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Hi everyone, glad to be a new member! I have a strange question though.


StereoSky

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Hi all, let me start by saying I'm really glad to finally be a part of the community! I'm a big fan of SorcererDave (or Jingles, if you prefer), and he talks about mods and The Nexus quite a lot. Plus, I am currently attending the College for Creative Studies for a degree in Game Design, so I feel it makes sense that I would one day become part of this community. I love VR and I plan on making games for, and porting games to, VR peripherals exclusively. I am currently working on a project focused around Skyrim, but it requires a copy of the game that has undergone some modding. I'm only going into my second year at CCS, and we cover modelling more than coding. I think we work with U of M for the coding portion of our school projects? Not entirely sure, at the moment. Regardless though, I want to learn every aspect of game design, not just modelling and other aesthetic aspects. I'm hoping to start as soon as possible not only because I simply just want to start learning these things, but also so I can continue work on my current project (which is not school related, by the way). The first bit of modding I would love some help (of any kind) with, would be this: I need to change how the game chooses animations during combat. Instead of it randomly chosing either a vertical or horizontal swipe of a weapon, I need to bind each to a separate key.

Anyway, many thanks to anyone who replies, and in the future if I can help anyone in any way I will definitely do so. Also, depending on how this project of mine progresses, I would be more than happy to provide updates upon request. Thanks again, and best wishes to everyone!

 

Also, it's worth noting that I have some experience coding in Java, C++, and Processing, but very little.

Edited by StereoSky
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Get the Creation Kit. Find your way around Creationkit.com (search bar right top on the site).

Get TES5Edit. Spreadsheet style format to see ALL records and see them side by side.

Find your favored way of profiling for modding. This way you can use one install of vanilla assets and symbolic link or virtual folder them into other directories. http://www.howtogeek.com/howto/16226/complete-guide-to-symbolic-links-symlinks-on-windows-or-linux/ I use Hardlink to make symbolic links from my main vanilla install (first install from steam) to access vanilla files, while filling the rest up with mods. I make more profiles by adding Steam Folder under Downloads, or just copy paste steam.dll from the first extra steam folder to any folder called Steam just above the game directory.

 

C:\Steam etc <===main steam

E:\Steam\ <===second profile, using symbolic links to main files for the above

G:\Steam\ <===third profile, see above

 

In this configuration, you would NEVER mod C:\Steam directory, keeping the original installation clean and new at all times.

 

Check out mods like Falskaar for clarity on making a whole worldspace.

 

Good luck with school and modding. :)

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