DisintergrateHorseArmor Posted February 23, 2011 Share Posted February 23, 2011 A HUGE thing I miss from Morrowind is the ability to mix and match differnt armor types to create a unique look. It also added another layer of realism IMO. Pauldrons(shoulder gaurds) seperate from the curiass would be a great thing to bring back, as well as being able to have seperate boots and gauntlets(left ebony bracer, right daedric bracer ect). Something I know I really missed in oblivion. Thoughts? Link to comment Share on other sites More sharing options...
AltreU Posted February 23, 2011 Share Posted February 23, 2011 I'd love it if they brought back Morrowinds armor system. It made the game a whole lot more enjoyable to have such customization. Link to comment Share on other sites More sharing options...
billyro Posted February 23, 2011 Share Posted February 23, 2011 I am in agreement. This would definitely make the game lots better. Link to comment Share on other sites More sharing options...
Fatalmasterpiece Posted February 23, 2011 Share Posted February 23, 2011 There's no reason bracers shouldn't be seperate from gauntlets as well. They are not the same thing despite what games try to dumb them down as. I've got a pair of hard leather bracers I wear with steel gauntlets here at home. Seconded. Link to comment Share on other sites More sharing options...
LordWushin Posted February 23, 2011 Share Posted February 23, 2011 Variety would help the "customize" your character feel, but I just don't see that happening in Skyrim if and only for the reduction in the amount of skills and class removal. If Beth had to reduce these, then something else is being enhanced, like the feel of freeness. Making separate pieces of armor would be more immerse, but would require more work for the devs and the game to perform - with the new graphic especially. I'm using my phone. But in so many words, I hope you understood what I'm trying to get at. Link to comment Share on other sites More sharing options...
DisintergrateHorseArmor Posted February 23, 2011 Author Share Posted February 23, 2011 Variety would help the "customize" your character feel, but I just don't see that happening in Skyrim if and only for the reduction in the amount of skills and class removal. If Beth had to reduce these, then something else is being enhanced, like the feel of freeness. Making separate pieces of armor would be more immerse, but would require more work for the devs and the game to perform - with the new graphic especially. I'm using my phone. But in so many words, I hope you understood what I'm trying to get at. I get ya, and that makes sense. Your probably right in saying that its not going to happen. It was just somthing different. Most games tend to just give only the basic armor peices, chest, legs, hands, feet, and helm (not to mentions rings and necklaces). It was refreshing to be presented with a larger amount of options. :) Link to comment Share on other sites More sharing options...
Fatalmasterpiece Posted February 24, 2011 Share Posted February 24, 2011 ... would require more work for the devs and the game to perform ... Not really. All they have to do is take the existing models, separate them here or there, reduce the armor value of the original item, add the new items to the leveled lists and sprinkle them around here or there. It's something that could probably be done within a day by an experienced modeler with all the resources already at his hands. Link to comment Share on other sites More sharing options...
DisintergrateHorseArmor Posted February 24, 2011 Author Share Posted February 24, 2011 ... would require more work for the devs and the game to perform ... Not really. All they have to do is take the existing models, separate them here or there, reduce the armor value of the original item, add the new items to the leveled lists and sprinkle them around here or there. It's something that could probably be done within a day by an experienced modeler with all the resources already at his hands. What I think he was getting at is that the more individual parts you have, the more of a strain it puts on the game. So it was removed most likely for a however minute performance increase so they could improve other areas. Link to comment Share on other sites More sharing options...
LordWushin Posted February 24, 2011 Share Posted February 24, 2011 ... would require more work for the devs and the game to perform ... Not really. All they have to do is take the existing models, separate them here or there, reduce the armor value of the original item, add the new items to the leveled lists and sprinkle them around here or there. It's something that could probably be done within a day by an experienced modeler with all the resources already at his hands. What I think he was getting at is that the more individual parts you have, the more of a strain it puts on the game. So it was removed most likely for a however minute performance increase so they could improve other areas. Yes and yes! I agree maybe the devs can do it in a day. It would be easier now that there is not as many types of armor substances (iron, glass, bonemold . . .), but then having all that will be a performance hit in almost every area one goes. It would be awesome don't get me wrong, but sometime I do think, you can go to far with the whole "your" character thing. And speaking about this, maybe some in-game look see's will be helpful. Tomorrow morning I think this subject can have a good answer too! Link to comment Share on other sites More sharing options...
Fatalmasterpiece Posted February 24, 2011 Share Posted February 24, 2011 Its not more of a strain since it would be rendered anyways with the full suit of armor. The polygon count is the exact same, its just the game data reads it differently and knows to allocate the stats to given item. Link to comment Share on other sites More sharing options...
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