Jump to content

Oblivion Mod Detectives


Povuholo

Recommended Posts

Looking for a mod that modifies the guild-joining requirements. E.G you can't join the DB with just a level 1 poor, unskilled chump to do sophisticated assassinations ( that just doesn't make sense). Of course it would apply to all of the guilds, also if possible / separate mod - Sort of like a guild overhaul - Makes some guilds easier to join in, others harder - you know what I mean - Level based entry, hence making the rewards substantially greater for high class guilds compared to lower class guilds.

 

I hope that's sufficient information.

 

Thanks.

Link to comment
Share on other sites

  • Replies 14.1k
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted Images

I've tried Francesco's Creatures and Items, but it crashes constantly. Has anyone got a link to one particular part of this mod, it may well be called 'Francesco's Undeath Return'? It gives a varying chance of undead rising again after they've been killed and was my main reason for searching out Franceso's mod in the first place. Right now, I have OOO 1.33 working fine and that comes with a lot of new creatures (although not quite as many as Francesco's Mod), so that'll do me. All I want now is for those White Ruins to be made even creepier, by having things come back to life in rooms you thought you'd cleared!!

 

Hasn't anyone got a link to this mod?

 

That feature is integrated into Francesco's Leveled Creatures and Items.

From the documentation

-- Francesco's new creatures add-on with new Ai/Behaviors scripts --

These scripts will give animals a more credible attitude towards you.. they will flee/attack you depending on a few factors like their agression level and their confidence, non agressive animals will also turn towards you as you approach. These scripts will also give a chance to skeletons/zombies to rise back from death after a few minutes you have killed them increasing variety and unpredictability in undead themed dungeons. The amount of health it will have after raising from death is based on how much time it remained dead.. if it will rise after only a few seconds.. it will be very low on heath

It also adds many new ingredients including Axebane 2.5 ingredients/pelts + a few new ones added by me to the some of the new animals (so, for example, the hell hound has a piece of hell hound meat.. which is a powerful reagent with resist fire/fire shield/fire damage effects).

 

I know, I found it after re-reading the docs. Trouble is, that mod does nothing but make Oblivion crash for me and I know for a fact that the mod that makes zombies/skeletons come back to life is available as a standalone mode - I had it before, a long time ago.

Link to comment
Share on other sites

I've tried Francesco's Creatures and Items, but it crashes constantly. Has anyone got a link to one particular part of this mod, it may well be called 'Francesco's Undeath Return'? It gives a varying chance of undead rising again after they've been killed and was my main reason for searching out Franceso's mod in the first place. Right now, I have OOO 1.33 working fine and that comes with a lot of new creatures (although not quite as many as Francesco's Mod), so that'll do me. All I want now is for those White Ruins to be made even creepier, by having things come back to life in rooms you thought you'd cleared!!

 

Hasn't anyone got a link to this mod?

 

That feature is integrated into Francesco's Leveled Creatures and Items.

From the documentation

-- Francesco's new creatures add-on with new Ai/Behaviors scripts --

These scripts will give animals a more credible attitude towards you.. they will flee/attack you depending on a few factors like their agression level and their confidence, non agressive animals will also turn towards you as you approach. These scripts will also give a chance to skeletons/zombies to rise back from death after a few minutes you have killed them increasing variety and unpredictability in undead themed dungeons. The amount of health it will have after raising from death is based on how much time it remained dead.. if it will rise after only a few seconds.. it will be very low on heath

It also adds many new ingredients including Axebane 2.5 ingredients/pelts + a few new ones added by me to the some of the new animals (so, for example, the hell hound has a piece of hell hound meat.. which is a powerful reagent with resist fire/fire shield/fire damage effects).

 

I know, I found it after re-reading the docs. Trouble is, that mod does nothing but make Oblivion crash for me and I know for a fact that the mod that makes zombies/skeletons come back to life is available as a standalone mode - I had it before, a long time ago.

 

you should try BOSS to take care of your load order and Weocps to prevent many crashes

Link to comment
Share on other sites

I've tried Francesco's Creatures and Items, but it crashes constantly. Has anyone got a link to one particular part of this mod, it may well be called 'Francesco's Undeath Return'? It gives a varying chance of undead rising again after they've been killed and was my main reason for searching out Franceso's mod in the first place. Right now, I have OOO 1.33 working fine and that comes with a lot of new creatures (although not quite as many as Francesco's Mod), so that'll do me. All I want now is for those White Ruins to be made even creepier, by having things come back to life in rooms you thought you'd cleared!!

 

Hasn't anyone got a link to this mod?

 

That feature is integrated into Francesco's Leveled Creatures and Items.

From the documentation

-- Francesco's new creatures add-on with new Ai/Behaviors scripts --

These scripts will give animals a more credible attitude towards you.. they will flee/attack you depending on a few factors like their agression level and their confidence, non agressive animals will also turn towards you as you approach. These scripts will also give a chance to skeletons/zombies to rise back from death after a few minutes you have killed them increasing variety and unpredictability in undead themed dungeons. The amount of health it will have after raising from death is based on how much time it remained dead.. if it will rise after only a few seconds.. it will be very low on heath

It also adds many new ingredients including Axebane 2.5 ingredients/pelts + a few new ones added by me to the some of the new animals (so, for example, the hell hound has a piece of hell hound meat.. which is a powerful reagent with resist fire/fire shield/fire damage effects).

 

I know, I found it after re-reading the docs. Trouble is, that mod does nothing but make Oblivion crash for me and I know for a fact that the mod that makes zombies/skeletons come back to life is available as a standalone mode - I had it before, a long time ago.

 

you should try BOSS to take care of your load order and Weocps to prevent many crashes

 

OK, thanks - I'll try them.

 

There's one other query I'd like cleared up. I remember someone mentioning a mod that enables you to get hold of dogs that can track your dead prey in the long grass (it can be damned hard to find them otherwise and I play with maximum graphics). Has anyone got an idea what that mod was called (if it exists at all)?

 

Edit: I've checked them out and one of them appears to need OBSE. The trouble is, OBSE doesn't appear to work with any official patch!

 

OBSE does not work with:

Oblivion 1.2.0.214 This was the official downloadable 1.2 patch. (as of v0017)

Oblivion 1.2.0.410: the Shivering Isles beta patch.

Oblivion 1.2.0.201: the Shivering Isles DVD build.

Oblivion 1.1.0.511 This was the original Oblivion that OBSE supported. (as of v0017)

Oblivion 1.0: the original DVD build of Oblivion.

What use is it then? Most mods require the latest patch to run properly!

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...