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Oblivion Mod Detectives


Povuholo

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I am trying to find a mod I downloaded years ago.

 

A house east of the tutorial dungeon, just north of Roland Jenseric's cabin, next to Belda.

 

Had a couple of female servant NPCs that lived there (which had some very minor hidden quests involving them-such as getting one of them some strawberries or something. Not sure if eventually they would join you as a companion if you completed all the quests).

 

You got the house for free and there was a deed to the place and some other notes around the house.

 

House had four levels

 

basement-water fountain in hallway, 3 small rooms (one was the NPCs' bedroom, one was food storage, and the other was a small office or something)

1st floor-Had a 'skull' that could send all the ingredients in your inventory to the ingredient sorter on the 3rd floor. Had containers labeled for different material used for weapons/armor (iron, steel, glass, etc.)

2nd floor-big library and another small room

3rd floor-bedroom, bathroom, ingredient sorter, dressers were labeled for the different types of clothes that you could store in there if you wanted

 

Layout of the house was very similar to the Chorrol Mages Guild, like the modder used it as a base for his mod.

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Looking for alt-start / main quest delayer, have been playing MOE MQ delayer and a few other alt starts in its place since I accidentally deleted it - here's what I know:

 

Its definitely not arrived by ship, you were able to select from a large selection of starting locations - player ownable houses, inns, guilds, city streets, etc..

 

You were able to do standard chargen - but also select level, things like how well off you were and background (including being a wanted criminal - which it was recommended you start out of town), whether you were a vampire, what guilds you were affiliated with, etc. All from a menu screen

 

There were additional options to either disable the main quest entirely, or have it start at either the battle of Kvatch OR upon your first arrest (whereby you'd end up in the dungeon at the beginning of the game) - I liked this feature in particular, haven't been able to get it working with other mods and it lets me flesh out my character more. I think there was also the choice of starting in the dungeon as though you were playing vanilla

 

I'm not sure if it enabled Uriel Septim to be alive, or the dragonfires still burning, as some of these mods do - I just wanted it so that I could play a few mods before starting the main quest, which I am looking to do at a higher level so that Oblivion is not "happy scamp-land" but a place to be genuinely feared.. I recall the author had planned / considered updating it so that if you ignored the main quest Jauffre would come looking for you instead but I can't say whether this would have been implemented into a newer version from the one I had

 

It was a great mod for getting the game off to a start, and I've not been satisfied with anything else I can find to replace it so if anyone has any idea what I'm talking about I'd appreciate it

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I already installed a mod that changes my runing animation to like the one in naruto. but i cant find it again(i need to reinstall because it got remove when i install another mod) can you help me know what it is.

 

and by the way does the pose animations change the way the player holds its weapons? or it is only for poses?

what mod that changes the way the player holds its weapons. tnx

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i caaannot find the 2h walk/run animation at 0:13 of this video http://www.youtube.com/watch?v=4rw9aWC12nM

i had it a long time ago so i know it's out there someplace but i haven't had any luck

 

The idle stance with the twohander is from DMC stylish animations.

 

For the walk idle i have no idea.

The staff idle comes from Spell Singer animations

 

I already installed a mod that changes my runing animation to like the one in naruto. but i cant find it again(i need to reinstall because it got remove when i install another mod) can you help me know what it is.

 

New Animation you run like Ninja's do.

 

 

and by the way does the pose animations change the way the player holds its weapons? or it is only for poses?

what mod that changes the way the player holds its weapons. tnx

 

Pose animations are just for that,Poses,once you start to move or cancel the poses you hold your weapon as normal.

 

There are various Idle and stance animations replacers.

 

The best ones are

 

DMC Stylish animations

 

Weaponskill Powerattacks replacer who also have some nice onehand/twohand swords idle stances-give you a total of 8 powerattacks for onehanded and twohanded swords each.

You select those you like and attribute them to a powerattack combo(run forward+powerattack is one of the combos)

 

Sinkpoints Martial Art replacer who make you actually do Kung Fu when figthing hand yo hand.

 

Mayus Animation Overhaul i recommend to use this mod,it put all the vanilla animations that the NPC's use into a different folder,this way when you use custom animations,your character is the only one to use them,you will be the only one to look badass with your animations and not the NPC's

 

Animation Replacer Packthis anmiation pack as some nice cast target,selfcast and idle stances.

 

 

A good way to have a unique characters with unique animations is to first install Mauys overhaul,then go into the Data>Meshes>character>_male folder.

 

You can manually select the animations files from each mod and put them thogeter in the _male folder.

 

I use this way DMC stylish 2 handed sword walk/run idle,with the Weaponskill replacer 2hand idle C when i'm static.

I use the 8 specials power attacks(each one attributed to a move+attack combo) from Weaponskill Powerattacks replacer for twohanders.

I use the cast target,cast self animation from the Animation Replacer Pack.

 

If you do it correctly you can add various animations/idle/combat stances to your character,just keep in mind that each file must be correctly renamed to function(in each animation replacer mod there's a READ ME file that explain wich files to rename etc)

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AHHHH it really sucks that i can't find it. the 2h running animations i have found just make me mad lol

chaos here are some animations you may have no seen. http://cid-f0bba094071a6a47.skydrive.live....mation|_v0.6.7z

it's kind of a shady link but its NP! the animation i'm looking for is similar to this one. also seph has a lot of animations for combat as well

http://www.tesnexus.com/downloads/file.php?id=28824 this pack has some awsome sneak, walk, and run animations lol. one of the runs makes it feel like you're playing monster hunter (i set that run as my no weapon sneak run for a sprint effect and the faster sneak walk for when i'm about to backstab somebody).

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