Jump to content

Texturing A Edited Sniper Rifle


Zues_Shot

Recommended Posts

I have been editing the Fallout 3 sniper rifle.... Once I put the model in the right places relative to the texture, I pushed alt-z..... but all of the textures have seemed to appear on the opposite side of the faces, making the gun see through to the opposite side & vise versa.... It has even done it to the parts I haven't edited. Is there a simple way of fixing this or would i have to go to the UV editor and 'flip' the UV's???? Also would it just be easier to make it a solid color? Edited by Zues_Shot
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...