuix Posted March 9, 2011 Share Posted March 9, 2011 As said, Craftybits is probably what you are looking for. But, if you want to build (in game) a whole city and a few villages, just wait for The Evolving Society.(and you are welcome to contribute with ideas . . . and, maybe, some work in the future) Link to comment Share on other sites More sharing options...
Movvis Posted January 20, 2021 Share Posted January 20, 2021 I thought this was a great idea. Basically, you buy tracts of land from a merchant in the Imperial City, and within this tract of land you can do a large amount of things, like:Cut down trees (ax + tree = wood; clippers + sugarcane = sugar, etc.)commercial movers near me page g&j moving.Build things from the wood (like your house, furniture, a stable, etc.)Make things from materials (sheep = wool + loom = wool shirt + red dye + blue dye = purple wool shirt, etc.)Plant things, grow them, and plant more (like trees, flowers, etc.)Raise animals and sell them or get their materials (cow = cowhide + tanning rock + smokehouse = leather = leather armor, etc.)Gather plant and animal materials and cook (pumpkin + mortar = pumpkin puree; wheat grain + water +egg = dough; dough + pumpkin puree + fireplace = pumpkin pie etc.)Rent out your land and get money ( renting traveler = 50 gold a day, etc.)Marry someone and have them do things for you (like your wife would cook for you, farm for you, etc.)Hire a butler/servant and have them do things for you (see above)Clip plants and make dyes (clippers + rose = rose hips, rose bud; rose hips + mortar + water = red dye, etc.)And a lot more stuff I couldn't remember or think of. I experimented with this, but I only got as far as the buying land part, and making/editing the land (I can't script to save my life). Just thought I would share this with everybody, because I think if someone were successful in this, then I and others would have something to do while waiting for Skyrim. Just a suggestion, please give advice. or move to a new city ... Link to comment Share on other sites More sharing options...
bradleybrand Posted March 28, 2022 Share Posted March 28, 2022 This topic is awesome. I would even be happy with homes you buy upgrades for. I know Cropsford settlement isn't there, just scaffolds, until you help them with their Goblin problem. Link to comment Share on other sites More sharing options...
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